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Devlog #1 – Travel & Economy Update

🛠️ Devlog #1 – Roadmap Stage 1: Pre-Release Progress
[p][/p][h2]Hello traders! 👋[/h2][p]
Island Market Simulator is still in development, and we’ve been hard at work shaping the full version of the game.
In this devlog, we’d like to share what we’ve been focusing on — based on the valuable feedback we received from the Prologue.[/p][p][/p][h2]💬 Learning from the Prologue[/h2][p]First of all, thank you to everyone who played the Prologue!
We carefully analyzed where players spent time, what felt repetitive, and what could be improved.
Our goal: make the gameplay flow smoother, more rewarding, and more enjoyable.[/p][p][/p][h2]🚠 New Travel Systems[/h2]
  • [p]Cable Car System: No more long walks to the dock — transport goods faster and keep the experience fun![/p]
  • [p]Glide Mechanic: Explore the map freely and enjoy a new sense of movement across the island.[/p]
[p]Both systems are integrated with the construction system, meaning players will unlock these mechanics step by step through deliveries and progress.[/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][h2]💰 Enhanced Economy & Interactions[/h2]
  • [p]A new secondary currency has been added, which fluctuates relative to the main one — creating a deeper trading experience.[/p]
[p][/p]
  • [p]We’ve increased the number of interaction points, allowing for richer production and trading options.[/p]
[p]These changes strengthen the foundation of Island Market Simulator and make the world feel more alive and responsive.[/p][p][/p][p][/p][p][/p][hr][/hr][h2]🧭 The First Step of Our Roadmap[/h2][p]This update represents the first stage of our development roadmap.
We’re currently focusing on gameplay balance, progression, and quality improvements to make the full release as engaging as possible.[/p][p]This is just the beginning the next devlog will dive into new systems and features we’re currently testing! 🚀[/p][p][/p][p][/p][h3]Thank you for your continued support ❤️[/h3][h3]
Zentium Studio Team[/h3]