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Fighting Rogue News

"Fighting Rogue" Joins the Steam Ancient Costume Game Festival!

[p][/p][p]Greetings, Martial Heroes![/p][p][/p][p]From November 4th to November 18th, "Fighting Rogue" is officially participating in the 2025 Steam Ancient Costume Game Festival![/p][p][/p][p]We are thrilled to meet everyone at this grand gathering, alongside so many other outstanding titles.[/p][p]At the same time, our Playtest is in full swing! This test will be longer and more feature-rich than the last.[/p][p][/p][p]We welcome you to join the playtest, experience the new gameplay, and share your thoughts with us through the Steam Community or our official groups.[/p][p][/p][p]If you are interested in "Fighting Rogue", please add the game to your Wishlist[/p][p][dynamiclink][/dynamiclink][/p][p]We look forward to meeting all you heroes in the Wulin![/p]

Fighting Rogue Playtest HotfixV0.2.1

[p][/p][p]Changes:[/p]
  • [p]Improved Fate UI interactions[/p]
  • [p]Optimized Fate dice reroll mechanics[/p]
  • [p]Straight combinations now require dice rolls of 12345/23456 to trigger extra Fate Card rewards[/p]
  • [p]Added source indicators for Fate Card selections (show originating relic/trigger)[/p]
  • [p]Optimized Blacksmith sorting logic[/p]
  • [p]Enhanced character stat UI in shops[/p]
  • [p]Game balance adjustments[/p]
  • [p]Improved unique relic effect indicators[/p]
[p]Bug Fixes:[/p]
  • [p]Fixed victory/defeat logic errors[/p]

V0.2 Playtest - The Fate System Arrives!

[h3]⚔️ What Is the Fate System?[/h3][p]An auxiliary roguelike layer that tackles two core goals:
🎯 Deepen decision-making – more surprises, less repetition
🎯 Expand strategic skill expression – reward clever plays[/p][hr][/hr][h3]🔮 How It Works[/h3][p]🃏 Fate Cards[/p]
  • [p]New skills activated before combat by spending specific dice (e.g., one “6”)[/p]
  • [p]Note: Only a portion of cards are available in this test[/p]
[p][/p][h3]🎲 Acquiring Fate Cards[/h3][p][/p]
  • [p]Start of each run: Choose 1 of 3 random Fate Cards[/p]
  • [p]Forge Master or Divine relics: Choose 1 of 3[/p]
  • [p]Purchase non-Apprentice relics: Chance to trigger 3-choice draft[/p]
  • [p]Roll straights or triples during dice phase: Choose 1 of 3[/p]
  • [p]Max 5 Fate Cards equipped[/p]
[p][/p][h3]🎯 Dice & Activation[/h3][p][/p]
  • [p]Dice are resources to activate Fate Cards (e.g., spend a “4” pip)[/p]
  • [p]Start with two 6-sided dice; upgrade to max 5 via shop[/p]
  • [p]In the Fate Phase (pre-combat), roll dice, then drag pips onto cards to activate them[/p]
[p][/p][h3]⚔️ Fate in Combat[/h3][p][/p]
  • [p]Activated cards function like bonus relics for one battle only[/p]
  • [p]Reset each round – adapt to new dice rolls![/p]
  • [p]In close matches, Fate strategy becomes the tiebreaker[/p]
[hr][/hr][h3][/h3][p]We’re excited to bring you a fresh experience and look forward to your valuable feedback![/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p]

Fighting Rogue V0.2 Playtest Begins September 25

[p][/p][p]Save data from the previous playtest will be wiped. The V0.2 update introduces the Fate System, designed as an auxiliary mechanic to address two key goals:[/p][p]🎯 Make roguelike decisions more engaging and reduce repetition fatigue
🎯 Expand strategic freedom for players to showcase skillful plays[/p][p][/p][p]The system is seamlessly integrated into the shop phase—the core decision-making loop of the game—adding a layer of tactical depth where it matters most.[/p][p][/p][p]During the shop phase, players will encounter Fate Cards of varying tiers available for activation. These cards provide additional buffs, but activating them requires rolling dice to obtain matching point values.[/p][p][/p][p]We’ll leave the detailed mechanics for you to discover tomorrow! Ultimately, through this new system, we hope to offer players not only conventional build strategy but also diversified fun combining roguelike elements, meaningful choices, luck-based bonuses, and hands-on manipulation.[/p][p][/p][p]We’re excited to bring you a fresh experience and look forward to your valuable feedback![/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p]

Fighting Rogue Playtest Hotfix

[p][/p][p][/p][p][/p][p]Changes:[/p]
  1. [p]Poison Effects now have an initial max stack limit (can be expanded via Manuals).[/p]
  2. [p]Slightly nerfed the following relics:[/p]
    • [p]Cast-Iron Abacus[/p]
    • [p]Fortune-Pi Xiù (Wealth Attractor)[/p]
    • [p]Steelyard Scale[/p]
    • [p]Giant Gold Ingot[/p]
  3. [p]Added source descriptions for poison effects in battle reports.[/p]
[p][/p][p]Fixes:[/p]
  1. [p]Fixed various text errors in descriptions.[/p]
  2. [p]Resolved intermittent issues with quick-crafting.[/p]
  3. [p]Fixed abnormal triggering effects for certain relics.[/p]