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Paint the Town Red News

Version 0.11 - Beneath Multiplayer

We've updated Paint the Town Red to 0.11.0 which has the first version of the Beneath cooperative multiplayer. 2, 3 or 4 players can now play through the entirety of Beneath together.




As is typical with large updates like this, there's a high probability that there are bugs we don't know about. If you encounter any new issues, particularly with the Beneath multiplayer, please post them in the appropriate Bugs section on our Steam forum or the Paint the Town Red Discord (https://discord.gg/9vug3Tb).

We have a number of known issues to fix which we'll continue working on. There will be small updates over the coming days and weeks as these are completed.

If there are any new bugs that prevent you from doing things you could do before, please let us know about it and while you wait for a fix you can tell Steam to use the previous build of the game by selected the 'previousversion' option in the 'BETAS' tab in the game's properties in your Steam library.

One thing to note about the Beneath multiplayer is that you have 3 separate multiplayer specific save slots you can choose from when hosting a game. If you want to continue playing with friends over multiple sessions and continue making progress, the same player will need to host the game each time as the progress will only be saved on the host's computer. The 3 different save slots can be used to have separate progress with different friends. Singleplayer and multiplayer saves and progress are kept separate.

[h2]Changelist[/h2]

The changelist is deceptively short for this update due to a lack of detailed change tracking while developing the Beneath multiplayer. You might notice many fixes and changes unrelated to the Beneath multiplayer that aren't listed below.

Version 0.11.0
  • Added 2-4 player cooperative multiplayer to Beneath
  • Dead players can now spectate other living players from a 3rd person perspective
  • Many improvements to general multiplayer gameplay and audio
  • Fixed a bug where bodyparts on enemies that couldn't be knocked down could get in "stuck" state from traps
  • Fixed a bug with Bore Worm and Abberation tentacle animations
  • Level Editor: Fixed a bug with scales resetting on grouped objects
  • Many other untracked fixes and improvements

Beneath Multiplayer Info and Dev Streams

[h2]Beneath Multiplayer Update Release Date[/h2]

Our recent focus has been entirely on completing the cooperative multiplayer for Beneath and it is now at a stage where everything fundemental is working and we just need to do some further testing before we can release the update.

We will be releasing the Beneath multiplayer update (version 0.11) at the end of the week on Friday the 12th or Saturday the 13th of June depending on your time zone. This update will allow 2, 3 or 4 players to play together through the entirety of Beneath. You'll have multiple multiplayer specific save slots so you can save and resume progress with different groups of friends.




We'll give full details on this update when it releases. There are also many other changes and improvements to non-Beneath multiplayer and single player features.

[h2]Dev Streams and Steam Key giveaways[/h2]

Recently we've had a few development live streams on Twitch and we'll be doing more of these over the next week. We'll be doing 4 streams for approximately 2 hours each where I'll essentially be streaming regular development of Paint the Town Red while answering any community questions and maybe playing a few levels from the Steam Workshop.

During the streams this week I'll be giving out a small number of keys for free copies of Paint the Town Red on Steam. If you don't already own the game on Steam this might be a way for you to get it for free.

The planned times for the streams is 11PM GMT(UTC) on Monday, Tuesday, Wednesday and Thursday the 8th, 9th, 10th and 11th at the Twitch channel: twitch.tv/segmatt. Please Google that time to find what time it is in your local time zone or consult the conversion below. You can also follow the SEGMatt Twitch channel and get notified when streams start. If the schedule changes I'll post with updated stream times in the Steam forum or the Paint the Town Red Discord server.

[h3]11:00 PM Greenwich Mean Time conversion to worldwide times:[/h3]
Adelaide 8:30 AM Next Day
Athens 2:00 AM Next Day
Auckland 11:00 AM Next Day
Beijing 7:00 AM Next Day
Berlin 1:00 AM Next Day
Brisbane 9:00 AM Next Day
Cairo 1:00 AM Next Day
Calgary 5:00 PM
Cape Town 1:00 AM Next Day
Chicago 6:00 PM
Denver 5:00 PM
Dubai 3:00 AM Next Day
Hong Kong 7:00 AM Next Day
Honolulu 1:00 PM
Houston 6:00 PM
Jakarta 6:00 AM Next Day
Karachi 4:00 AM Next Day
Kiev 2:00 AM Next Day
Kuala Lumpur 7:00 AM Next Day
Lagos 0:00 AM Next Day
London 0:00 AM Next Day
Los Angeles 4:00 PM
Manila 7:00 AM Next Day
Melbourne 9:00 AM Next Day
Mexico City 6:00 PM
Moscow 3:00 AM Next Day
Mumbai 4:30 AM Next Day
Nairobi 2:00 AM Next Day
New York 7:00 PM
Paris 1:00 AM Next Day
Perth 7:00 AM Next Day
Phoenix 4:00 PM
Riyadh 2:00 AM Next Day
Santiago 7:00 PM
Sao Paulo 8:00 PM
Singapore 7:00 AM Next Day
Sydney 9:00 AM Next Day
Tel Aviv 2:00 AM Next Day
Toronto 7:00 PM
Vancouver 4:00 PM

Version 0.10.8 - New Prison Music, Assault Rifles in Workshop

[h2]Update Info[/h2]
Paint the Town Red is on sale this weekend and we've fast tracked a couple of new additions to the Level Editor: both AK47 and M4 style guns. These are both the first automatic guns and the first to feature some change in accuracy while firing. We'll be offering a lot more unique content to the Level Editor down the line with a number of themed packs of content, but these were just a couple of fun ones we had ready extra early.



