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Version 0.14.10 Changelist

This update contains a few important fixes for menu loading performance and Beneath. A bug that could cause the player to have a very large health bar has been fixed, and a bug with the navmesh generation in Crystal Caverns levels that could cause levels without enemies in many rooms has also been fixed.

The full changelist for this update is below.

[h2]Changelist[/h2]

Version 0.14.10
  • The SEG logo screen can now be skipped earlier with FMOD logo duration requirement handled differently
  • Optimisations to the processing of subscribed Workshop items in the menu
  • Fixed potentially having a huge health bar in Beneath
  • Fixed a Crystal Caverns level generation bug that could cause enemies to not be on most of the level
  • Fixed Class Selector props being able to roll the player