Noble Legacy - Wildlands Update v0.1.56614
[h3]Wildlands Update v0.1.56257 is here — and Noble Legacy just took a massive leap forward. [/h3][p]This update brings the world to life with roaming wildlife (bears, boars, wolves and rabbits), introduces the Hunter’s Lodge and the new Hunter class, overhauls combat with stamina, parrying, charged heavy attacks and timing-based perfect shots, and expands Kingdom Mode with new villages, cliffs, lakes and natural points of interest.
[/p][p]We’ve also launched our first Co-Op Multiplayer Alpha, added new defensive walls and guard towers, introduced the new Campaign Scenario “Heart of Gold”, and laid the foundation for future Survival Mode systems. Kingdom naming and character slots are now supported as well.
[/p][p]Your world — your people — your legacy.
Experience the next chapter.
It is HIGHLY recommended to start a new save with this update!
[/p][previewyoutube][/previewyoutube][p]
[/p][h2]New Features Spotlight[/h2][h3]Wildlife Integration[/h3][p]The world of Noble Legacy now teems with life — Bears, Boars, Wolves, and Rabbits roam the wilderness.Each creature has distinct behaviors, animations, and sound design. Some are timid, others territorial, and each now reacts dynamically to the player and environment. Wildlife now drops standardized resources like carcass and pelts, to be refined for crafting.[/p][p][/p][h3]Tools System Overhaul[/h3][p]A complete overhaul of the tool system introduces management, progression, and maintenance:[/p]
[/p][h2]
Full Patch Notes[/h2][h3]Villager AI[/h3]
User Interface & Menus[/h3]
[/p][p]We’ve also launched our first Co-Op Multiplayer Alpha, added new defensive walls and guard towers, introduced the new Campaign Scenario “Heart of Gold”, and laid the foundation for future Survival Mode systems. Kingdom naming and character slots are now supported as well.
[/p][p]Your world — your people — your legacy.
Experience the next chapter.
It is HIGHLY recommended to start a new save with this update!
[/p][previewyoutube][/previewyoutube][p]
- [p]Dedicated Tool Slots for players and villagers.[/p]
- [p]Tool Racks in buildings to store and distribute tools for specific jobs.[/p]
- [p]Blacksmiths craft and maintain tools for other professions.[/p]
- [p]Tool Tiers (such as Wrought Iron) unlock advanced resource interaction.[/p]
- [p]Updated Hotbar and UI for intuitive tool selection and swapping.[/p]
- [p]Added a Stamina System visible in the HUD.[/p]
- [p]New Parry, Heavy Attack Charge, and Perfect Shot systems.[/p]
- [p]Introduced Dodging and Shield Blocking mechanics tied to stamina.[/p]
- [p]Improved animation blending, timing feedback, and hit reactions.[/p]
- [p]Reworked damage values and added new combat sounds for clarity.
[/p]
- [p]Hunter’s Lodge allows villagers to hunt wildlife using the new tool system.[/p]
- [p]Added Guard Tower for early defensive roles.[/p]
- [p]Added Cobblestone Roads for improved settlement design.[/p]
- [p]Tool Racks integrated into job buildings for seamless worker upkeep.[/p]
- [p]Fully voiced and lip-synced dialogue for Abigail, Elspeth, Josephine, and the player.[/p]
- [p]New recruit and job integration tied into quest progress.[/p]
- [p]Improved pacing, camera work, and cutscene flow.[/p]
- [p]Fixed prior blockers and event misfires for a complete experience.
[/p]
- [p]Defensive Walls, Towers, and Portcullis Gates can now be built using a new spline-based system.[/p]
- [p]Walls support curvature, modular connections, and cost scaling based on length.[/p]
- [p]Tower tops dynamically adjust when connected to other structures.[/p][p][/p]
- [p]Added Static NPC Villages, Cliffs, Lakes, and Natural Points of Interest.[/p]
- [p]Introduced Castle Variants for different regions.[/p]
- [p]Overhauled terrain painting, lighting, and biome blending for realism.[/p]
- [p]Optimized level streaming and visual fidelity across the map.
