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New Game Mode Added & Major Update Notice



Hello, players.
This update includes the addition of a new game mode, character balance adjustments, and various bug fixes.

Random DeathMatch

A new chaotic mode where you earn points by defeating as many players as possible.

1. Skill cooldowns are reduced to one-third of their original values.
2. When defeated, you will respawn at a random location after a short delay.
3. Upon respawn, you become invisible for 3 seconds and unable to use skills.
4. At the start of the match and after each respawn, you will be assigned a random character from the roster.
5. All players and NPCs will appear with default skins.

Additional rules:
1. A 3-kill streak activates the Rampage effect.
2. Killing enemies while in Rampage grants bonus points.
3. A 5-kill streak will force your character to change.
4. If defeated repeatedly by the same player, the Avenger effect reveals their position for a short time, and defeating them grants bonus points.
5. The match ends when the time limit expires or when a player reaches the target score, which scales with player count.

Cops & Robbers

1. Fixed an issue where certain offensive skills could damage police characters.
2. Adjusted the required number of jewels based on player count.
3. Slightly reduced police movement speed.
4. Improved UI to make each player’s role more identifiable.

Achievements
1. Added 11 new achievements related to Random DeathMatch and Cops & Robbers.

Other Changes

1. Renamed the existing BirdEye mode.
2. Adjusted some structure placements.
3. Fixed an issue where, in Gift Grab (Solo), the nickname of the player who attacked you would appear upon respawn.

Character Balancing

Mime
1. Post-clone skill delay: 5s → 3s

Artea
1. Arrow projectile size: 10mm → 15mm

Kamila
1. Electric orb travel distance: 10m → 12m
2. Electric orbs now explode at max range, applying a stun effect.

The development team will continue to improve and update the game to enhance your gameplay experience.
Feedback on bugs, balance issues, and fun factors is always welcome.
Your participation helps the game grow.
Thank you.

-Nightvendors Studio