We're also continuing to work on new music and sound effects and this update features the new music for the Prison scenario. There are more improvements coming to the sounds in the Prison over the next few updates. The new music being adding will also be available in the Level Editor soon.

The ability to attach the new primitive shapes to waypoint paths and also to group objects together added a huge new range of possibilities for Workshop levels in last weeks update. There were a number of issues with how grouping these objects could work and we've been improving that and fixing related issues since then. Now the main problems are resolved and lights, buttons and other props should be able to be attached to a moving primitive without issue.

The full changelist for this update and the minor updates over the past week are below.

[h2]Changelist[/h2]
Version 0.10.8
  • New Prison scenario music
  • Level Editor: Added a new AK47 and M4 style guns
  • Level Editor: Can now set appearance on Zombies and Tentacle Mutants
  • Level Editor: Changed default camera mode to the perspective camera
  • Level Editor: Changed the default category in prop editing from Weapons to Props
  • Level Editor: Forced a primitive object on a path to be the 'parent' of grouped objects
  • Level Editor: Lights will now fully update when moving if attached to a moving primitive
  • Level Editor: Fixed bugs when deleting logic connected props
  • Level Editor: Fixed scaling bugs when grouping primitives
  • Improved bullet origin position when firing weapons or using projectile powers
  • Added sounds to the GuardBeating and FetalHit animations
  • Changed initial collision detection in Workshop levels to stop weapons falling through floors
  • Fixed movement on the stairs in the Prison scenario
  • Fixed gun shot sounds not being attached to gun when running around
  • Fixed texture issues on the body of the Tentacle Mutant and Muscled humans


Version 0.10.7
  • Fixed bug with movement of some object types in the Level Editor
  • Fixed Custom Material UI showing at wrong times in Level Editor
  • Fixed a bug with Observer tentacle IK when severed
  • Fixed position of Friend icon for Crystal Crab Blue and The Crawler
  • Fixed barrel sitters in the Pirate Cove


Version 0.10.6
  • Fixed hitting your own shield with thrown weapons or the Dash attack
  • Fixed Zombie and Tentacle Mutant textures in the Level Editor
  • Fixed Pirate Cove chair visual in the Level Editor
  • Fixed Smite not working at longer range
  • Fixed Big Guy in Prison not having hands or feet render

Version 0.10.5 - New Pirate music, Level Editor additions and more

[h2]Update Info[/h2]
For this update we've put together a short video showing some of the key new features and changes in this version.

[previewyoutube][/previewyoutube]

The key points shown in the video are:
  • New Pirate Cove music
  • Females in Biker Bar, Disco and Pirate Cove
  • Pegleg and hook hand characters in the Pirate Cove (and Level Editor)
  • The backend new voxel collision system
  • The crosshair is now accurate for projectile weapons
  • Level Editor: Scalable primitive shapes
  • Level Editor: Zombies, Tentacle Mutants and Crabs have been added
  • Level Editor: Groupable objects
  • Level Editor: The new Primitive shapes can be attached to Waypoint paths
  • Level Editor: Locked door and key system
  • Level Editor: Customisable Point Light object


In addition to what's shown here, there has been a very significant rework to character rendering and along with the new collision system for voxels and weapons, this has meant there are both a lot of subtle changes to the game as well as the potential for new bugs.

We'll be fixing any new issues that have arisen in this update due to these changes and have spent the past week solely testing and addressing many of these issues. These changes are a necessary step to allowing for significant optimisations and you might already experience improved performance depending on your hardware. While there is still work to do on the new collision system, you should find that the response from enemies is generally more accurate and usually has 1 frame less delay than before.

If you do have any new major issues with this version please let us know and in the mean time you can run the last version by choosing the 'previousversion' branch accessible from the game's properties in Steam under the "BETAS" tab which has been set to older 0.10.4 version.

We've fixed a number of bugs and have made other changes which are in the full changelist below.

[h2]Upcoming[/h2]
As work continues on the Beneath multiplayer we'll be continuing with updates like this that add Beneath enemies to the Level Editor as they're ready for multiplayer as well as other Level Editor and general improvements.

