Noble Legacy - 2026 Roadmap
[h3]Greetings Lords & Ladies,[/h3][p]2026 marks a defining chapter for Noble Legacy.[/p][p]Last year, we transitioned out of the demo and into Early Access—introducing Kingdom Mode, the Wildlands update, new starting locations, tutorial scenarios, expanded villager jobs, new build parts, and major overhauls to inventory, crafting, and quality-of-life systems.[/p][p]This year is about strengthening the foundations of the realm, adding quests, loot, exploration, deepening villager simulation, and ultimately placing the player at the center of history itself through our upcoming Kingmaker systems.[/p][p]Before diving into the roadmap, we want to outline an important narrative decision—because it directly shapes everything coming next.[/p][p][/p][p]
[/p][hr][/hr][h2]
From Aftermath to Agency[/h2][p]In 1066, William invaded England. You Decide if he ever does.
Originally, Noble Legacy was set in England after William’s conquest. While historically valid, this placed the player in the aftermath of history—a world where the crown was already settled and the most important decisions had already been made.[/p][p]As development continued and we scoped out our long-term quest and narrative systems, it became clear that this setting limited player agency across the early, mid, and late game.[/p][p]For 2026 and beyond, Noble Legacy now takes place in Normandy, before the Norman invasion of England—at a moment when history is still undecided.[/p][p]History is no longer something you inherit.
It is something you directly influence.[/p][p]This shift is foundational to the Kingmaker system.[/p][hr][/hr][h2]
Diplomacy, Barons & Legacy Paths[/h2][p]With the upcoming Diplomacy system, players will gradually align with competing Barons, each either supporting or opposing William’s invasion.[/p][p]Alignment is not a single choice—it is built over time through player actions:[/p]
Foundations of the Realm[/h2][p]Ledger, Chronicles & the Global Quest System[/p][p]Rather than committing to hard dates, our roadmap is structured around flexible development phases, each focused on core systems.[/p][p]The Foundations of the Realm phase includes updates already delivered in January, with more planned for February and beyond.[/p][p]Planned features include:[/p]
Life, Death & Industry[/h2][p]Villagers are more than production units—even if they may feel that way right now.[/p][p]We are introducing an Affliction System, allowing villagers to fall ill, suffer injuries, become incapacitated, or even trigger settlement-wide crises.[/p][p]Afflictions will exist in three tiers:[/p]
Hearth & Heart[/h2][p]Family and lineage have always been part of the long-term vision for Noble Legacy.[/p][p]This phase introduces:[/p]
Kingmaker[/h2][p]The Kingmaker phase introduces the Legacy Outcome System.[/p][p]Player decisions—especially diplomatic alignment—will determine whether the invasion of England succeeds or fails, shaping the final narrative arc of the campaign.[/p][p]This phase includes:[/p]
Noble Legacy 1.0 & Beyond[/h2][p]We plan to continue expanding Noble Legacy beyond 1.0 with content that builds directly on Kingmaker outcomes, including:[/p]
From Aftermath to Agency[/h2][p]In 1066, William invaded England. You Decide if he ever does.
Originally, Noble Legacy was set in England after William’s conquest. While historically valid, this placed the player in the aftermath of history—a world where the crown was already settled and the most important decisions had already been made.[/p][p]As development continued and we scoped out our long-term quest and narrative systems, it became clear that this setting limited player agency across the early, mid, and late game.[/p][p]For 2026 and beyond, Noble Legacy now takes place in Normandy, before the Norman invasion of England—at a moment when history is still undecided.[/p][p]History is no longer something you inherit.
It is something you directly influence.[/p][p]This shift is foundational to the Kingmaker system.[/p][hr][/hr][h2]
Diplomacy, Barons & Legacy Paths[/h2][p]With the upcoming Diplomacy system, players will gradually align with competing Barons, each either supporting or opposing William’s invasion.[/p][p]Alignment is not a single choice—it is built over time through player actions:[/p]
- [p]Who you supply resources to[/p]
- [p]Which quests you complete[/p]
- [p]The edicts you enact[/p]
- [p]Marriage [/p]
- [p]Which Barons rise or fall[/p]
- [p]Whether the invasion of England succeeds—or never occurs[/p]
- [p]The narrative direction of your Kingdom campaign.[/p]
- [p]And ultimately, the legacy path your settlement follows[/p]
Foundations of the Realm[/h2][p]Ledger, Chronicles & the Global Quest System[/p][p]Rather than committing to hard dates, our roadmap is structured around flexible development phases, each focused on core systems.[/p][p]The Foundations of the Realm phase includes updates already delivered in January, with more planned for February and beyond.[/p][p]Planned features include:[/p]
- [p]Animal Husbandry[/p]
- [p]A fully realized World Map[/p]
- [p]New professions, including Shepherd[/p]
- [p]New build parts such as Barns and player-created Pastures[/p]
- [p]A Quest Diary[/p]
- [p]Edicts[/p]
- [p]Chronicles that record significant events[/p]
- [p]Weather-driven events[/p]
- [p]Exploration and combat quests[/p]
- [p]Diplomatic and faction-based storylines[/p]
Life, Death & Industry[/h2][p]Villagers are more than production units—even if they may feel that way right now.[/p][p]We are introducing an Affliction System, allowing villagers to fall ill, suffer injuries, become incapacitated, or even trigger settlement-wide crises.[/p][p]Afflictions will exist in three tiers:[/p]
- [p]Minor[/p]
- [p]Major[/p]
- [p]Plague-level[/p]
- [p]Lore and Relics[/p]
- [p]Exotic goods and rare loot[/p]
- [p]Unique Hero Quests, introducing recruitable villagers through short narrative arcs[/p]
- [p]Herbalist[/p]
- [p]Apiary[/p]
- [p]Apothecary[/p]
- [p]Bath House[/p]
- [p]New decorations tied to health and afflictions[/p]
Hearth & Heart[/h2][p]Family and lineage have always been part of the long-term vision for Noble Legacy.[/p][p]This phase introduces:[/p]
- [p]Villager marriage[/p]
- [p]Children and growth stages[/p]
- [p]Player marriage that reflects status and role as a Steward[/p]
- [p]Diplomatic unions that affect faction standing[/p]
- [p]The Legacy Hall, showcasing lineage, key nobles, and historic moments[/p]
Kingmaker[/h2][p]The Kingmaker phase introduces the Legacy Outcome System.[/p][p]Player decisions—especially diplomatic alignment—will determine whether the invasion of England succeeds or fails, shaping the final narrative arc of the campaign.[/p][p]This phase includes:[/p]
- [p]The Final Chronicle (end-game milestones)[/p]
- [p]Titles and full Steam Achievement integration[/p]
- [p]Minor crimes[/p]
- [p]Major crimes[/p]
- [p]Pillory[/p]
- [p]Shame Cage[/p]
- [p]Gallows[/p]
- [p]Repentance and reform[/p]
- [p]Or public punishment as a warning[/p]
Noble Legacy 1.0 & Beyond[/h2][p]We plan to continue expanding Noble Legacy beyond 1.0 with content that builds directly on Kingmaker outcomes, including:[/p]
- [p]New starting maps and entitled lands in England[/p]
- [p]River Trade systems[/p]
- [p]Wildlife expansion[/p]
- [p]Quest and narrative content[/p]
- [p]Guild systems[/p]
- [p]Additional language localization as narrative content expands[/p]
- [p]Multiplayer support, with dedicated balancing and system replication[/p]