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Fighting Rogue News

【Dev Log】Fate Dice System - New Tactical Depth Incoming!

[h3]Why We Chose Fate Dice[/h3][p]After playtesting multiple roguelike prototypes, your feedback crowned Fate Dice as the winner! This system solves two core issues:
1️⃣ Replayability Boost: Fresh decisions every run.
2️⃣ Skill Expression: Your choices directly impact combat success.[/p][p][/p][h3]Core Mechanics Breakdown[/h3][p]Core Fate Cards[/p][p][/p]
  • [p]Role: Faction-defining ultimates (e.g., Cold Plum's assassination techniques)[/p]
  • [p]Activation: Consume specific dice pips (e.g., one 6-pip die)[/p]
  • [p]Impact: Grants battle-changing skills for one fight only[/p]
  • [p]Customization: Choose 1 of 3 cards per faction pre-run[/p][p][/p]
[p]Support Fate Cards[/p][p][/p]
  • [p]Role: Fuel Core Fate activation[/p]
  • [p]Mechanic: Low pip cost (e.g., 1-3 pips) → Refunds rarer pips (e.g., spend 2, get 6)[/p]
  • [p]Synergy: Chain reactions enable powerful Core activations[/p][p][/p]
[p]The Dice Economy[/p][p][/p]
  • [p]Start with two 6-pip dice[/p]
  • [p]Unlock more via shop upgrades[/p]
  • [p]Allocate dice strategically during the Fate Phase (pre-combat minigame)[/p]
[p][/p][h3]Fate Phase: Your Tactical Playground[/h3][p][/p]
  1. [p]Roll your dice pool (e.g., rolls: 1,2,3,4,5)[/p]
  2. [p]Drag & allocate pips to activate Fate Cards[/p]
  3. [p]Chain refunds: Activate Support Cards first to fuel Core Cards!
    Example: Spend "2" on "Qi Flow" (Support) → get "6" → use "6" on "Lethal Strike" (Core)[/p][p][/p]
[h3]Progression & Collection[/h3][p][/p]
  • [p]100+ Support Cards to discover[/p]
  • [p]Forge powerful relics to earn Fate Cards:[/p]
    • [p]Grandmaster relics → 3-choice Fate Card packs (Core/Support)[/p]
    • [p]Divine relics → Guaranteed elite Fate Cards[/p]
[p][/p][h3]What This Means for Combat[/h3][p][/p]
  • [p]Activated Fate Cards function like combat relics with one-battle effects[/p]
  • [p]Every fight demands new dice strategies—no autopiloting![/p]
  • [p]Future PvP balance will hinge on Fate Dice mastery[/p]
[p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

The 2nd Theme Song Snippet MV for "Fighting Rogue"

[p][/p][previewyoutube][/previewyoutube][p][/p][p]Support Us: Wishlist & Follow: [/p][p][dynamiclink][/dynamiclink][/p]

V0.1 First Playtest Will Conclude on July 3

[h3]Heroes of the Jianghu,[/h3][p]Thank you for embarking on this journey with us! Fighting Rogue's V0.1 playtest ends on July 3 at 24:00 (UTC+8) / 08:00 (PT). As we'll be revamping core gameplay systems, all ranked data will be reset.[/p][p][/p][h3]Your Voice, Our Compass[/h3][p]Thanks a ton for your awesome suggestions! They mean the world to our dev team.[/p][p][/p][h3]What’s Next?[/h3]
  • [p]Adopted Ideas: Many player proposals are already in development.[/p]
  • [p]More Tests: New demos and prototypes coming soon.[/p]
  • [p]Progress Updates: Follow us for real-time dev insights.[/p]
[p][/p][p]"Building the ultimate wuxia roguelike" remains our mission. With your guidance, we’ll deliver an experience worthy of the Jianghu![/p][p][/p][p]Wishlist Fighting Rogue:[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Unveiling the Official Theme Song: Po Xiao

[p][/p][previewyoutube][/previewyoutube][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p][p][/p]

V0.1 Playtest Concluding July 3!

[p]Heroes of the Jianghu,[/p][p]These two weeks of our V0.1 test have been invaluable! Your feedback—from gameplay tweaks to bug reports—has pulled our small team from pre-launch jitters into clarity and confidence. We now know exactly what to refine for the future![/p][p][/p][h3]Test Shutdown Details[/h3]
  • [p]Ends: July 3, 24:00 (UTC+8) / 08:00 (PT)[/p]
  • [p]Wiped Progress: Rank data will reset due to upcoming system overhauls.[/p]
[p][/p][h3]Your Feedback in Action[/h3]
  1. [p]Prioritized Fixes:[/p]
    • [p]Buildcrafting depth [/p]
    • [p]Numerical balancing [/p]
    • [p]Crafting UX [/p]
  2. [p]Anti-Cheat System: Coming in future updates![/p]
  3. [p]Localization Improvements: Addressing EN text issues—apologies for confusion![/p]
[p][/p][h3]What’s Next?[/h3]
  • [p]More tests/demos when new content is ready![/p]
[p][/p][h3]Final Note[/h3][p]Savor every last thrill in the Jianghu these final days! Encounter issues? Keep reporting—we’re all ears![/p][p][/p][h3]Wishlist Fighting Rogue:[/h3][p][dynamiclink][/dynamiclink][/p]