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Retro Commander News

Update 2.31.160: Bugfix for Crashes

Bugfix crashes when dragging troops to target.

Update 2.31.158 - Target Formation Direction for Troops

  • Target Formation: right-dragging a target location can set the formation and direction of troops at the target location.
  • Squad Movement: stopping squad-related movement for units that have been removed from a squad.
  • Squad Movement: not stopping movement if a new path was added and there was an existing path that is being followed.
  • Squad Movement: making sure squads don't get stuck if a unit cannot reach its designated target position (e.g. for patrol).
  • Human Battleship: has now 2 landing spots for planes and helicopters.
  • Balancing: Price for cruise missiles slightly increased.
  • Balancing: Stealth EMP Bomber's stun duration increased by ~20%.
  • Balancing: Airships (regular + EMP) now have lower bullet firing rate (~25% slower). Very slightly increased the cost of the regular and reduced the cost of the EMP airship.
  • Balancing: Updated research progression (minor update of research tree).
  • Balancing: Fusion Power research and Fusion Power Plant slightly more expensive.
  • Balancing: max. 3 Matter Fabricators per sector.
  • Balancing: reduced cost of the T-Collectors & aligned so the Matter Fabricators are slightly more expensive.
  • Default Map: the 2 & 4 player deathmatch scenarios have been improved (look & feel) by the artist, Tony.
  • Night Modus: is now darker.
  • Graphics: updated the civilian truck, prison truck and hovership graphics (baked-in CC layer).
  • Graphics: mouse cursor when targeting a rally point.
  • Graphics: night icon graphic updated.
  • Graphics: relics updated to make them better fit any type of ground (just shadow remains).
  • Language: latest translations added - Thanks :-D
  • Maintenance: self-hosted server status page.
  • Bugfix: SHIFT + ESC doesn't trigger dialog popup, but switches to/from fullscreen mode as designed.
  • Bugfix: infinite loop detection for hosted units in editor (for custom mods).
  • Bugfix: unit tooltips where missing text animations. Also slightly improves performance.
  • Bugfix: map validator wasn't properly validating generated objects.
  • Bugfix Crashes: for version mismatches, some elements could potentially not exist and produce a null pointer exception.
  • Bugfix Crashes: in editor, when trying to place objects that generated alerts (should not produce alerts).

Update 2.30.157 - Cruise Missiles and Radar Jamming

  • New Unit "Cruise Missile": a long-range missile which can be launched from a cruise missile silo.
  • New Unit "Missile Ship": a ship which can launch long-range cruise missiles.
  • New Unit "Radar Jammer": able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.
  • New Unit "Jammer Drone": ditto structure, able to reduce radar vision of enemy forces. Makes an area invisible to radar unless enough radar vision uncovers a hidden area.
  • New Rock "Jammer Rock": reduces the radar vision of units in the vicinity.
  • EMP Droid: graphic slightly smaller.
  • Balancing: Airship 10% more expensive to build.
  • Build Queues: fixed the max. queues for some factories (limit was too low not matching what could be built).
  • Language: latest translations added - Thanks :-D
  • Maintenance: improved logging for string parser (debug instead of error).
  • Maintenance: time utility updated to ISO-8601 time (proleptic Gregorian calendar).
  • Maintenance: StringBuffer replaced with CharArray (inc. performance).
  • Performance: only updating audio volume when changed (~0.5% faster).
  • Performance: not calculating hash-code for objects returned to cache (~0.3% faster).
  • Performance: update for value lookup in hash map (~0.2% faster).
  • Performance: update for general I/O (improved via profile analysis).
  • Performance: improvement for string allocations (reduced allocations).
  • Bugfix: Cloud shadows weren't properly displaying for all clouds.
  • Bugfix: creating a multiplayer "AI Challenge" game didn't work (player spots error).

