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Post-apocalyptic real-time strategy game Retro Commander is out now

Up for some more classic RTS action? Retro Commander from Noble Master is now officially released after 6+ years in development.

Read the full article here: https://www.gamingonlinux.com/2023/11/post-apocalyptic-real-time-strategy-game-retro-commander-is-out-now

RELEASED NOV. 25: Retro Commander -- Post-Apocalyptic RTS Game

Noble Master Games announces Retro Commander, a post-apocalyptic, futuristic real-time strategy game (RTS), after 6+ years of development. The game takes place in a world where a cataclysmic timeline has transpired on Mother Earth. It’s a mix between Command & Conquer and Supreme Commander, featuring base building, research and resource management.


Retro Commander tries to emulate the classic RTS look and feel, albeit with modern day controls and elements. The game focuses on both single and multiplayer matches. A comic-backed story campaign follows the footsteps of Agent Johnson, who wakes up in a futuristic wasteland. In over 25+ missions, you need to make new friends and fight against their enemies. The single player AI comes with several difficulty levels. In multiplayer games you fight co-op style with the AI and other players for ultimate victory. Players are given an ELO-like rating. The game supports cross-platform multiplayer matches.

Features:
  • Real-Time Strategy (RTS) played in a post-apocalyptic timeline.
  • Campaign: comic-based story of humanity after a cataclysmic event.
  • Single Player & Multiplayer including Co-Op Games.
  • Play Modes: Skirmish, Survival, Capture the Flag & Battle Royale.
  • Modding with editor, supporting player-created maps.

The dev. team, is a global affair, with contributors from Switzerland, United Kingdom and United States. The artist on the project, Tony Hager, a 2D/3D artist has worked alongside Nick Lee and Dan Malone from the Bitmap Brothers. He is a veteran of the 2D-era and previous titles include Sims 2, The Incredible Hulk, Pirates of the Caribbean, Rogue Aces, Heist and Transformers mobile.

Retro Commander is available in the English language (other languages in the works). The base game is free and includes the beginning of the comic-based story campaign, several skirmish scenarios as well as unlimited multiplayer. There is a 1x unlock payment of USD 19.99 to unlock the full campaign and all the scenarios either in-app or via DLC. Retro Commander is not pay-2-win. For additional information on the game such as press kit and promo codes contact Christoph Aschwanden.

Noble Master is an indie game company with focus on real-time and turn-based strategy games.

Retro Commander - Update 2.15.108 - Release Candidate for Nov. 25, 2023

  • Chapter 01-07: updated incl. graphics!
  • Tutorial: misc. fixes to prevent the tutorial from getting stuck.
  • Graphics: Boulders & Rocks with different look when placed in a cave.
  • Graphics: Derek Edwards without insignia (regular soldier).
  • Graphics: Speaker dialogue graphic added (unknown speaker).
  • Graphics: Mission failed character updated.
  • Graphics: Sand Tiles updated.
  • Graphics: Vehicle Relics updated.
  • Graphics: Warning Sign & Book updated.
  • Graphics: Cave Ground updated.
  • Graphics: Snowy Bushes updated.
  • Graphics: Concrete Blocks updated.
  • Graphics: Ancient Rocks updated.
  • Graphics: Train Wreck updated.
  • Graphics: Skyscraper Relics updated.
  • Graphics: Old Furniture updated (tables, chairs etc.).
  • Graphics: Head icons updated.
  • Graphics: Mowed wall updated.
  • Graphics: Roads updated (standalone).
  • Graphics: Fence added.
  • Menu UI: slightly improved title headers.
  • Language: latest translations added - Thanks :-D
  • Maintenance: libGDX library updated to 1.12.1 (maintenance release).
  • Maintenance: Google Play next generation "Player IDs" enabled.
  • Bugfix Crashes: creating game in separate thread at setup screen (to prevent ANRs).
  • Bugfix: can capture civilian structures if owned by other player but at 0-health.
  • Bugfix: movement calculation when capturing and building was wrong (going to invalid locations).
  • Bugfix: accumulators are properly counted when building (fixed the trigger).

Retro Commander - Update 2.14.107 - Balancing, Graphics & Bugfixes

  • Victory Condition: ignoring neutral structures & troops when calculating victory percentage (some games were difficult to get to end).
  • Campaign Maps: CH01-03 updated.
  • Campaign: Dialogue character for Penelope Johnson added.
  • Campaign: separate "Major Tom" character graphic integrated.
  • Modding: additional tutorial regarding campaign modding at https://youtu.be/btvaxlYjsRc
  • Graphics: gas extractor updated (new look).
  • Graphics: car wrecks updated (new look).
  • Graphics: some head icons updated (e.g. AI).
  • Graphics: back screen for popup updated (bluer animated computer).
  • Graphics: destroyed gunboats added.
  • Graphics: sunken ships added.
  • Graphics: animated cloth added.
  • Graphics: Thaurium weeds added.
  • Graphics: misc. updates for rocks, trees, etc.
  • Balancing: orbital satellite stations cheaper (~20% cheaper for orbital laser etc.)
  • Balancing: boulders & other elements weaker (less HP).
  • Language: latest translations added - Thanks :-D
  • Maintenance: update to run servers on ARM64.
  • Maintenance: update to run servers on Debian 12.
  • Maintenance: updated hardware info utility (OSHI 6.4.5).
  • Maintenance: gdx-pay library updated to 1.3.6.
  • Bugfix: maps not listed under "Scenario" when they were no scenarios available (i.e. just the campaign).
  • Bugfix: Torpedoes were not able to attack structures (wrong collision detection).
  • Bugfix Crashes: trying to send wall message when the user account is 'null'.

Retro Commander Full Release: Nov. 25, 2023

Just a short update: Retro Commander will come out of EARLY ACCESS on November 25, 2023. We are currently doing bugfixing, balancing and other tweaking until then. The official campaign and official skirmish maps are ready, but are also currently getting an overhaul.

That said, we will continue working on the game after the release. Depending on how it all goes, we are planning to add an Alien faction. It's currently in planning.

Please post here if you have any questions or concerns?