Version 0.8.2 Changes - Multiplayer Level Editor Improvements
Version 0.8.2 is up now on Steam. The changelist for the build is below, but the main features of the build are the significantly reduced network bandwidth usage in the Coop Multiplayer and the addition of Arena traps and Logic Timers in the Level Editor.
While there is still work to be done, the improvements to multiplayer should mean you'll have a much better experience getting coop games working well. The required upload speed when hosting should be around 1/5 of what it was in previous builds. The general experience should be smoother for clients now with other improvements and changes such as how knocked down ragdolls behave. A variety of multiplayer bugs and missing elements have also been fixed.
The Arena traps can now be placed in Level Editor levels and their properties modified to make them pressure plate or timing based as well as setting their active and inactive times. They can also be triggered by logic props and zones. There is now a new logic prop, the Logic Timer, which allows you to toggle the state of logic props at set timing intervals such as triggering spike traps repeatedly or making lights flicker.
Other notable fixes include blood decals now working across entire level editor levels and a fix for some save issues with new levels from the last update.
Version 0.8.2
We've started posting Development Updates on the forum to give more details on what we're working on and when updates will be coming.
Patch Info
While there is still work to be done, the improvements to multiplayer should mean you'll have a much better experience getting coop games working well. The required upload speed when hosting should be around 1/5 of what it was in previous builds. The general experience should be smoother for clients now with other improvements and changes such as how knocked down ragdolls behave. A variety of multiplayer bugs and missing elements have also been fixed.
The Arena traps can now be placed in Level Editor levels and their properties modified to make them pressure plate or timing based as well as setting their active and inactive times. They can also be triggered by logic props and zones. There is now a new logic prop, the Logic Timer, which allows you to toggle the state of logic props at set timing intervals such as triggering spike traps repeatedly or making lights flicker.
Other notable fixes include blood decals now working across entire level editor levels and a fix for some save issues with new levels from the last update.
Version 0.8.2
- Multiplayer: Significantly reduced bandwidth usage improving sync
- Multiplayer: Fixed other player textures not being correct for level
- Multiplayer: Fixed enemy retargetting after a player disconnects
- Multiplayer: Fixed clients incorrectly timing out during level load
- Multiplayer: Fixed issue with Prison solitary doors not opening on clients
- Multiplayer: Fixed friendly enemy icons not showing for clients
- Multiplayer: Fixed enemy angry faces not showing on clients
- Multiplayer: Fixed pressure plate traps not being triggered by clients
- Multiplayer: Fixed incorrect loading screen level name on clients for subscribed levels
- Level Editor: Added Arena traps
- Level Editor: Added Logic Timer prop type for time-based logic triggering
- Level Editor: Duplicating props and weapons will now copy their custom properties
- Level Editor: Added extra check to prevent errors creating characters beyond max limit
- Level Editor: Fixed blood decals not working outside a certain area on levels
- Level Editor: Fixed some issues playing older levels
- Level Editor: Fixed issue with saving some levels and undo/redo
We've started posting Development Updates on the forum to give more details on what we're working on and when updates will be coming.