1. Tactichord: Glam Strategy
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  3. Dev blog #1

Dev blog #1

Tactichord: Glam Strategy progress is rolling along! We've been following the stars and traversing that wasteland of game development between first playable and vertical slice. The game is totally playable, but does it have all the bells and whistles to represent the core game loop? Not just yet.



Since announcing in January, we've been plugging away on a score of things, working both lengthwise to fill out content needed for the eventual demo, and also improving the core battle experience. To talk about everything we've done would be exhaustive so I'll stick to a few highlights.



Character art is dropping into place, not only our heroes but the enemies they run up against. Witness the transformation of a crotchety music hater into a hard core hair metal fan!



There are three main musical themes peppered through the first six levels of the game, though each battle has a different arrangement and the riffing style, lyrics, and guitar solos are chosen by the player, creating a number of possible songs to suit all kinds of discerning tastes. Each song has two complete sets of lyrics set around a particular theme, and every turn of battle you can choose either a rhyming couplet or a sick guitar solo.



After completing a level you're treated to a highlight reel of your adventures converting music haters into hardcore metal fans. Camera zooms, dolly shots, and solarization are some of the effects tied to different game events to help stitch together a unique music video of a band on the run.

Thirsty for more? You can be a part of our micro- dev logos in our very own studio Discord! Share ideas of Backbeat universe lore with other players, learn about upcoming events and campaigns, and let us know what you think about the evolving look and style of the game.

Click here to reach the Discord!