Version 0.14.10 Changelist
This update contains a few important fixes for menu loading performance and Beneath. A bug that could cause the player to have a very large health bar has been fixed, and a bug with the navmesh generation in Crystal Caverns levels that could cause levels without enemies in many rooms has also been fixed.
The full changelist for this update is below.
[h2]Changelist[/h2]
Version 0.14.10
The full changelist for this update is below.
[h2]Changelist[/h2]
Version 0.14.10
- The SEG logo screen can now be skipped earlier with FMOD logo duration requirement handled differently
- Optimisations to the processing of subscribed Workshop items in the menu
- Fixed potentially having a huge health bar in Beneath
- Fixed a Crystal Caverns level generation bug that could cause enemies to not be on most of the level
- Fixed Class Selector props being able to roll the player