Update 2.29.156 - New Units AWACS, EMP Droid, Uranium Hover Miner

  • New Unit "AWACS": a plane that can circle and detect cloaked units (some factions require it to be researched first).
  • New Unit "EMP Droid": for balancing against shielded troops. Good against shields.
  • New Unit "Uranium Hover Miner": for balancing (IDB faction or research).
  • New Unit "Elite GG-Soldier": an elite Gatling gun soldier revived from the dead. Able to self-heal.
  • Updated "Elite EMP Soldier": the graphics of the elite EMP soldier have been updated to match the new Gatling gun soldier.
  • Nuke Selection: improved the nuke selection panel to make it easier to select a different count than just 1 or 4. Popup will stay open (mouse-input only).
  • Trading Troops: it's now possible to give troops to enemies also. Needs to be enabled in game setup screen.
  • Trading Assets: it's now possible to give assets to enemies also. Needs to be enabled in game setup screen.
  • Campaign CH05.03: reduced the number of airship factories from 2 to just 1 to reduce mission difficulty (balancing). Also reduced the assets available to the AI by -30%.
  • AI: improved the handling of nukes and long-range troops by the AI (was buggy).
  • Weather Clouds: the game now features dynamic clouds travelling over the map.
  • Balancing: Recon UAV now can travel an unlimited distance. That said, maybe best to occasionally repair.
  • Balancing: Main characters in campaign story and the commanders have 2x more health.
  • Balancing: Elite Soldier with auto-healing and increased rate of EMP fire.
  • Balancing: Missile turret missiles have further reach.
  • Balancing: Alien robot not affected by EMP. However, the robot's shields are still vulnerable.
  • Renamed: "Alien Pet" to "Alien Dino-Dog"
  • Renamed: "Alien Robo-Pet" to "Alien Robo-Dog".
  • Descriptions: added descriptions to Thaurium & Uranium fields and T-Crystals on how they can be mined (for clarity).
  • Graphics: Dispersion Field graphic updated (with flashes/etc.).
  • Graphics: reduced number of shadows by combining them (e.g. all airship shadows are the same). Improves loading.
  • Graphics: faction coloring is now baked-in for the hangar and airship factory (to reduce texture size).
  • Vision: Vision updated to allow for radar jammers that are capable of jamming enemy radars.
  • Vision: Night vision removed for clarity. It also works better in combination with the radar jammers.
  • Alien Submersible: updated the movement so it can also wait, rather than just constant motion.
  • Audio: Sound FX added when you are in visibility of e.g. a radar jamming rock.
  • Modding & Upload: publishing a map is now free, so is downloading your own map.
  • Modding: game window starts flashing when a bundle update has completed, to indicate ready to continue working.
  • Modding: the map renderer has been updated to make sure all scenarios are rendered exactly the same when copied (scenario-based random removed).
  • AI Chat Bot: the chat system now features an AI chat bot. Talk to it via "@ai {message}"!
  • Moderating: Moderators are now able to setup password-protected games that are rated at the same time.
  • Moderating: Permission bugfix for map approvals. Some moderators could not approve maps!
  • File Dialog: double-click now opens and saves files also.
  • Language: latest translations added - Thanks :-D
  • Maintenance: EOS DLLs updated to latest (updated certificate chain).
  • Maintenance: updated Urchin.
  • Maintenance: terms of service added.
  • Maintenance: QR-Code generator integrated.
  • Bugfix: cannot select nukes mid-flight.
  • Bugfix: Epic purchase validation didn't work anymore together with the latest Epic SDK.
  • Bugfix: not showing Getdown files in file selector.
  • Bugfix: EMP troops didn't attack some shielded troops.
  • Bugfix: seemed tile rendering was partly not working properly.
  • Bugfix Crashes: simulator in editor did crash if there were no movable objects.
  • Bugfix Crashes: when in the animation editor (modding section) a blank image got added.
  • Bugfix Crashes: when trying to rename an entity which was destroyed.

Update 2.28.155 - Balancing & Bugfixes for Loopholes

  • Balancing: Fusion research is now more expensive.
  • Balancing: Bullet Tanks are slightly weaker.
  • Balancing: Hover Tanks have slightly more health.
  • Balancing: Elite Soldier protected against PSY weapons. Updated the info to indicate that good against shields.
  • Engine Version v.10: there are a few bugfixes, as listed below, which will become active when the v.10 engine version become active.
  • Regeneration of Units: the Alien Destroyer didn't always regenerate lost Submersibles. Fixed the code to always re-build the units when lost. This will also make re-generation of units more reliable for Aircraft Carriers/etc.
  • Graphics: Elite Soldier has now a different soldier icon with a dark suite (for clarity).
  • Language: latest translations added - Thanks :-D
  • Maintenance: improved text rendering performance.
  • Maintenance: Droid Billing updated to latest version 8.0.0.
  • Maintenance: proguard rules updated (to remove warnings).
  • Maintenance: more detailed information of Droid version.
  • Maintenance: improved disconnect via close() in multiplayer server.
  • Maintenance: improved websockets by using async send message function (rather than blocking).
  • Maintenance: date/time validation with stacktrace if day is wrong (to locate source).
  • Maintenance: Removing the Mac OS
  • .dmg file from the downloads as it didn't properly work (somehow the signing is not correct).
  • Bugfix: chess engine was wrongly sorting move eval and crashed.
  • Bugfix: improved multiplayer server shutdown functionality. Should prevent deadlocks, and subsequent allows creation of additional games.
  • Bugfix: joining a LAN game didn't work.
  • Bugfix: exploding a unit always also removed units that weren't designed to explode.
  • Bugfix: no player actions are now possible for a game that hasn't started yet.