Bugfix: Creating multiplayer games didn't properly load the assets showing characters instead.
Update 1.47.295 - Game Setup Screen Improved
Game Setup: streamlined and simplified the game setup screens. All the options are still there but are collapsed by default.
Game Setup/Multiplayer: default duration for fast multiplayer is 2.5min/turn.
Game Manual: updated the refund policy (consumable products).
Language: latest translations added - Thanks :-D
Maintenance: improved memory management for low-memory devices.
Code Improvement: user configuration options code streamlined with utility methods.
Maintenance: update logging for sign-ins via Google Play.
Maintenance: commons-net updated to 3.11.1.
Maintenance: improve logging by reducing number of minor errors and warnings for clarity.
Bugfix: SecurityManager doesn't work with JDK 21+.
Bugfix: making sure no endless loops when rendering tiled images.
Bugfix: Droid login bugfix with improved Base64 parsing of JWT (using URL).
Bugfix: multiplayer tournament info didn't show the total players but players per game. Update the details for clarity.
Bugfix Crashes: when the mail manager was 'null'.
Update 1.46.291 - Game Auto-Deletion & Maintenance
Game Auto-Deletion: multiplayer games without activity are auto-deleted (as always). There is now a notification which will be given to the player that his/her game has been auto-deleted for clarity.
Map Zoom: pressing the SHIFT-button will allow an extra 2x Zoom-In/Out of the map via mouse wheel (or keyboard).
Language: latest translations added - Thanks :-D
Maintenance: created new Windows, Mac OS and Linux binaries with latest compatibility updates. Especially, the list of Mac OS Binaries improved.
Maintenance: Updated libGDX to 1.13.1. Misc. bugfixes across multiple platforms. E.g. Droid keyboard now works correctly.
Maintenance: Updated TeaVM to 0.11.0. Misc. fixes especially to code generation.
Maintenance: functionality to test the catalog purchasing system (for development).
Maintenance: updated Droid Sign-In functionality to the new CredentialManager (old way retired in 2025).
Maintenance: Jetty updated to 9.4.56.v20240826 (fixes thread starvation).
Internal: dev.-environment automatically puts the 1 internal game server as LIVE.
Bugfix: login would not work if a space ' ' was added to the username or password. Trimming the entry before logging in players.
Bugfix: credentials were missing for in-app purchases (public RSA key).
Bugfix: Droid notification now opens the app again when clicked (broken previously).
Bugfix Crashes: for when we don't properly parse R2L characters.
Bugfix Crashes: when the display mode could not be loaded.
Bugfix Crashes: attempt to fix crashes due to Audio (iOS).
Bugfix Crashes: when "Wait" panel was still 'null' but called to be shown.
Bugfix Crashes: when comparing two objects and one was null (note panel).
Update 1.45.288 - Skull Avatar & Maintenance
New Avatar "Skull": Skull avatar generator is now available for profile images.
End Game Statistics: animated icon indicating victory & loss.
Language: latest translations added - Thanks :-D
Maintenance: latest libGDX 1.13.0 release.
Maintenance: latest Epic SDK DLLs.
Maintenance: New Droid Billing Version 7.0.0.
Maintenance: better detection of slavic languages (for translation verifications).
Maintenance: limiting to TLSv1.2 (e.g. for Steam).
Maintenance: firewall updated to allow sending purchase confirmation and password recovery emails (Sept. 27, 2024).
Maintenance: improved log output describing which provider is registered (if any).
Maintenance: Droid permission for MEDIA removed (currently not supported anymore).
Bugfix: Declare War option in the message dialog did allow sending messages even if a nation's happiness was too low (works now ditto the declare war dialog).
Bugfix: making sure ELO calculations don't end at '1' just after the 1. game (math updated).
Bugfix: preventing timeouts when making purchases (e.g. via Stripe).
Bugfix: log file parser on server was wrong.
Bugfix Crashes: rendering town estates (missing graphic).
Bugfix Crashes: if there is no scenario defined for a map in a randomly generated game setup.
Bugfix Crashes: if user is not properly logged in!
Bugfix Crashes: for invalid L2R/R2L texts.
Update 1.44.286 - Save Games
Save-Games: in addition to the already existing auto-save functionality, it's now possible to save custom restore points when a game is paused (single player).
Graphics: render performance update via improved shader switching (less).
In-Game Manual: large texts including the in-game manual now come with a jump-list to quickly go to specific topics (usability).
Language: latest translations added - Thanks :-D
Maintenance: "PrivacyInfo.xcprivacy" privacy info file added (iOS).
Maintenance: logging system improved.
Maintenance: Alipay disabled (backend library was deprecated - pending impl. of new system).
Bugfix: multiplayer setup option "Last Joinable" & "Game Start" (e.g. auto) were not available.
Bugfix: for very large maps (greater 200
135 tiles), the AI will be disabled after a few turns for multiplayer games. Please have human players join instead!
Bugfix: last update time for save-game was not properly updated (minor).
Bugfix: fixed the game's REST API, so the game listing did return actual games (rather than an exception).
Bugfix Crashes: for modded structure without armament.