[/p]
- [p]Build, explore, and manage your village with friends.[/p]
- [p]Supports synchronized construction, AI, and combat.[/p]
- [p]Enabled Epic Online Services for cross-platform session and connection support.
[/p]
- [p]Added stamina and environmental persistence frameworks.[/p]
- [p]Prepared systems for hunger, fatigue, and progression mechanics.[/p]
- [p]Integrated groundwork for resource survival loops in future updates.
[/p]
- [p]Name your Kingdoms during world creation.[/p]
- [p]Manage multiple characters and saves within the same realm.[/p]
- [p]Reworked main menu and startup flow to support expanded save management.
[/p]
Full Patch Notes[/h2][h3]Villager AI[/h3]
- [p]Added Hunter Villager Job — villagers can now track and hunt wildlife.[/p]
- [p]Improved decision-making between work, combat, and retreat behaviors.[/p]
- [p]AI now reacts intelligently to player actions and nearby threats.[/p]
- [p]Fixed pathfinding inconsistencies and improved animation transitions.
[/p]
- [p]Added Defensive Walls, Gates, and Towers for fortifying your settlements.[/p]
- [p]Introduced Cobblestone Roads for improved town layout and aesthetics.[/p]
- [p]Added Hunter’s Lodge and Guard Tower as new functional buildings.[/p]
- [p]Improved building grid snapping, spline precision, and cost scaling.[/p]
- [p]Integrated Tool Racks into job structures for worker automation.
[/p]
- [p]Major environment overhaul across the Greenwood region.[/p]
- [p]Added cliffs, ponds, new ore types, and biome transitions.[/p]
- [p]Introduced new static villages and natural POIs.[/p]
- [p]Updated lighting, water materials, and sky reflections.[/p]
- [p]Added signage, fountains, and decorative elements to towns.[/p]
- [p]Optimized assets and reduced unnecessary texture sizes.[/p]
- [p]Rebuilt HLODs and improved performance for large-scale scenes.
[/p]
- [p]Implemented full “Heart of Gold” scenario with complete VO and cinematics.[/p]
- [p]Updated quest triggers, dialogues, and event timing for smoother flow.[/p]
- [p]Added recruit mechanics and custom tables linked to quest progression.[/p]
- [p]Fixed text, camera, and dialogue alignment issues.[/p]
- [p]Improved scenario transitions between campaign stages.
[/p]
- [p]Added Combat Stamina, Parry, and Perfect Shot mechanics.[/p]
- [p]Introduced Heavy Attack Charge and Dodge for tactical play.[/p]
- [p]Improved responsiveness of blocks, hits, and parries.[/p]
- [p]Rebalanced AI for wildlife combat — Bears, Boars, Wolves, and Rabbits now have readable attack patterns.[/p]
- [p]Adjusted enemy health and aggression levels.[/p]
- [p]Enhanced combat visuals, particle effects, and ambient sounds.
[/p]
- [p]Introduced Tool Racks and Tool Slot Management for all professions.[/p]
- [p]Added Tool Tiers for resource interaction requirements.[/p]
- [p]Blacksmiths maintain tool supply for job buildings.[/p]
- [p]Reworked economy systems to support tier-based progression.[/p]
- [p]Updated crafting balance and resource dependencies.[/p]
User Interface & Menus[/h3]
- [p]Overhauled Main Menu, Character Creation, and Save System.[/p]
- [p]Added Kingdom Naming and Character Slots.[/p]
- [p]Unified Save Data between characters and kingdoms.[/p]
- [p]Redesigned Hotbar System with improved persistence and multiplayer sync.[/p]
- [p]Updated Character Management UI, hover text, and sound feedback.[/p]
- [p]Refined tutorial flow and user onboarding.
[/p]
- [p]Introduced Public Co-Op Alpha with building, AI, and combat synchronization.[/p]
- [p]Enabled Epic Online Services for connection handling.
[/p]
- [p]Implement HLODs and optimized streaming performance.[/p]
- [p]Reduced memory footprint from high-resolution textures.[/p]
- [p]Cleaned redundant logs and improved load stability.[/p]
- [p]Adjusted physics and collision for animals and interactive props.[/p]