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0.8.11 Changes

Version 0.8.11 is now available. This update is primarily focused on the back-end rewrite of the voxel system which fixes a number of long standing bugs and allows us to do much more than we could before. The main benefit of the new voxel system is in allowing for the more complex enemies in the upcoming Beneath mode, but all the existing human enemies have been updated to the new system. Due to the significant change there might be some new issues with enemies so please let us know if you spot any new bugs.

Besides various improvements to things like how Berserk and Smite act thanks to the new system, this update also has a few prop additions to the Level Editor.

Updates between now and the release of Beneath will be primarily focused on adding more to the Level Editor and adding support for custom character textures to the Steam Workshop.

Patch Info


The changelists for the other minor updates since the last news update, 0.8.7 through 0.8.10 are also included below.

Version 0.8.11
  • Level Editor: Added some new props
  • Level Editor: Added some new paint materials
  • Level Editor: Enemies can now explode body parts they hit on kill
  • Updated all existing enemies to rewritten voxel system
  • Berserk & Smite now cause visible damage to tough enemies it doesn't kill
  • Big guy in Prison now knocks people around and explodes body parts
  • Smaller severed enemy chunks can now optionally remain in play
  • Fixed beard and afros floating after heads explode
  • Multiplayer: Fixed friendly character icons not showing for clients
  • Multiplayer: Fixed enemy facial expressions not syncing on clients
  • Fixed big guy often getting too close and missing punches


Version 0.8.10
  • Fixed level editor showing upcoming character appearances early


Version 0.8.9
  • Fixed level editor bug with character info not showing/updating correctly


Version 0.8.8
  • Fixed bug where big prisoner would enter combat immediately


Version 0.8.7
  • Fixed some fire traps not being avoided
  • Fixed mismatch of some non combat animations in level editor levels in 0.8.6