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Upcoming Updates Info

While we continue to work on getting Beneath ready for release there are some features we'd like to get out sooner so we'll have a couple of updates over the coming couple of weeks. The first update is 0.8.30 which is built on a newer engine version and is focused on Level Editor improvements and will be available this coming week. Following that will be 0.8.35 and is focused on adding Workshop support for custom character textures.

Some of the main features of 0.8.30 include:
  • The ability to make weapons be treated as static props in Level Editor levels so they can't be picked up by the player and will improve performance when using large numbers of weapons to build elaborate props
  • Enemy properties will now include options to use sight and proximity triggers. This will allow you to have enemies only begin combat when they spot you or you get close to them
  • In the Level Editor you will now have the ability to edit properties on props and weapons when you have more than one selected
  • Fixes and improvements to bullet damage and impact and also ragdoll impact force when enemies are killed from melee weapon attacks


Some of the main features of 0.8.35 include:
  • The ability to create custom character textures and upload them to the Steam Workshop
  • The ability to use a number of custom character textures from the Workshop in your created levels
  • The option to save created levels to the Steam Cloud


The goal for how custom character textures can be used in created levels is that you can pick existing ones from the Workshop to be used within your level. The game will then attempt to automatically download associated Workshop items when your level is download/played. This will allow you to use textures created by other players in your levels.

These builds will also allow us to ensure the many backend changes that have been made over the past few months work in the existing content as well as bring miscellaneous performance and compatibility improvements from the newer engine version out sooner than waiting for Beneath.

We'll continue with Beneath Preview posts after 0.8.30 is released.