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Feb 4 Update

[p]Hi Everyone!👋[/p][p]This week's update is all about combat. We've revamped the combat system to feel more dynamic and engaging.[/p][p][/p][h2]What's new in combat?[/h2]
  • [p]Attacks now have a startup duration, allowing certain weapons to take more or less time to attack with.[/p]
  • [p]Attacks from both players and enemies can stun.[/p]
  • [p]Attacks can be interrupted if the target is starting an attack when they get hit. There's a visual indicator to let you know when the attack is starting.[/p]
  • [p]Gambler's Folly, Sprout's gun, does frequent stuns.[/p]
  • [p]Mealnir, Molokhia's tenderizer, has a chance of dealing really long stuns.[/p]
  • [p]A new visual effect and sound effect for Sprout's gun.[/p]
[h2]What else is new?[/h2]
  • [p]Matchmaking! Until now, you could only create or join private games. Now you can matchmake with strangers. Just press the "Play" button and wait for the next available game.[/p]
  • [p]No more trying to figure out what that item is on the floor. Now you will get a tooltip showing you what the item is.[/p]
[h2]Bug fixes[/h2]
  • [p]Sprout's gun is now audible only around Sprout. Before, you could hear it from anywhere on the map. Yes, we know it's a powerful weapon, but it's not THAT powerful...[/p]
  • [p]Touching the red crystals would give continuous damage until you die, even if you move away. Now, you only take damage as long as you're in contact with the crystal.[/p]
[h2]What's next?[/h2][p]Over the next few weeks, we'll tweak and balance the new combat parameters. We need your feedback for that! Try the new combat and tell us what you think.[/p][p]Please share your thoughts on Discord and follow us on social media: https://linktr.ee/ballardgames[/p][p][/p][p]-- The Ballard Games Team[/p]