Version 0.14.9 - Multiplayer Fixes
For this update we've been able to focus almost entirely on multiplayer bugs. Most of the multiplayer bugs were related to the unique circumstances in Beneath such as the boss fights and the special progression sequences.
There are still some remaining multiplayer bugs that we will be fixing in upcoming updates, but the majority of bugs that would cause issues when trying to play through Beneath with friends should now be fixed. See the full changelist below for details.
[h2]Changelist[/h2]
Version 0.14.9
There are still some remaining multiplayer bugs that we will be fixing in upcoming updates, but the majority of bugs that would cause issues when trying to play through Beneath with friends should now be fixed. See the full changelist below for details.
[h2]Changelist[/h2]
Version 0.14.9
- Multiplayer: Added blood explosion when other players die
- Fixed stairs to Biker Bar stage not allowing slow walk up
- Fixed uv coordinates on heads
- Fixed the screen being black after getting killed by the turret in the Facility in multiplayer
- Fixed a spot in a rock formation in the Ruins where the player could get stuck
- Multiplayer: Fixed Drain not working for clients
- Multiplayer: Fixed some causes of clients not be able to see each other in levels
- Multiplayer: Fixed no block sound when other players block
- Multiplayer: Smoothed out other player movement
- Multiplayer: Fixed missing sound when other players die in the Iron Maiden
- Multiplayer: Fixed floating weapons when other players go into the Iron Maiden
- Multiplayer: Fixed no death sounds from other players
- Multiplayer: Fixed the other player's Dash not having a sound
- Multiplayer: Fixed the other player's Drain not having a sound
- Multiplayer: Fixed the other player's kick sounds not playing
- Multiplayer: Fixed the other player's Berserk hits not playing sound
- Multiplayer: Fixed no dash effect on other players
- Multiplayer: Fixed most cases where the spectator camera would clip into walls
- Multiplayer: Fixed range at which players trigger exit zones
- Multiplayer: Fixed no jumping sounds from other players
- Multiplayer: Fixed no pirate dagger jump sound when used by other players
- Multiplayer: Fixed pirate dagger jump by other players not removing the rope
- Multiplayer: Fixed the spectate menu left button sometimes not selecting a player
- Multiplayer: Fixed Shard count not syncing correctly to clients
- Multiplayer: Fixed bugs with the Necromancer gate and fight start sync
- Multiplayer: Fixed the boss fight music not triggering properly for dead players
- Multiplayer: Fixed the Necromancer traps not syncing if the host was dead before the fight starts
- Multiplayer: Fixed no sound when projectiles hit other players
- Multiplayer: Fixed client or hosts going to the wrong level sometimes after boss fights
- Multiplayer: Fixed client players not being able to move after using the Island Altar
- Multiplayer: Fixed host not going to the correct area if a client uses the Island Altar
- Multiplayer: Fixed the Fire & Blood paths not going down for clients on the first island
- Multiplayer: Fixed clients seeing other clients with the wrong texture in Beneath
- Multiplayer: Fixed Pursuer Heart sync bug if a player not holding it is shoved
- Multiplayer: Fixed the jerk in the Facility sliding into place on the clients at the start
- Multiplayer: Fixed clients not having enemies blink
- Multiplayer: Moved other players up when they're crouched to stop feet clipping into floor
- Multiplayer: Fixed possibility of desync of players getting killed with the Pursuer heart
- Multiplayer: Fixed client player getting pushed with heart not triggering proper effect
- Multiplayer: Fixed helmet-less Necromancers showing with helmets on clients
- Multiplayer: Fixed Beneath music intensity not changing correctly for clients
- Multiplayer: Fixed the portal to The Trickster not showing on clients
- Multiplayer: Fixed timing error to improve enemy updates from slower host connections