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Paint the Town Red News

1.1.2 Patch Notes

This update adds the option on Teleporters in the Level Editor to have sounds play on entry and/or exit. We've also been working to ensure the game runs great on the Steam Deck (which it now does) which includes some general gamepad improvements in the main menu and fixes for some bugs that could occur on Linux with some CPUs.

Version 1.1.2 is a quick follow-up update to the 1.1.1 update which also fixes a bug that caused players to sometimes not teleport to the wrong spot when using a teleporter.

Version 1.1.2
  • Fixed bug causing the player to be sent to the wrong spot when using some teleporters


Version 1.1.1
  • Level Editor: Added Entry and Exit sound options on Teleporters
  • Miscellaneous system updates to better support the Steam Deck
  • Fixed issues with main menu not always being navigable with a gamepad
  • Fixed bug that could prevent gameplay on some Linux/SteamOS versions
  • Fixed thrown weapons coming out of Teleporters in the wrong direction in some cases

1.1.1 Patch Notes

This update adds the option on Teleporters in the Level Editor to have sounds play on entry and/or exit. We've also been working to ensure the game runs great on the Steam Deck (which it now does) which includes some general gamepad improvements in the main menu and fixes for some bugs that could occur on Linux with some CPUs.

Version 1.1.1
  • Level Editor: Added Entry and Exit sound options on Teleporters
  • Miscellaneous system updates to better support the Steam Deck
  • Fixed issues with main menu not always being navigable with a gamepad
  • Fixed bug that could prevent gameplay on some Linux/SteamOS versions
  • Fixed thrown weapons coming out of Teleporters in the wrong direction in some cases

Version 1.1.0 - Teleporters


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It's time to step through the portal and emerge into version 1.1.0 where we've added Teleporters to the Level Editor for use in Workshop levels. With our teleporters we didn't just make them teleport players or enemies, we've allowed them to teleport bullets and weapons as well!



You can find the teleporter prop in under the "Other" category represented with the following icon:



Teleporters work much like Primitive props in how they can be scaled and have materials applied, and they can be grouped to a Primitive so they can move on waypoints. They are also logic props and can be enabled or disabled with different buttons or triggers.

Below are some basic examples of what Teleporters can do and further below are descriptions of the options available.
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[h3]Player Teleporting[/h3]

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[h3]Enemy Pathfinding via Teleporters[/h3]

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[h3]Ragdoll Teleporting[/h3]

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[h3]Bullet Teleporting[/h3]

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[h3]Thrown Weapons Teleport[/h3]

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[h3]Moving Teleporters[/h3]

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A brief explanation of each of the options the Teleporters have in the Level Editor:

  • Active: Whether or not the Teleporter starts activated
  • Teleports Players: Whether or not it teleports players
  • Teleports Enemies: Whether or not it teleports enemies (including ragdolled enemies)
  • Teleports Weapons: Whether or not it teleports weapons
  • Teleports Bullets: Whether or not it teleports bullets
  • Move to Relative Offset: This determines whether a teleported object moves to a position on the destination teleporter that matches where it entered the source teleporter. Otherwise it will appear at the center of the destination teleporter.
  • Keep Relative Direction: This determines whether an object will exit the destination teleporter with a rotation that is based on the direction it was when it entered the source teleporter and the difference in rotation between the 2 teleporters. Otherwise the exit rotation will be entirely based on the rotation of the exit teleporter.
  • NPCS Try to Use: Whether or not NPC characters will try to use the teleporter when pathfinding as a shortcut.
  • Hide When Inactive: Sets whether when not Active the teleporter will be invisible.


Note that the direction of the entry and exit teleporters can be quite important for achieving the results you're after. We've added arrows on the teleporter props to indicate the different axis directions.

We're expecting there to be a lot of creative and ingenious uses of the teleporters in upcoming levels and are looking forward to seeing what the community can come up with.



In this update we've also added the missing female textures from the Biker Bar, Disco and Pirate Cove as appearance options on the Level Editor and added some new transparent material options.

[h2]Changelist[/h2]

Version 1.1.0
  • Level Editor: Added teleporters
  • Level Editor: Added Biker, Disco and Pirate female appearance options
  • Level Editor: Added some new transparent material options

1.0.9 Hotfix Notes

This is a minor update to fix an issues with The End boss fight and some other related issues with enemy movement. A larger update with new features will be coming soon.

Version 1.0.9
  • Fixed a bug with the End boss and some other cases where they would fall into gaps

Paint the Town Red - 40% Off Winter Sale!



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Get in the fight, Brawlers!

From now until January 5th, Paint the Town Red will be 40% off here on Steam.

Get the game now and start painting the town!

https://store.steampowered.com/app/337320/Paint_the_Town_Red/

Come stop by the Discord server as well to team up with other fighters!

https://discord.gg/dzc4var