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WHO'S WHO 2.0 News

New Mode “Cops and Robbers” Beta Update



Hello players,
We’re excited to introduce the brand-new mode “Cops and Robbers” in this update!
This mode is currently in Beta, and we are testing its balance and system before the final release.
We’d love to hear your feedback and suggestions through Discord or email ([email protected]).
Your input will help us improve and polish the game.
Take on the role of a Cop, Robber, or Spy and complete your mission!

Cop

Protect the jewels or arrest all enemies within the time limit.

Has higher movement speed and is immune to attacks from Robbers/Spies.
(However, stun and slow effects still apply.)

Always displayed with a red nickname to other players.

Robber

Work together to steal the target number of jewels before time runs out.

Be careful not to attack your teammates or the Spy by mistake.

Can steal jewels or revive downed allies through interaction.

The Spy appears as a teammate, so stay alert!

Spy

A special role that appears only when there are 5 or more players.

Everyone is your enemy—you must steal jewels on your own.

Has a unique “Self-Revive” skill usable once while downed.

Slower at stealing jewels than Robbers, so stay hidden.

Sees Robbers as enemies, but appears as a teammate to them.

Time Limit: 5 minutes
Jewel Target: Varies by player count
※ Your role (Cop, Robber, Spy) is displayed with an icon in the character selection screen.
Choose your character and skill strategically!

Balance and Convenience Improvements
Ghost

Effects and sounds are now visible when invisibility ends.

Fried

Slightly reduced the chasing speed of the summoned chicken.

You can now escape even by walking.

Others

Fixed confusing text elements in the initial server selection window.

This update is a small patch focused on testing the new mode.
We’re actively collecting feedback on character balance, role ratio, and jewel placements.
Please share your thoughts anytime via Discord or email.
Let’s make the game better together!

-Nightvendors Studio

Franchise Release

[h3] Dream Abyss Survivor[/h3][p]Dive into stylish vampire-survivor action![/p]
  • [p]4 unique characters[/p]
  • [p]12 distinctive weapons[/p]
  • [p]3 maps & 3 difficulty levels[/p]
  • [p]Challenging bosses and flexible growth system[/p]
  • [p][dynamiclink][/dynamiclink][/p]
[h3] [/h3][h3]Meow’s Meow[/h3][p]Cute cats and cozy fun at your fingertips![/p]
  • [p]4 adorable cats available now[/p]
  • [p]Interactive furniture[/p]
  • [p]Lively cat animations[/p]
  • [p]Handy utility features[/p]
  • [p][dynamiclink][/dynamiclink][/p][p][/p]
[h3] Who’s Who 2.0[/h3][p]A brand-new game mode update is coming soon![/p][p]We’ll keep bringing fresh content your way, so stay tuned.
Your support means the world to us![/p]

New Features, Achievements, and Balance Adjustments


Greetings from the Who's Who 2.0 Development Team
To provide a more stable and convenient gameplay experience, this update introduces several new features.

The China (CN) server has been newly integrated into the EA server, significantly improving connection quality for players in the region. We've also added a Preferred Server Selection feature, allowing players to choose their desired server either through a popup on first login or via the "Region" tab in the settings menu.

In addition to these improvements, we’ve adjusted character balance, added new achievements related to the Red Light / Green Light mode, and fixed several key bugs. Please check the full details below.


Character Changes

Mime (Rework)
-Mime now copies not only the appearance but also the skill of the target.

-The disguise is removed upon using the copied skill.

-When the disguise ends, the skill cooldown is set based on the copied skill’s cooldown time.

Who
-Skill cooldown increased (from 14 to 20 seconds).

Hina
-When using a skill on a player (not an NPC), the character can move again more quickly (from 4 to 3 seconds).

Kai
-Summoned NPCs will now disappear naturally after about 20 seconds with a visual effect.

Stinker
-The hit detection for the "poop" attack has been slightly improved.

