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Demise of Nations News

Update 1.8.60 - City Naming, Achievements, Player Name & Bugfixes

Latest Update:

  • City Naming: functionality to name and rename settlements. Comes with happiness bonus.
  • Achievements: "Challenger" and "Responder" achievements added. They will be given when an election is held, respectively while voting on an election. Loosely based on http://steamcommunity.com/app/338810/discussions/0/1489992713702634015/
  • Player Name: for single player games, instead of "Player", the player name can name be selected during game setup!
  • Clan-ONLY Games: there is now an option to prevent "Non-Clan Players" to join a game (via game setup). That allows both (a) player created games and (b) general events to be limited to clans only for e.g. the clan's championship.
  • Translations: latest translations added - Thanks :-D
  • Translations: updated glyphs for rendering added (mostly Chinese & Japanese).
  • Spelling: misc. fixes (English).
  • Admin/Moderator: map rejections allow to write a rejection message too now.
  • Login & Passwords: improved error output for wrong or missing passwords as well as email recovery.
  • Backend System: updated backend libGDX to 1.9.8.
  • Bugfix Variable Cache: pillaging, enlarging or sieges would not always properly reset the cached variables, so pressing the UNDO could display results different from actual.
  • Bugfix Censor: wasn't always properly detecting words that need censoring.
  • Bugfix Crashes: showing the join-game panel (while it wasn't created yet).
  • Bugfix Crashes: placing nature while no nature is selected in editor.
  • Bugfix Crashes: while checking if there are still unviewed events during event display.
  • Bugfix Crashes: while holding festival and and next turn just started to be loaded.
  • Bugfix Crashes: while building settlemens and the structure selected was 'null' (cause?).
  • Bugfix Crashes: when device vibration (Android/iOS) crashed due to insufficient permissions.
  • Bugfix Crashes: when latest room information was 'null' (ignoring missing data now).

Update 1.8.60 - City Naming, Achievements, Player Name & Bugfixes

Latest Update:

  • City Naming: functionality to name and rename settlements. Comes with happiness bonus.
  • Achievements: "Challenger" and "Responder" achievements added. They will be given when an election is held, respectively while voting on an election. Loosely based on http://steamcommunity.com/app/338810/discussions/0/1489992713702634015/
  • Player Name: for single player games, instead of "Player", the player name can name be selected during game setup!
  • Clan-ONLY Games: there is now an option to prevent "Non-Clan Players" to join a game (via game setup). That allows both (a) player created games and (b) general events to be limited to clans only for e.g. the clan's championship.
  • Translations: latest translations added - Thanks :-D
  • Translations: updated glyphs for rendering added (mostly Chinese & Japanese).
  • Spelling: misc. fixes (English).
  • Admin/Moderator: map rejections allow to write a rejection message too now.
  • Login & Passwords: improved error output for wrong or missing passwords as well as email recovery.
  • Backend System: updated backend libGDX to 1.9.8.
  • Bugfix Variable Cache: pillaging, enlarging or sieges would not always properly reset the cached variables, so pressing the UNDO could display results different from actual.
  • Bugfix Censor: wasn't always properly detecting words that need censoring.
  • Bugfix Crashes: showing the join-game panel (while it wasn't created yet).
  • Bugfix Crashes: placing nature while no nature is selected in editor.
  • Bugfix Crashes: while checking if there are still unviewed events during event display.
  • Bugfix Crashes: while holding festival and and next turn just started to be loaded.
  • Bugfix Crashes: while building settlemens and the structure selected was 'null' (cause?).
  • Bugfix Crashes: when device vibration (Android/iOS) crashed due to insufficient permissions.
  • Bugfix Crashes: when latest room information was 'null' (ignoring missing data now).

Update 1.7.59 - Maintenance Release /w Bugfixes

Latest Update:

  • Banned Players: banned players are now prevented from continuing their existing games. Order submission is disabled. Please keep the game fair for everyone and behave appropriately or else.
  • Translations: latest translations added - Thanks :-D
  • Language: misc. spelling fixes.
  • Bugfix: Progress bar while updating the game was always shown at 100%, i.e. the image contained the full progress bar by default.
  • Bugfix Crashes: on Windows XP, creating a buffered image could fail and produce crashes. The crashes should be gone for those cases.
  • Bugfix Crashes: during game setup when the map wasn't properly initialized yet.
  • Bugfix Crashes: handling events when a GUI panel/input got detached from the view.
  • Bugfix Crashes: while rendering the AI on the map.
  • Bugfix Crashes: pressing the BACK/ESC button during initialization.
  • Bugfix Crashes: reporting mouse events when there is no mouse/no mouse listener available.

