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Paint the Town Red News

Lights Out Modifier - Version 0.11.12

[h2]Update Info[/h2]

The 0.11.12 update is available now and is focused mainly on bug fixes but also adds a new Scenario modifier called 'Lights Out'

[h3]Lights Out Modifier[/h3]

The Lights Out modifier turns all Scenario levels pitch black except for a short range light cast from the player. You'll need to slow down to make your way around the levels in the dark and you often won't see enemies until they're right on top of you.



The Lights Out modifier can also be combined with the other modifiers like 'TOP DOWN' and should pair well with future modifiers ideas like changing all the humans in the Scenarios into zombies or other creatures for a real horror experience.

[previewyoutube][/previewyoutube]

We've also made some slight changes to the mouse aiming and crosshair system in the TOP DOWN modifier gameplay to make aiming more intuitive, and the Mouse Sensitivity setting from the Options menu will now affect that mode. You might find your desired sensitivity for TOP DOWN is different from the regular first person gameplay though.

[h3]Level Editor Changes[/h3]

We've also made some additions to the Level Editor mainly in the form of the Necromancer boss and the Dark Skeleton from 'The End' fight in Beneath now being available to use in Workshop levels.

We've also fixed an issue with the 'Unbreakable Bones' option added in the last update and any level made since that update that used the option might need to re-enable it.

A couple of new character animations have also been added to the Level Editor and we'll be adding the majority of the Beneath Facility animations soon, likely in the next update.

While working with extremely large and dense levels will still be challenging, some optimisation work has gone into making some aspects of editing massive levels a little faster in some cases.

[h3]Bug Fixes[/h3]

We'll be continuing to focus on bug fixes over the coming updates. Thanks to the community members that joined the most recent Twitch development streams to help identify some bugs and how to reproduce them. We'll be continuing to fix bugs on these streams. Check and follow the pinned Steam forum topic for stream times if you'd like to join in.

Notably this update there are some navmesh issues fixed in the Beneath Islands area which would cause bugged grouping of enemies and props as well as issues with the boss island placement and enemies.

Time has also gone into trying to reduce the possibility of weapons getting stuck in a state where they cannot be picked up after being thrown.

Check the changelist below for the full list of additions and fixes in this update.

[h2]Changelist[/h2]

Version 0.11.12
  • Added 'Lights Out' scenario modifier
  • Arena Challenge 4 and 5 can now be selected in the multiplayer menu
  • Mouse sensitivity setting now works with TOP DOWN modifier
  • Modified the crosshair system for the TOP DOWN modifier
  • Added Dark Skeleton and Necromancer Boss to the Level Editor
  • Added some new animations to the Level Editor
  • Added Steam Rich Presence when in Endless Arena
  • Significant optimisations to the Level Editor when adding props/weapons to levels with many already
  • Optimisations to the Level Editor when selecting large amounts of props
  • Minor performance improvement to Beneath level generation
  • Fixed/Reduced the chance weapons get stuck in long unusable state after throwing them
  • Fixed some blank weapon icons in the Level Editor
  • Fixed old level Unbreakable Bones settings not being respected
  • Fixed being able to be hurt in the Beneath shop
  • Fixed bug with being able to pick up Boss katana first in Beneath Disco Construct
  • Fixed some bugs with the placement of the Islands boss room
  • Fixed navmesh generation issues on the Islands causing bunched enemies and weapons
  • Fixed damage/knockback on all players from one Charger or Leaper hit
  • Fixed Leaper and Charger going into crazy pose after being hit sometimes
  • Fixed multiplayer players being in invisible in Arena after coming back to life

Arena Challenge 5 and TOP DOWN Modifier - Version 0.11.11

[h2]Update Info[/h2]

The 0.11.11 update is available now and adds the 5th Arena Challenge which sees you facing a series of mini-boss and boss enemies from the Scenarios and Beneath. This is another difficult challenge that will require careful tactical use of the weapons available and consideration of the order and location you take out the enemies.

[h3]TOP DOWN Modifier[/h3]



As with the last update we've also worked on another Scenario modifier, this time a 'TOP DOWN' modifier that essentially turns the Scenario levels into a twin stick shooter and melee game. This adds what feels like an entirely different game within Paint the Town Red. As a bonus feature it is of course a little rough around the edges, but for a quick addition it's also far more fun than it has any right to be.

Firing guns in particular feels great, so we've also added a 'GUN SHOW' modifier that adds a selection of guns to the scenario levels with unlimited ammo. This way you can turn both of these modifiers on and enjoy blasting away from this overheard perspective in all the scenario levels. You can see a video of some gameplay with these new modifiers below.