New Achievements
Three new achievements have been added for the Red Light / Green Light mode.
Enjoy taking on new challenges and goals!

Bug Fixes
-Fixed an issue in Red Light / Green Light mode where characters couldn’t move after respawning.

-Fixed a bug where the scan effect would persist indefinitely in the same mode.

Information for Streamers
We want to extend our sincere thanks to all the streamers who have been sharing their Who’s Who 2.0 gameplay.
To make your streaming experience smoother, we now offer a Super Account—an account with all characters and skins unlocked—for use during streams.

If you're planning to stream and would like to receive a Super Account in advance, please contact us at [email protected].
We’ll be happy to provide one for use during your stream.

We will continue listening to player feedback and doing our best to provide a smooth and enjoyable experience.
Thank you for your continued support and love.

– Nightvendors Studio

WHO'S WHO 2.0 Hotfix Notes

[p]We’ve implemented the following fixes and improvements to enhance your gameplay experience.[/p][h2]Red Light, Green Light (Official Release)[/h2]
  • [p]Mitigated issue where NPCs became increasingly aligned over time[/p]
  • [p]Mitigated issue where Kai and Stinker NPCs entered tunnel or goal zones[/p]
  • [p]New effects based on remaining time[/p]
    • [p]At 2 minutes left: Jet Kick unlocked (50s cooldown)[/p]
    • [p]At 1 minute left: Movement speed increased by 1.2x[/p]
  • [p]Fixed bug where players sometimes couldn't move after respawning[/p]
  • [p]Players are no longer detected by motion scan during respawn[/p]
  • [p]Fixed bug where motion scan duration could persist indefinitely under certain conditions[/p]
  • [p]Motion scan now fires lasers faster as the scan duration increases
    (Laser delay significantly reduced when many players move)[/p]
[h2]Bombs Away[/h2]
  • [p]Slight increase in revealed position display duration[/p]
  • [p]Player can now visually see how their position is revealed[/p]
[h2]Character Lab (Bird Eye)[/h2]
  • [p]Minor map structure adjustments[/p]
[h2]Other Fixes[/h2]
  • [p]Fixed issue where room code was not visible to non-host players in private rooms[/p]
  • [p]Additional terrain fixes on Swimming Pool map (stairs)[/p]
  • [p]Fixed issue where killer nickname was not shown when dying by Love Shot[/p]
  • [p]Luna unlock condition changed:[/p]
    • [p]Previous: Play 20 matches in a group (Social butterfly)[/p]
    • [p]Updated: 3 consecutive wins (Winning Habbit)[/p]
    [p]※ Players who have already unlocked Luna with the previous condition can continue to use her.[/p]
[p]We’re always listening to your feedback and working to apply changes quickly.
Thank you for your continued support and enthusiasm.[/p][p]Nightvendors Studio[/p]

WHO'S WHO 2.0 Hotfix Notice

[p]To provide a more stable and enjoyable gameplay experience, we have addressed several issues in modes, maps, and characters, and made balance adjustments. The main changes are as follows:[/p][p]■ Modes[/p]
  • [p]Bombs Away: Slight increase in average play time, reduced location reveal interval, added pre-reveal warning notification[/p]
  • [p]Coupon Frenzy: Respawn effect size reduced[/p]
[p]■ Maps[/p]
  • [p]Stone Garden: Removed obstacle collision from plants[/p]
  • [p]Swimming Pool: Minor adjustments to detailed structures[/p]
  • [p]Castle: Final red zone location improved[/p]
  • [p]General: Fixed unintended objects blocking vision (e.g. vines, parasols, ceiling decorations), mitigated unstable movement on stairs/slopes[/p]
[p]■ Characters[/p]
  • [p]Shark: Fixed bug where players within skill range were not hit[/p]
  • [p]Monitor: Fixed bug where players within range were not stunned, slightly increased skill range[/p]
[p]We will continue working to improve your experience. Thank you for playing.[/p][p][/p][p]Nightvendors Studio[/p]