Version 0.14.8 - New Music and Fixes
Version 0.14.8 adds the new music for the main menu as well as the Biker Bar and Disco scenarios. In Beneath, The Construct also has it's distorted music based on the new scenario music.
We've also made a number of fixes including some ragdoll physics improvements to make forces be more consistent when time is slowed down so enemies don't just drop to the ground instead of being knocked away and also reduced the delay in forces being applied by 1-2 frames at regular speed.

There's a couple of Level Editor fixes to again allow navmesh visualisation, but now with the generation happening asynchronously so it can be left on without slowing things down if desired. Also enemies that are placed high up or far from the origin should no longer have bugs related to attack collision or knockdown from Shockwave, etc.
Our next update which should be available soon is focused on multiplayer fixes. We have a list of around 25 multiplayer bugs to be fixed in the next update. Most of those fixes will be related to Beneath progression bugs and missing audio from actions from other players. We'll post about that update once it's available.
The full changelist for this update is below.
[h2]Changelist[/h2]
Version 0.14.8
We've also made a number of fixes including some ragdoll physics improvements to make forces be more consistent when time is slowed down so enemies don't just drop to the ground instead of being knocked away and also reduced the delay in forces being applied by 1-2 frames at regular speed.

There's a couple of Level Editor fixes to again allow navmesh visualisation, but now with the generation happening asynchronously so it can be left on without slowing things down if desired. Also enemies that are placed high up or far from the origin should no longer have bugs related to attack collision or knockdown from Shockwave, etc.
Our next update which should be available soon is focused on multiplayer fixes. We have a list of around 25 multiplayer bugs to be fixed in the next update. Most of those fixes will be related to Beneath progression bugs and missing audio from actions from other players. We'll post about that update once it's available.
The full changelist for this update is below.
[h2]Changelist[/h2]
Version 0.14.8
- Added new music for the Biker Bar, Disco and Main Menu
- Fixed inconsistent ragdoll forces when time is slow
- Fixed Apostate room gates sometimes not letting the player out if there's 2 gates
- Fixed the grey particles on Fire & Blood and The Islands
- Fixed The End boss fight potentially having a tilted camera
- Fixed being able to use Dash or Teleport before The End boss fight starts
- Fixed unarmed block sounds not triggering
- Fixed Shard Lords being able to spawn after The End is killed if killed early
- Fixed bug with spacial audio for Arena UI sounds
- Fixed Inevitable achievement not auto-unlocking if you've previously died in Beneath
- Fixed Navmesh visualisation not showing in the Level Editor and made asynchronous
- Fixed bug where enemies very high up or far from the world origin might not get ignored by Shockwave and other effects
- Fixed the Level Editor load level menu not closing after creating a new level
- Multiplayer: Fixed some multiplayer sync bugs with the skeletons during The End fight