0.8.21 Changes
This update adds the concept of Waypoint props to the Level Editor which can be connected together to form paths. Characters can be set to follow these paths before they enter combat so you can add some more interesting dynamic elements to your levels.
We're still working through the Beneath content, but it has taken longer than we expected to get to a point where we have enough ready to give a preview. The majority of Beneath should be finished this month so we'll have plenty to show in the coming weeks.
You can place Waypoint props down (which will not be visible when playing the level) and then in the Logic editing mode, connect one to another by selecting it, pressing T to enter the connection mode and then clicking the Waypoint you want the selected Waypoint to connect to. If you hold Ctrl while connecting Waypoints together the Waypoint you're connecting to will automatically be selected so you can quickly continue the path setup and connect to the next waypoint. When in the Logic editing mode you will see a representation of the connected waypoints and the direction the path travels. Waypoints can only connect to one other Waypoint, but you can connect them in a loop to have characters continually loop around a path until they enter combat.
Some other minor fixes for Level Editor bugs were included in this build and other changes since the last news update are listed below.
Version 0.8.21
Version 0.8.20
We're still working through the Beneath content, but it has taken longer than we expected to get to a point where we have enough ready to give a preview. The majority of Beneath should be finished this month so we'll have plenty to show in the coming weeks.
Waypoint/Path Setup
You can place Waypoint props down (which will not be visible when playing the level) and then in the Logic editing mode, connect one to another by selecting it, pressing T to enter the connection mode and then clicking the Waypoint you want the selected Waypoint to connect to. If you hold Ctrl while connecting Waypoints together the Waypoint you're connecting to will automatically be selected so you can quickly continue the path setup and connect to the next waypoint. When in the Logic editing mode you will see a representation of the connected waypoints and the direction the path travels. Waypoints can only connect to one other Waypoint, but you can connect them in a loop to have characters continually loop around a path until they enter combat.
Patch Info
Some other minor fixes for Level Editor bugs were included in this build and other changes since the last news update are listed below.
Version 0.8.21
- Level Editor: Waypoint paths for enemies to follow before combat
- Level Editor: Fixed character properties not showing last field
- Level Editor: Fixed navmesh not being generated above the topmost room's ceiling
- Level Editor: Fixed mouse clicking logic menu buttons
Version 0.8.20
- Minor performance improvements
- Fixed bug with GIF Capture not working
- Minor performance improvements
- Improved enemy wall avoidance in pathfinding
- Fixed saved shadow setting being ignored at startup
- Multiplayer: Fixed incorrect animations on client after they break a weapon
- Minor performance improvements
- Minor performance improvements
- Fixed enemies not getting stuck on spike traps
- Fixed severed hands staying in the air
- Level Editor: Significantly improved base editor performance on large levels
- Fixed final bullet on guns not killing enemies from brain damage
- Fixed kicking severed body parts knocking down enemy
- Fixed bug when shocking severed body parts
- Fixed blood wound effect floating after severing enemy
- Fixed no blood effect from Smite/Berserk on subsequent hits
- Fixed chunks not separating properly after Smite/Berserk hits
- Fixed afro not pairing with severed head in some cases
- Fixed afro combs sometimes not spawning in correct position in single player
- Reduced system memory requirements for generating characters
- Fixed enemies that get knocked down mid-jump resuming their jump path once up
- Fixed enemies teleporting after being knocked down
- Improved performance on enemy physics updates
- Improved performance on enemy mesh updates