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0.8.22 Changes

Patch Info


We're putting this update out now mainly to help the awesome map makers that are making insanely large and detailed levels for the game. Adding and deleting props should be significantly faster when you have a large number already in the level.

There are several other fixes and performance improvements mainly from work that has been done on Beneath that are included in this update.

Version 0.8.22
  • Level Editor: Improved performance when editing levels with large number of props
  • Increased punching attack range for large enemies
  • Tweaked weapon settings
  • Added occasional weapons hitting environment during latter half of swings
  • Performance improvements with large numbers of enemies
  • Fixed some issues with enemy movement before combat
  • Fixed shields not being dropped on death
  • Fixed bug with weapon damage areas becoming offset after throws
  • Fixed bug with how spinning blades trap hits enemies
  • Fixed race condition in decal threading
  • Fixed a bug resulting in enemies dropping through floor at times
  • Fixed bug with bullets not coming out of guns correctly
  • Fixed out of range error in light culling on large workshop levels
  • Multiplayer: Fixed bug with some trigger zone settings not being correct for clients


If you notice any new bugs after this update please let us know at [email protected].