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  3. Noble Legacy – Hotfix 0.1.58463

Noble Legacy – Hotfix 0.1.58463

[p]This update focuses on NPC behavior reliability, combat polish, building improvements, UI clarity, and major performance optimizations as we continue scaling the game during Early Access.
[/p][p]Design Updates[/p]
  • [p]Thanks to your feedback and testing, based on what we’ve seen we decided to remove tool gating from resources, particularly with Mining as we want to communicate soft progression with tool upgrades as boons for efficiency.[/p]
  • [p]Lumber is no longer treated as a fuel type. This is a base resource and is required to craft byproducts such as planks and firewood. In addition we updated kindling, to firewood instead to provide more player facing fuel types.[/p]
[p]NPCs, AI & Jobs[/p]
  • [p]Hunters are now far more reliable, with improved engagement behavior and attack consistency.[/p]
  • [p]Hunters now only target valid animal spawners.[/p]
  • [p]Added simulated hunting when players are not nearby, granting resources over time.[/p]
  • [p]Fixed armor not re-equipping correctly after save reloads.[/p]
[p]Combat Improvements[/p]
  • [p]Bow combat polish: arrows trajectory is more reliable and will now always aim toward the camera center, even at close range.[/p]
  • [p]Disabled collision with knocked-out characters.[/p]
  • [p]Combat Optimizations[/p]
[p]Building & Construction[/p]
  • [p]Added Half Roofs to compliment half walls.[/p]
  • [p]Optimized road and defensive wall placements.[/p]
  • [p]Improved collision for walls, floors, trims, roofs, and structures.[/p]
  • [p]Improved height adjustment logic and contextual build parts.[/p]
  • [p]Improved placement and collision for defensive walls, palisades, roads, and tool racks.[/p]
[p] [/p][p]UI & Quality of Life[/p]
  • [p]Unified visual style across inventory-related UI.[/p]
  • [p]Improved spacing and reduced visual noise in inventory-related UI.[/p]
  • [p]Improved build radial menu with contextual items and recently used parts.[/p]
  • [p]Optimized build radial menu[/p]
  • [p]Now hiding distant icons when in tactical camera mode to reduce visual clutter[/p]
[p] Performance & Optimization[/p]
  • [p]Reduced expensive UI refreshes[/p]
  • [p]Further optimized NPCs[/p]
  • [p]Optimized various shaders[/p]
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