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Trophies: A Corruption Tale News

Update

[p]Hello everyone, as we mentioned earlier, we’re releasing the first update with improvements, graphical fixes, and a reorganization of the dressing room.[/p][h3]Changelog:[/h3][p]🎨 Fixed coloring issues that caused strange tints.
👠 High heels are now compatible with most outfits.
👗 Dresses have been separated as unique items.
🔀 Eight outfits have been split into two parts to allow mix-and-match.
💎 Necklaces removed from outfits (they will become a separate category).
🌀 Fixed animation errors.
🚬 All compatible animations now include the smoking layer if enabled.
🔓 Removed restrictions in certain scenes.
💄 Coming soon: new makeup variations.[/p][p][/p][p]We’ll continue expanding the variety of options and fixing the most noticeable issues.[/p][p]Thank you for your support! ❤️[/p][p][/p]

What’s next and what’s past

[p][/p][p]Hi there!
This is our very first Devlog here, and it’s split into two parts: first, what we’re currently working on, and second, why the game has so many “Work in Progress” elements right now.[/p][p]But before diving in, we really want to say thank you so much for buying the game and supporting us. It honestly means a lot and gives us the push to keep going. 💖[/p][p]This project was never meant to be heavy on words. We try to keep the writing focused—only saying what’s necessary—while putting the spotlight on visuals with a clear intent, always keeping in mind the number of characters we’ve planned.[/p][p]What we’re working on:[/p][p]Right now, we’re focused on two characters: Sel and Elara, whose story arcs are planned to have a similar length to Glair’s, following the same three-stage process.[/p][p]We’re really excited about these two, since they’re characters we’ve been wanting to bring to life for a long… long time.[/p][p]This part may take more than a month from the date of this publication.[/p][p][/p][p]The other big part of our work is the sandbox customization and performance.[/p][p]The first update will arrive within a maximum of two weeks and will include major improvements:[/p]
  • [p]Swap items between compatible outfits.[/p]
  • [p]Mix and match shoes across all outfits and scenes.[/p]
  • [p]Prepare the core system, including the now-hidden layers for piercings, tattoos, and chokers.[/p]
[p][/p][p]Additionally, we’re fixing some issues that popped up due to the huge number of possible combinations (here are a few examples we found 👇!).[/p][p][/p][p]Why so many “Work in Progress” elements:[/p][p]Originally, this project was supposed to launch at a more advanced stage with several more characters. But during the process, we realized that the quality and focus were, at best, mediocre. Beyond anything else, it was a pretty limited proposal, and if we had kept the entire introduction as it was, it probably would have ended up being tedious for most players—and as developers, we weren’t too happy with its state either.[/p][p]Three months ago, we made a completely risky and, above all, dangerous decision: to rework the entire introduction according to the game’s original idea, both in gameplay and visually. If you’re curious, feel free to look online for previous versions of this game. This wasn’t something we planned for this character… but after receiving a lot of community feedback and our criticism, we decided it was the right move.[/p][p][/p][p]This involved a complete reconstruction of the code, making important decisions, and also ensuring we didn’t lose any content—instead, improving it, making it customizable and adaptable so that other characters could use the same foundation.[/p][p]On the coding side, the stat system was rebuilt, outfits now rotate automatically day by day unless a specific choice is made, and everything unlocked gets added to a completely revamped gallery. The massage system was reworked to be random and to interact with other characters, plus hundreds of other things that CsCDev has done and continues to do behind all the visuals.[/p][p]As for the art… well. Over time, much of the art has evolved and improved thanks to the support of our followers, so a lot of work was honestly becoming outdated. At some point, we had to bring everything up to the quality level of the newer work.[/p][p][/p][p]The work involved redrawing from scratch, reanimating, recoloring, and separating everything into different interchangeable layers. A long process, indeed.[/p][p]At the end of the rework, with Steam’s censorship rules in mind, we had to do our own review, modifying dialogues and putting some new scenes aside. So, a large part of those three months had to be almost entirely removed from the game, which caused countless bugs and headaches. Quite a time, to say the least.[/p][p]Even so, it’s really fun to be working on this project. Please feel free to share your thoughts, ask questions about anything you’re curious about, and don’t forget that your Steam review really helps us keep growing 🚀[/p][p]We’re super excited for you to enjoy the new characters, and sorry for talking so much.[/p][p][/p][p]Thank you for the support!

_roasDev & CsCDev[/p][p][/p]

Pre-release Info

[p][/p][p]Hello! This is the first time we’re posting something like this here. We’ll try not to make it too long, but it’s good to share a few important details. We hadn’t done it before because we’ve been busy refining the current version of the game.[/p][p]For now, the game is available in two languages: English and Spanish. (Both manually translated, so if you find any errors or small details we might have missed, please let us know!)[/p][p]Our plan is to translate it into more languages during development. We already have a Chinese translator, and we’re currently in talks with a few Russian translators—though of course, that will depend on the level of interest we see.[/p][p]At this stage, the game is divided into two parts. The goal is to showcase the overall intention we have for each character, as well as the level of depth you can expect from them. Think of it as a very detailed tutorial... if you know what I mean.[/p][p]The game also includes some tips inside the menu, in the “Help” section, which are especially useful for the more advanced stages of this build. (It also comes with built-in auto-play.)[/p][carousel][/carousel][p]There’s also a pretty complete replay gallery that contains all the initial scenes, many of which are customizable. This represents about 30% of the total game scenes at the moment. For the final section of this version, we still need to adapt some of the customization features.[/p][p][/p][carousel][/carousel][p]
The vast majority of content is in the latter part of the game.[/p][p]There’s an unlock-all button—feel free to use it! Just keep in mind that it won’t unlock the customizable parts. Some scenes don’t yet have all their dialogues completed (in the gallery), but we’re working on that.[/p][p]Throughout the game, there are unlockables and an early affection system. Choices highlighted in colors usually mean unlocking content (scenes, outfits, hairstyles) or progressing further in the story.[/p][p][/p][carousel][/carousel][p]By the time you’re reading this, we’ll already be working on the next stage of development. But don’t hesitate to ask questions, share your feedback, or let us know any concerns![/p][p]This project has been entirely handcrafted, and since the very first version it has only grown and improved. We hope to keep it that way![/p][p][/p]

Trophies: A Corruption Tale Release Date!

[p]Finally, after a lot of hard work, we’re launching Trophies: A Corruption Tale in Early Access on August 25th.[/p][p]This marks the beginning of a new chapter for this project, and we’re really excited about it. We’ve worked hard and will continue doing so to bring you the best experience.[/p][p]Dive into a story of corruption, desire, and lust, with characters as intriguing as they are unhinged. Love? Corruption? Is there really a difference here?[/p][p][/p][p]Enjoy a high level of customization, with options for clothing, high heels, hairstyles, makeup, accessories, and more.[/p][p][/p][p]Don’t forget to add Trophies: A Corruption Tale to your wishlist.[/p][p]For questions, feedback, or suggestions, please use the community forum or our Discord.[/p][p][/p][p][/p]