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  3. Devlog - The Old, the New and the Blocks

Devlog - The Old, the New and the Blocks

[p]It's been just over a month since the demo, so where are we? When will it launch? What's missing?[/p][p]I actually do these questions everyday, I want to be in that release day as much as everybody, so why the game is not out yet? Short answer is, some features still missing, or they were missing, we could play test with a couple of bugs maybe and fix on the run, but some features needed to be defined or redefined, with furure maintenance and update in mind that don't totally break the experience(probably gonna happens anyway) and honestly for the first time in months, I think I am reaching this goal.[/p][p]Block Block Block right now is in polishing/refining state, focusing in all the feedback from the playtest/demo to give the best and more relaxing experience possible, and of course there is a constant addition of items. So, let's check some of the new boring integrations and changes around that are preventing you to play right now:[/p][p]Groups[/p][p]The biggest addition, the one that could break anything and it did.[/p][p]How it work? Select an item, press group, tap over items you want to include and confim, that's it, you created a group that works exactly like any other item, can grab it, rotate it, scale it or even duplicate it, and you can just ungroup it whenever you want.[/p][p]Big missing? Not toally work with Undo/Redo but is almost there, there is also missing the option for you to make it part of the catalog as a new item.[/p][p][/p][p]Placement Assist[/p][p]Smarter grab basically, current grab let you place everything everywhere, but some players found frustrating the way items also rotates when you move something from the floor to a wall, specially coming from other builder and decorations experiences. [/p][p][/p][p]The new grabbing do a lot more for you, preventing items from go through walls when possible, and rotating them when moving between floor, wall or even roof.[/p][p]Old system still around in case you need that extra control in your hands by holding Control while grabbing the item, but also is going to be possible to invert this shortcut to make the old system default and more like the Demo experience in case that is more your style.[/p][p]Roll[/p][p]Previous Roll was extra confusing, you could hold Control to roll in one direction but then you also has hold Alt to make the item spin on itself with a circle that looked to close to the main rotation one and a lot players wondered if there was difference just by looking it. [/p][p]With the new version Roll works the same in 2 different directions something that was kind of available before but depending of the item one roll forward and other items roll to a side direction, now they are both going to be available at the same time item when you hold Control.[/p][p][/p][p]At the moment both UI rings are separate, but they are going to be in the same place for the final version[/p][p]Materials[/p][p]For you to bring that 2000s looking transparent tech now you have available new options like glass to replace any wood looking part, and also there is a new a sketch looking material.[/p][p][/p][p]Lock and interactions[/p][p]It is now easier to interact with items if they are locked.[/p][p][/p][p]Help Text Removed[/p][p]If you played the demo you probably remember the little text with advices in the down left corner, it was hard to read in some cases, some players did not even knew it was there, so I totally remove it and I am replacing it with Icons + Shorcuts version for the main instructions player could need.[/p][p][/p][p]Localization[/p][p]The system is there, working with Spanish and just need more languages to put together now.[/p][p][/p][p]Puzzles[/p][p]The newest addition, and I am not going to give to many details of the progress since I am working for better introduction on this. But, I can tell you this small and simple experience is created for players looking a more guided experience when creating little Dioramas without having to come with new ideas every time they open the game.[/p][p]Writing this made me realise there has been a lot of progress I was not aware of.[/p][p]I still looking to release in the next months, starting with new playtest as soon as possible. [/p][p]What you think of this progress? It covers some issue you experienced before? What you consider is still missing around and you would like to see in the release?[/p][p]Once again I would like to thank everyone who has been following, playing and helping to improve this little game over the last few months. It has been a great adventure to watch it grow little by little, and it is a little terrifying and exciting to know that its final version is close.❀️[/p][p]I hope you've enjoyed this little progress toward the release. If you're excited about Block Block Block, don’t forget to share and about it around and also:[/p][p]πŸ‘‰ Wishlist the game on Steam[/p][p]πŸ‘‰ Join the community on Discord[/p][p]Thanks for following along![/p][p]β€” Aender Lara[/p]