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Tactichord: Glam Strategy News

Tactichord travels to Japan!

[p][/p][p]It's finally summer! The office is closed! It's time for vacation... kind of.[/p][p][/p][p]Things in Sweden have ground to a halt, as they always do in July. I'm travelling to Japan for a little bit of holiday, biking in the Kanto area and thinking deep thoughts. But it just so happens the Japanese game meetup Tokyo Indies is having an event and I'll be in the area so this is a great chance to collect even more feedback on our core game loop and see how it's landing with people. So if live in Tokyo this is just chance to try out Tactichord before anyone else in your country![/p][p][/p][p]Our man in Japan Shinta and I will be giving a tiny presentation at Tokyo Indies at Mogra in Akihabara Wednesday the 16th from 19:00-. Stop by and say you read this dev blog and I will personally give you a commemorative Backbeat pin and a big yoroshikuonegaishimasu![/p][p][/p][p]Get all the details about Tokyo Indies here: https://www.tokyoindies.com/[/p]

Dev blog #2

[p]Tactichord: Glam Strategy has been seeing a lot of playtests! Since May, we've shown the game three times gathering feedback on the core game loop and finding ways to improve things and make our unique twists on the turn-based tactics genre even clearer. First, we showed the game on the Moderskeppet Gaming cruise from Stockholm, joining a handful of other indies and some excellent live game music performances including one by game orchestra Songs From Our Savefiles. We even got Cloud Strife from Final Fantasy to give the game a try! [/p][p][/p][p][/p][p]Next we collaborated with the monthly Stockholm chiptune club event Syntax Error for a special Indie Night literally down the street on Hornsgatan. [/p][p][/p][p][/p][p]Finally, we joined the long running Indie Game Dungeon for a final test before summer break, also conveniently located on our home turf of Södermalm.[/p][p][/p][p][/p][p]In between all these shows we've also been preparing a Japanese localization of the prototype while also working on the band costume and drummer replacement system. Shown here is the elusive fan favorite drummer substitute, MPG.[/p][p][/p][p][/p][p]And we got some kick ass lighting and thunder SFX together for the characters' special attack transitions.[/p][p][/p][p]Thirsty for more? You can be a part of our micro- dev logos in our very own studio Discord! Share ideas of Backbeat universe lore with other players, learn about upcoming events and campaigns, and let us know what you think about the evolving look and style of the game.

Click here to reach the Discord!

Have a great summer![/p][p]/David[/p]

Tactichord heads to Indie Game Dungeon

[p]One more event for Stockholm area gamers, we'll be joining Indie Game Dungeon June 12th in Södermalm showing off the latest tweaks to our work in progress demo. If you're in the area come on by and try out Tactichord with more than 12 other local Indies showing their early playable prototypes.[/p][p][/p][p][/p][p]Register to join here: [/p][p]https://dataspelsbranschen.confetti.events/indie-game-dungeon/[/p][p][/p][p]Can't make it to Stockholm? We're looking for private play testers to try out our game. Join our Discord and contact us there to get a chance to play the game before the general public and let us know what you think: http://151a.games/discord[/p]

Dev blog #1

Tactichord: Glam Strategy progress is rolling along! We've been following the stars and traversing that wasteland of game development between first playable and vertical slice. The game is totally playable, but does it have all the bells and whistles to represent the core game loop? Not just yet.



Since announcing in January, we've been plugging away on a score of things, working both lengthwise to fill out content needed for the eventual demo, and also improving the core battle experience. To talk about everything we've done would be exhaustive so I'll stick to a few highlights.



Character art is dropping into place, not only our heroes but the enemies they run up against. Witness the transformation of a crotchety music hater into a hard core hair metal fan!



There are three main musical themes peppered through the first six levels of the game, though each battle has a different arrangement and the riffing style, lyrics, and guitar solos are chosen by the player, creating a number of possible songs to suit all kinds of discerning tastes. Each song has two complete sets of lyrics set around a particular theme, and every turn of battle you can choose either a rhyming couplet or a sick guitar solo.



After completing a level you're treated to a highlight reel of your adventures converting music haters into hardcore metal fans. Camera zooms, dolly shots, and solarization are some of the effects tied to different game events to help stitch together a unique music video of a band on the run.

Thirsty for more? You can be a part of our micro- dev logos in our very own studio Discord! Share ideas of Backbeat universe lore with other players, learn about upcoming events and campaigns, and let us know what you think about the evolving look and style of the game.

Click here to reach the Discord!

Tactichord joins Syntax Error's Indie Game Special

Saturday, May 31st Tactichord: Glam Strategy will be featured at Stockholm video game nightclub Syntax Error!



We have some tweaks and improvements from our playtest at the Moderskeppet Gaming cruise last week and we're bringing the band to another venue at H62 near Mariatorget in Stockholm. Visit on your way back from the Stockholm Comic Con and you can also try your hand at some other great indie games made by our fellow co-workers from the iNiS/Elite Beat Agents days, Banana Bash! and Brass.

Learn more about Syntax Error here.