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  3. Version 0.8.6.2 Changes

Version 0.8.6.2 Changes

Patch Info


Build 0.8.6.2 is out now and is the first version utilising FMOD Studio for music. We'll eventually transition all audio to using this system. This has allowed us to add support for more file formats like MP3 and Flac in Custom Music packs and should improve loading times for levels using custom music.

We're also testing the sound occlusion system we've been developing for Beneath in this version by making the music in the Biker Bar and Disco scenarios be 3D positional audio that will occlude based on where you are. This system will be used for more sounds in the future, but for now you should notice the music becoming muffled when it has more of the level to traverse to reach you even if your direct distance to it is short. You might notice this in the Disco boss room or Biker Bar basement.

We've also fixed a number of physics issues with weapons and ragdolled enemies from the last few builds that caused some collisions to be missed and ragdolls to have false positive collisions on other enemies and the environment with high velocities.

If you notice any new bugs in this version please let us know on the community Discord server and we'll try and get them fixed as soon as possible.



Version 0.8.6.2
  • Changed all music to new fmod audio system
  • Custom Music packs now also support MP3 and FLAC files
  • Created a sound occlusion system to occlude sounds. Currently testing on music in Biker Bar and Disco Scenarios
  • Improved loading time of levels using Custom Music packs
  • Level Editor: Fixed Logic connection nodes not showing correctly after deselecting props
  • Added smoothing collision to stairs in Biker Bar
  • Fixed weapons going through walls and floor sometimes
  • Fixed enemies getting hit by fast moving ragdoll enemies that don't actually hit them
  • Fixed some modifiers still working in Workshop levels and when testing Level Editor levels
  • Fixed bugs related to body parts exploding on colliding with environment at low velocities
  • Fixed Boxer attack range
  • Fixed weapons not using interpolation when knocked around
  • Fixed blood from steak not applying to dynamic objects properly


Version 0.8.6.1
  • Fixed lots of enemies targeting a single enemy on Pirate Cove in 0.8.6