Update 1.6.57 - AI Messaging, Festival Shortcuts, Multiplayer misc. Fixes

Latest Update:

  • AI Messaging: a set of pre-defined messages can now be sent to the AI.
  • Clans: custom clan ranks/naming implemented. Each member can be given a custom title. See: http://www.multiplayerhub.com/board/viewtopic.php?f=4&t=5242
  • Game Links/Listing: there now is a popup that shows additional details to a game before going to the actual game.
  • Settlement Listing: there are now quick-access buttons for Inauguration, Happiness and Fertility Festivals (less clicks). Matches the keyboard shortcuts below.
  • Keyboard Shortcuts: they following keys are now available while in the city listing while a city is selected: 'G'=InauGuration Festival, 'H'=Happiness Festival and 'F'=Fertility Festival.
  • Incognito Games: ONLINE status is hidden while playing an incognito/anonymized game to reduce likelyhood of finding the player. I.e. blue ring is not shown.
  • Game Deletions: games deleted by mistake/malicious intent, can now be restored by the moderator team. Please note, this functionality is only available for games that were in progress (i.e. have started).
  • GUI: dropdown list now always scrolls to the selected item if any.
  • GUI/Touch Screen: zooming and dragging of map improved. Now also allows dragging using 2-fingers.
  • GUI: minor fixes for layouting (e.g. for very long texts that don't show properly).
  • Guide: Keyboard shortcut list updated, i.e. keys G, F & H added.
  • Guide: copyrighted materials and what you can use further explained. I.e. no "Westeros" etc. maps unless you obtain permission.
  • Guide/Modding: clarification added, i.e. assets that have been created by a player, it means that the copyright stays with the player. However, by uploading, for obvious reasons, you permit for your assets to be used within the context of the game.
  • Map Loading: improved map loading by correctly skipping unused parts of a map bundle (e.g. really skipping the unused scenarios). Should reduce memory errors/crashes.
  • Serializer: redundant versioning removed. Reduced memory usage an less file and networking I/O.
  • Server: some configurations updated. Should respond quicker now depending on server load (Jetty config updated).
  • Server: bugfix for NTP-time sync; (a) will continue trying and (b) find better match.
  • Cheating: additional checks added to detect players using multiple accounts via MAC spoofing.
  • Translations: latest translations added - Thanks :-D
  • Admin Guide: additional information added regarding MAC spoofing.
  • Admin Guide: section about game administration added.
  • Admin/Investigated: blocking moderators will prevent them from viewing a game. No bug found, i.e. works as expected and moderators can still view games as needed even if they have been block (only joining is blocked).
  • Bugfix Modding: an error message "error loading bundle"/"too many parts returned" was shown when loading a map in the editor. It's not fixed. Caused by not closing the input stream reading a map.
  • Bugfix Multiplayer: the game listing overview would say "Wait (dead)" while a player was still actively playing in a tournament, i.e. not eliminated!
  • Bugfix Crash Reporter: the crash reporter would not always properly reset (removing old listeners/etc.) resulting on being unable to report a crash.
  • Bugfix Logging in with Multiple Accounts (i.e. cheating in most cases): properly reset the mail-panel when login with a different account.
  • Bugfix Crashes: opening the profile view for a clan while not properly initialized.
  • Bugfix Crashes: while determining if a location is visible or not to a player.

Update 1.5.55 - Maintentance Bugfix Release

Latest Update:

  • Incognito Games: invitation buttons are now gone (to prevent inviting friends).
  • Incognito Games: now hidden if a player's games list is viewed.
  • Incognito Games: real name is now hidden an replaced with "Incognito: [Color] [Animal]". Please note, the color and animal are different for each users, to make it harder to invite friends to the same game.
  • Manual/FAQ: coordinating outside of incognito mode games is considered bad practice and we reserve the right to take action.
  • Translations: latest translations added - Thanks :-D
  • Translator: the scenario story was not properly wrapped in the translator, making the [i18n]-keys visible.
  • Spelling Fixes: misc.
  • Keyboard Input: reworked, which should also result in less problems getting the map to scrolling using e.g. the arrow keys.
  • Performance Map Download-Server: memory consumption reduced.
  • Server: switched to a new faster main server, i.e. network configuration updated.
  • Bugfix Rated Team-Games: previously, due to a bug, it was not possible to setup rated team games. Should be fixed now.
  • Bugfix Save-Games: the saved games list would sometimes not load at all if 1 of the save files was corrupted. The game will now ignore corrupted save files and still list all the games.
  • Bugfix Crashes: the modding editor could crash if a decree was internally 'null'. Validator now removes 'null' decrees (that are invalid).
  • Bugfix Crashes: if room list wasn't loaded properly and 'null'.
  • Bugfix Crashes: comparing player to each other while one player was 'null'.
  • Bugfix Crashes: when not properly logged in.
  • Bugfix Crashes: when player was not properly set in-game and notifications were polled.
  • Bugfix Crashes: while rendering surroundings of a tile while parts were outside the regular map area.