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Update 0.10.0 - Progression and Gameplay

Hey everyone,

I've been working on a bigger update for quite a while, but since that is taking longer than expected, I decided to split the update and release some of the changes right now! Please enjoy :)

Patch Nodes v0.10.0


General

- New progression system: Players now gain experience points from online matches, based on their performance
- Inactive players will now automatically be removed from online lobbies

Gameplay

- New mechanic: You can now dodge attacks in any direction by pressing the jump button while blocking! This can also be used to move around more quickly.
- Stamina recovery kicks in faster, reducing downtime between actions
- Running out of stamina now greatly reduces movement speed until recovered
- Small potions now restore more health (raised from 10 to 15)
- Some Minions will now use projectile weapons
- Attack speed of Minions has been lowered significantly, making dodging and blocking more effective
- Minions can no longer aggro through solid objects
- Heroes with a timed special ability can no longer block while their ability is active

UI

- Added result screen after online matches to show more details about the player's in-game performance
- Button prompts in menus have been scaled down
- Fixed some overlapping UI elements in menus

For a list of all Patch Notes, visit this Forum Thread