[previewyoutube][/previewyoutube]

With Arena Challenge 5 complete, we have now wrapped up all the planned content for Paint the Town Red and will be switching primarily to focusing on bug fixes and polish. There is still more content to come, particularly new Level Editor additions, but with a lock on the content for now we can push towards a 1.0 version and leaving Early Access.

We'll also continuing adding new Scenario modifiers as we update the game over the coming weeks as well as adding Achievements now that we have all the main content added.

[h2]Changelist[/h2]

Version 0.11.11
  • Added Arena Challenge 5
  • Added 'Top Down' scenario Modifier
  • Added 'Gun Show' scenario Modifier
  • Added 'Extra Gold' upgrades to the Shard shop in Beneath
  • Added 'Unbreakable Bones' to the Level Editor
  • Fixed Arena Challenge 4 leaderboard not getting written to
  • Fixed extreme brightness when using Smite with SUPERHOT modifier
  • Fixed bug with Beneath attempting to destroy a killed pursuer before a boss fight
  • Fixed bug with Pursuer not always appearing in areas where it should
  • Fixed shield state not changing properly when finishing an Arena fight with a shield
  • Fixed Arena challenge progress not getting updated unless you die

Arena Challenge 4 and SUPERHOT Modifier - Version 0.11.10

[h2]Update Info[/h2]

[h3]Arena Challenge 4[/h3]



The 0.11.10 update is available now and adds the 4th Arena Challenge which involves a series of fights involving Beneath enemies. We'll be adding a 5th Arena Challenge soon which will be a gauntlet involving many of the boss characters from the Scenarios and Beneath.

[h3]SUPERHOT[/h3]



We've also added a new modifier for the Scenario levels based on the game SUPERHOT which is an example of the types of modifiers we'll be adding going forward. This modifier changes up the visuals and game speed to be similar to it's namesake where time will speed up to normal speed when you move or as you attack, but will slow down to a very slow speed when you stand still. You can see a video of some gameplay with the SUPERHOT modifier below.

[previewyoutube][/previewyoutube]

We recommend turning on the HARD HITTER and WEAK PLAYER modifiers along with the SUPERHOT modifier to get a truer experience with some challenge.

The gameplay is still distinctly Paint the Town Red, but the SUPERHOT team were gracious enough to allow us to call the modifier 'SUPERHOT' so please check out the original SUPERHOT, SUPERHOT VR or their new release SUPERHOT: MIND CONTROL DELETE which are all on sale right now on Steam to experience the fantastic inspiration for this mode.

[h3]Community Translations[/h3]

We've also received a ton of improved translations from the community for many of the languages in the game which has been amazing. We've implemented all the current submissions into the game which for many languages is very comprehensive. Special thanks to all those who have gone over all the translations for a language.

Please continue to use the in-game button in the main menu to visit the forum topic that gives details on how to provide improved translations when you see something that's incorrect in your language.

[h2]Next Releases[/h2]

In the coming updates we'll be adding another new Arena challenge focused on boss fights, as well as more Scenario modifiers that give new ways to play the game much like with the SUPERHOT modifier this update. If you have any suggestions for modifiers please post them in our Steam forum or on the Paint the Town Red community Discord server.

There are still a number of bugs we'll be fixing each release for all modes and multiplayer as well as new Level Editor features we'll be adding.

We're also actively working on console releases of Paint the Town Red which is going to have a lot of positive effects on the Steam version. As we continue to optimise performance for those systems, the performance on PC/Mac/Linux will also improve as a result. We'll also soon have much more comprehensive gamepad support in menus and an improved default control scheme.

[h2]Changelist[/h2]

Version 0.11.10
  • Added Arena Challenge 4
  • Added 'SUPERHOT' scenario Modifier
  • Implemented some of the improved translations from the community for some languages
  • Fixed KO force from weapons not increasing much with Hard Hitter modifier
  • Fixed enemy target choice bug in some enemy combinations

Community Translations - Version 0.11.8

We've just released version 0.11.8 the focus of which has been preparing the game for translation of most of the text in the game to 26 non-English languages. The translations are currently auto-generated and often inaccurate. In order to improve the general quality and accuracy of the translations we've made available Google Spreadsheets for each language so improvements and corrections for translations can be submitted.



We'll monitor these spreadsheets for accuracy and periodically incorporate the improved translations into newer builds of the game. If you are particularly skilled at translating into a particular language, we'd be happy to give 1 or a small number of dedicated translators private access to a particular language spreadsheet. We have a topic on the Steam forum detailing how to access these spreadsheets and provide improvements to the translations and if you would like to take responsibility for translating the entirety of a language please let us know in that topic.

