Feb 25 Update
[h3]Greetings, dungeon delvers! ⚔[/h3][p]With this week's update, we bring a close to this wave of combat and aim adjustments.[/p][p][/p][h2] Introducing: Auto Aim![/h2][p]No longer will Sprout fire shot after shot at enemies, hoping to land a hit that never happens! To bring this game more in line with the kinds of skill checks the genre generally demands, we're eliminating fine aiming as a player requirement with auto aim.[/p][p]
[/p][p]We also added a selection outline, to make it clear which target you're aiming at![/p][p][/p][h2] What's new in combat?[/h2][p]Blocking now generates a stun! If you raise your shield in time, you'll have an extra second or so to reposition yourself to avoid future hits.[/p][p]
[/p][h2] Bug fixes[/h2]
- [p]Enemies no longer get caught on colliders of other dead enemies[/p]
- [p]Fixed an issue where client players were sliding instead of animating properly[/p]
- [p]Firing ranged weapons when right up against a target no longer spawns the projectile on the opposite side of the target, missing them entirely.[/p][p][/p]