Echoes of Myth Demo Patch 1.0.11
[p]Along with variety of fixes and tunings, this patch adds cosmetics to the game - unlocked via variety of ways including boss kills, trial challenges and buying from shops - not a core mechanism obviously but just a bit of something extra fun.[/p][p]Changelog:[/p][p]\[Bug]:[/p]
- [p]Fixed action bar grayouts not considering actual modified mana costs, displaying incorrect status[/p]
- [p]Fixed Ishra’s beam attack sometimes incorrectly hitting and damaging the player at the start of the attack[/p]
- [p]Emphasize correct direction in Forest level where the main path goes downward[/p]
- [p]Explicitly emphasize that Trials are optional in the hover description[/p]
- [p]Cave FoF level: remove view-blocking plant[/p]
- [p]Change Scorchloop relic fire damage to crit chance to better balance number of crit chance relics with Pele[/p]
- [p]Add initial cosmetic unlocks to bosses[/p]
- [p]Add initial set of player visual cosmetics[/p]
- [p]Trial challenge first victory unlocks cosmetics (Gauntlet and others separate)[/p]
- [p]Add a few vendor-purchasable cosmetic unlocks[/p]
- [p]Support player idle animations with unlockable cosmetic animations[/p]
- [p]Implement player visual cosmetics system[/p]
- [p]Add capability for Trial challenges to grant unlocks[/p]
- [p]Tune tutorial wind trap timing to allow passage with any roll timing[/p]
- [p]Slightly increase base cast speed of Frost Nova and Frostbolt[/p]
- [p]Increase base cast speed of Universe Orb[/p]
- [p]First-time special spell selection: replace Universe Orb with Volcanic Surge[/p]
- [p]Bind player in place during tutorial death to avoid glitches and deal damage in one instance[/p]
- [p]Ensure that on the very first run, the initial set of map relic choices is new-player friendly[/p]
- [p]Reduce map reward text to focus on essentials[/p]
- [p]Add confirmation prompt to save slot deletion[/p]