PALADIN class rebalance
Dear players!
The long-awaited rebalance of the Paladin class has affected the following changes:
Paladin:
1. Holy Knight:
1.1.Silver Maiden:
1.2.Templar:
2. Protector:
2.1. Guard:
2.2.Spirit Knight:
If after maintenance you find any new error, please write to technical support
Have a nice game!
The long-awaited rebalance of the Paladin class has affected the following changes:
Paladin:
- The skill "Holy Aura: Strength" now increases attack by 1% - 5% depending on the skill level.
- Super-skill "Triple Punishment". Reduced damage dealt.
1. Holy Knight:
- The skill "Holy Aura: Shelter" now increases physical defense by 2% - 10% depending on the skill level.
- The skill "Holy Aura: Shrine" now increases magic defense by 2% - 10% depending on the skill level.
- The Stream of Light skill now deals physical damage instead of magic damage.
- The skill "Holy Aura: Rest" increased the amount of restored mana (up to 50 at skill level 5).
- The skill "Holy Aura: Passion" - the bonus to the crit power is reduced to 0.3 at the maximum level of the skill.
1.1.Silver Maiden:
- The Stream of Light II skill now deals physical damage instead of magic damage.
- The Dive skill can no longer be used on other players.
- The duration of the skill has been reduced to 20 seconds. Cooldown time increased to 3 minutes.
- The Sacrifice skill. Skill cooldown increased from 3 to 5 minutes. Reduced the amount of health restored.
1.2.Templar:
- The Stream of Light II skill now deals physical damage instead of magic damage.
- The "Grand Cross" skill now deals physical damage instead of magic damage.
- The Sacrifice skill. Skill cooldown increased from 3 to 5 minutes. Reduced the amount of health restored.
2. Protector:
- The skill "Sacred Sharpness Mastery (passive)" now gives the owner +5% physical attack at skill level 5.
- The skill "Holy Aura: Shelter" now increases physical defense by 2% - 10% depending on the skill level.
- The Stream of Light skill now deals physical damage instead of magic damage.
2.1. Guard:
- The "Defense Mastery II (Passive)" skill now increases physical defense by 250-500 depending on the skill level.
2.2.Spirit Knight:
- The "Defense Mastery II (Passive)" skill now increases physical defense by 250-500 depending on the skill level.
- The Fanaticism skill can no longer be used on other players.
If after maintenance you find any new error, please write to technical support
Have a nice game!