If you choose to change the language in the game that will be saved as your new default when starting the game going forward, but you can change back to English at any time. Once we have a first batch of translation improvements we will set the default language to match your computer/Steam language.

Follow this link for details on helping with localizing the game to your language:
[h2]Community Translations Steam Forum Topic[/h2]



[h2]Next Updates[/h2]

Now that most of this translation utility work has been completed, we'll now resume a focus on bug fixes and performance improvements for the next update. Feedback on the Endless Arena has been great so far and we'll be incorporating many of the suggestions for it going forward as well as working to significantly improving performance when there are a large number of Beneath enemies active.

Our next main addition will be a few new Arena Challenges which will be added very soon. We still have a number of Level Editor additions and improvements to make over the coming updates, as well as improvements to the Beneath save system allowing in-progress runs to be saved and resumed and Steam Cloud support to prevent losing progress when changing computers, etc.

[h2]Changelist[/h2]

Version 0.11.8
  • Setup most text in the game to support translation to a large number of different languages
  • Removed Stamina Boost from the Endless Arena
  • Reduced performance cost of some Beneath enemy effects

Endless Arena mode - Version 0.11.7

[h2]Update Info[/h2]

In this update we've add the Endless mode for the Arena. Rather than facing a series of fights like in the regular Arena Challenges, the Endless mode will continually add in more enemies for you to fight, and weapons for you to fight with until you die. Your goal is to survive as long as you can, but the timer will slow down if you aren't actively killing enemies so you'll need to engage to beat your top score.



More powerful weapons are available for purchase if you manage to make enough gold from kills, as well as health and other powerups. This is a challenging mode that will test your combat abilities, but we will be making some tweaks and improvements to this mode over time so the difficulty will change slightly going forward.

You can access the Endless Arena from the new mode option in the Arena menu. The Endless Arena is not available in multiplayer.

Since releasing the Beneath multiplayer in version 0.11.0, we've been more closely monitoring issues and adding new ways for players to easily log crashes and general bugs which has been very beneficial. So far we've fixed dozens of common and rare bugs causing issues from the very minor to crashes and freezes. We'll be continuing to monitor bug reports and crash logs and will resolve the remaining issues as quickly as possible.

[h2]Changelist[/h2]

Version 0.11.7
  • Added the Endless Arena mode
  • Improved colour grading on Beneath levels
  • Fixed Smite not working on some Beneath enemies at range
  • Fixed incorrect scale on shelves prop in the Level Editor
  • Fixed bug when exploding some enemies with very high voxel counts


Version 0.11.6
  • Fixed being able to attempt attack while charging a throw causing some weapon issues
  • Fixed some bugs causing the Trickster boss to be unbeatable after using certain powers on him
  • Added additional error handling around Necromancer boss shield state
  • Fixed bug with clients not properly recognising when another client disconnects in multiplayer
  • Fixed some asset streaming bugs in the Ruins
  • Fixed miscellaneous errors and exceptions


Version 0.11.5
  • Added Charger, Leaper, Teleporter, The Deceiver, Statue, The Golem, Giant Mage, The Beast, Interceptor, Bore Worm, The Centurion, Minion, The Pyro, Floating Head, Crystal Entity, Observer and Hydra to the Level Editor
  • Fixed extra low frame rates on The Islands when a client in multiplayer
  • Fixed guns breaking and being recreated incorrectly in multiplayer
  • Fixed Floating Heads popping up when first approached
  • Fixed bug preventing Smite firing in some situations
  • Fixed bug causing missing collision on enemies in some situations
  • Fixed guns visually breaking on clients when changing to melee versions


Version 0.11.4
  • Added an in-game Bug Reporting menu to easily send us a screenshot, info and game log
  • Added the ability to send a Crash Report from the main menu that will send us the previous session log
  • Fixed a bug with voxel mesh generation in some cases leading to missing triangles and errors on enemies
  • Fixed bug with Minions being sometimes inaccessible in the the Necromancer boss fight
  • Fixed some enemy target selection bugs in multiplayer
  • Fixed Level Editor logic not being able to play built-in music properly
  • Fixed various minor issues


Version 0.11.3
  • Fixed missing sound effects when other players punch or get hit by non weapon attacks
  • Fixed a number of potential error cases in multiplayer


Version 0.11.2
  • Fixed bug allowing early access to Fire & Blood in Beneath
  • Fixed various miscellaneous errors potentially affecting network packet processing


Version 0.11.1
  • Fixed some potential freezes and sync errors in multiplayer