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Noble Legacy News

Noble Legacy - Hotfix v0.1.56926

[p]Greetings Nobles,

In this hotfix we are resolving an issue in which the forager prefab is floating[/p][p][/p]
  • [p]Fix for floating forager prefab structure

    [/p]

Noble Legacy - Patch v0.1.56882

[h3]Greetings Nobles!

We have released patch v0.1.56882[/h3][p][/p][p]In this patch we have focused on additional optimization aspects for low end systems, fixes to the miner and pickaxe. As we prepare to expand our crafting loop we are introducing consumption cycle of tools. Base tools will always remain permanent, and as we move forward with our future crafting updates, products and improved tools will be expanded on depending on resource types and research to those. You'll notice that the tool racks reflect these on toggle switches when interacted with. [/p][p]
Patch Breakdown[/p]
  • [p]Fixed woodcutter sawing planks [/p]
  • [p]Fixed toggle on plank production[/p]
  • [p]Fixed base pickaxe for miners[/p]
  • [p]Added tool rack for the foundry so that miners can retrieve new pickaxes[/p]
  • [p]Added quality switches and performance improvements for low settings. [/p]
    • [p]Developer Note: For low settings you will want to set "effects" settings to low in the main menu. Avoid doing this in runtime while you are playing to avoid microstutters from shader permutations. [/p]
  • [p]General rendering and foliage optimizations at low settings[/p]
[p][/p][p]The major accessibility improvements here in the "effects settings" to low - are disabling various advanced functions such as snow depth, trails, and foliage interaction. For higher end GPU's we still recommend running high or epic if you enjoy these various features but we decided to provide more granularity and overhead in performance improvements so in either case all players can always tune these settings to their preferences.

Thank you all, and we look forward to our next update which will expand on additional structures aligned with the roadmap, more crafting and additional changes to the combat system, including the removal of tab lock on and physics based combat. We look forward to sharing this with you all.

As always, thank you for your support![/p]

Noble Legacy - Hotfix v0.1.56752

[p]Good Evening Nobles,
We have some additional optimization and crash fixes following the Wildlands Update. [/p][p][/p]
  • [p]Additional World and Art Optimizations[/p]
  • [p]VRAM Crash Fix[/p]
  • [p]Resolve various build part bugs[/p]
  • [p]Fixed woodcutters prefab placement[/p]

Noble Legacy - Hotfix v0.1.56710

[p]Greetings Nobles,

We have an additional hotfix for today to resolve pew placements in Scenario 1. [/p]
  • [p]Minor fix to allow pew placements in Scenario 1[/p]

Noble Legacy: Hotfix v0.1.56690

[h3]Good afternoon Nobles![/h3][p]
In this hotfix we are addressing out of memory crashes, implementing additional optimizations, and minor changes to combat for target aquisition. Thank you for your patience while we have resolved these critical issues, as the game continues to develop and with the addition of content, our memory budgets and performance can fluctuate so we will do everything we can to keep this in line to your current experiences and do apologize for any missteps along the way.

Patch Notes[/p]
  • [p]Resolve out of memory on startup/load crashes[/p]
  • [p]Crash related to transitioning to winter[/p]
  • [p]Various world and memory optimizations[/p]
  • [p]Enable targeting mode once players initiates combat with left click
    [/p]
[p]Multiplayer Alpha Testing[/p][p][/p][p]A lot of questions have come in regarding multiplayer connectivity. Here are some simple instructions on multiplayer.

1. A player has to host a server by providing their IP Address with their friends. (You can look up whatsmyip and retrieve your info to share, do not share this publicly.)

2. Clients can connect via that IP through the IP window when selecting multiplayer.

Thanks again for your patience and feedback![/p]