Version 0.12.13 - SUPERHOT for Workshop Levels

In this update we've started adding Modifiers for use in the Workshop levels. There aren't many to choose from yet, but the Superhot modifier is now usable in all levels on the Workshop. Check out the video below to see some great community levels transformed.
[previewyoutube][/previewyoutube]
It's been really awesome experiencing all the amazing community created levels in a whole new way and I look forward to seeing some built with the modifiers in mind. The next big modifier for the Workshop levels will be the Top Down modifier and we'll be adding more modifiers to Scenarios and Workshop that give alternate gameplay and visual experiences.
Besides working on modifiers for Workshop levels, our main development focus has been on optimisation for lower end PC hardware and other platforms. In this update framerates should be up slightly across the board and more significantly in the Pirate Cove and Saloon scenarios.
There's plenty more optimisations to come over the next several updates, especially in Beneath. Besides global optimisation work that will benefit all, there are some reductions to non-gameplay features or the quality of those features that we need to make for some other lower power platforms and where possible we'll also include options to use these on PC to benefit min spec players.
[h2]Changelist[/h2]
Version 0.12.13
- Made some modifiers available for use in Workshop levels including Superhot (more to come)
- Removed some extra sounds that played when enemies died in Beneath
- Performance improvements
- Fixed groin censor rendering wrong with Superhot modifier
- Fixed level exit sound playing in Workshop levels
- Fixed culling bug with Beneath human bodies
- Fixed Workshop levels fading in early