[h2]Changelist[/h2]
Version 0.10.5
  • New music for the Pirate Cove
  • Added pirates with peg legs to the Pirate Cove
  • Added a hook to one of the captains on the Pirate Cove
  • Added a bartender character in the Biker Bar
  • Added female characters to the Biker Bar, Disco and Pirate Cove
  • Added Zombie, Tentacle Mutant, Crystal Crab (red and blue) and The Crawler to the Level Editor
  • CPU optimisations for the voxel collision detection on enemies
  • Optimised character rendering by combining sub voxel elements into single skinned mesh
  • Added scalable primitive object props with material options to the Level Editor
  • Added the ability to group props together in the Level Editor
  • Added the ability to connect the new primitive objects to waypoint paths
  • Added customisable generic Point Light prop to the Level Editor
  • Added locked doors system to the Level Editor with some new doors and key props
  • Added Peg Leg and Hook characters to the Level Editor
  • All lights now have an option to have them turned off at the start
  • Projectiles now fire directly at crosshair
  • Fixed Smite hand staying on screen if active when finishing a level
  • Fixed Berserk effects and hand glow staying on after finishing a level
  • Fixed uploaded animated Gif URLs not working if containing uppercase characters
  • Fixed GuardBeating->Fetal hit animation trigger
  • Fixed some extra bodypart impact sounds
  • Fixed bug in particular setup of Level Editor waypoint paths causing recursion bug
  • Fixed a sound occlusion bug with one of the rooms in the Saloon
  • Fixed some character props like drumsticks not appearing on multiplayer clients
  • Fixed some potential errors in multiplayer after changing to a new level
  • Fixed previous volume settings not being used when opening the game


Version 0.10.4
  • Added Human, Boxer, Katana Boss and The Golem to the Sandbox combat pit
  • Fixed extra objects (hats, etc) on characters so all will scale with the characters
  • Fixed some undo/redo bugs in the Level Editor
  • Fixed animations forcing weapons onto characters in the Level Editor/Workshop
  • Fixed Saloon shelves and safe using same icon and visuals in the editor as Biker Bar assets

Version 0.10.3 - Sandbox Update and Level Editor Saloon Props

[h2]Update Info[/h2]
In this update we've added the majority of props, weapons, character textures and animations from the Western Saloon scenario to the Level Editor for use in Workshop levels. In addition to these we've also added more Beneath light props and the Beneath shields.



Another Level Editor update in this version is the ability to set a custom scale on characters so you can change the size of enemies to be very small, huge or anywhere in between. Tiny and giant enemies are mainly for special comedic circumstances and shouldn't be expected to function in a way that makes sense in regards to their attacks, weapons, movement, etc.



We've also updated the Sandbox level with a combat pit where you can spawn in the majority of Beneath enemies to fight each other. If you want 50 zombies to fight 5 Observers or pit an army of Giant Mages against a horde of Teleporters and try to guess which side will win, you can now do that. There's also a button included to clean up dead enemies if needed.



We'll continue to add some more functionality and more enemies to the combat pit in the Sandbox.

Other changes and fixes are listed in the complete changelist below.

[h2]Upcoming[/h2]
We're continuing to work on the Beneath multiplayer as the main priority as well as new music and sound effects for the Scenarios and other Scenario improvements. We'll be continuing to roll out incremental updates with these changes and more before the big Beneath multiplayer update is ready.

[h2]Changelist[/h2]
Version 0.10.3
  • Added Saloon weapons to the Level Editor
  • Added Saloon props to the Level Editor
  • Added Saloon character textures to the Level Editor
  • Added Saloon pre-combat animations to the Level Editor
  • Added remaining Beneath light props to Level Editor
  • Added Beneath shields to Level Editor
  • Updated the Sandbox with a Beneath combat arena
  • Added and updated sound effects
  • Improved sound occlusion/reverb zones in Pirate Cove
  • Added body part collision sounds for ragdolled enemies
  • Improved navigation around obstacles for enemies on Islands in Beneath
  • Forced enemies in Scenarios to target player under more conditions
  • Level Editor prop updates to allow more of them to properly cast shadows
  • Added a Scale parameters for characters in the Level Editor
  • Fixed scaling issue on Pimp Hat when worn by big enemy
  • Fixed an offset bug with snap movement (Spacebar) in Level Editor
  • Fixed inaccurate voxel collision for scaled enemies
  • Fixed Golden Gloves Boxer only appearing in Caves 1 in Beneath
  • Fixed Challenge Chest in trapped Giant Mage room in Beneath
  • Fixed a bug with enemy movement in Construct levels
  • Fixed iron maiden rotation when the Fire & Blood door accessible in Beneath
  • Fixed shields not working in the Level Editor and Arena


Version 0.10.2
  • Added some Beneath light props to Level Editor
  • Added shadow LOD system to lights in the Level Editor/Workshop
  • Fixed/reduced changeof enemies standing in ground for a bit sometimes after getting up
  • Fixed excessive enemy position resets in Biker Bar
  • Fixed incorrect textures on bouncers that enter Disco late
  • Fixed new bug where characters set to default don't show with textures in the Level Editor
  • Fixed some Saloon characters never starting combat on their own
  • Fixed some Prison characters having the wrong textures


Version 0.10.1
  • Fixed new bug causing incorrect Pirate Cove character textures
  • Fixed new bug in Level Editor making some static weapons not staying in place
  • Fixed missing/incorrect sound on broken Saloon bowls
  • Fixed new bug with Pirate Cove chairs having offset saloon hat mesh
  • Fixed being able to get stuck in one of the fungal trees in the Beneath Islands