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Critical Annihilation News

Version 0.8.1255 (patchtest beta branch)



This patch adds some more features to the in-game editor


Changes
  • Added undo/redo functionality (ctrl-z/ctrl-y)
  • Added automatic resizing of model parts
  • Added old models to editor (not loaded in game yet)
  • Added Slice tool, press 's' while editing to switch to it.
  • Made save games backwards compatible
  • Fixed color-picker when hitting 'c' again it now exits the picker


Undo/Redo buffer is kept per model while the editor is open, so if you switch to another model and back you can still undo/redo.

Older models aren't added to existing model packs yet, should be fixed in next update.

Slice tool usage:
  • Ctrl + Mouse wheel changes the position of the plane
  • Left click to add/paint voxel, right click to remove voxel
  • 1,2 and 3 switch between x/y/z planes


I'll be adding a toolbar and some widgets for this in a later update.

How to enable the patchtest branch
  1. Go to Steam Library
  2. Right click on Critical Annihilation
  3. Click on Properties in the popup menu
  4. Click on the [Beta] tab in the screen that pops up
  5. It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  6. Close the window and it'll start applying the patch

Version 0.8.1244 (patchtest beta branch)

This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.


Changes
  • Added first version of model editor
  • Fixed scrollbar
  • Fixed projectile max distance
  • Fixed root motion (bug caused by unity update)
  • Fixed particle effects (bug caused by unity update)
  • Fixed resolution settings (bug caused by unity update)
  • Fixed ground paint (was missing a lot of paint)
  • Fixed ambient light intensity (bug caused by unity update)
  • Fixed smoke-ring/puff showing up on main screen
  • Moved screenshot path to documents folder
  • Improved explosions
  • Improved particle effects (particle motion blur will get a separate setting later)


Editor controls
All Views: Alt + Left mouse = Rotate Model (around selected part)
Alt + Right mouse = Move Model

press "..." button next to model name to select different model
press "..." next to color code to select a custom color

Model package is automatically saved on exit, or when you press the save button under the package name

Model View: Left mouse = Select part
Q - Switch to Part Editor

Editor View: Q - Switch to Model View
A - Add Voxel Tool
R - Remove Voxel Tool
P - Paint Tool
C - Color Picker
Left mouse - Use current tool

Todo


Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.

  • Add upload to workshop
  • Add Toolbar
  • Add Copy/Paste tools
  • Add Shape tools (sphere/box etc.)
  • Add Settings screen for custom key bindings
  • Add Ammo models
  • Add Powerup models
  • Add ability to Show/Modify joints
  • Add ability to Add/Modify lights
  • Add ability to Add/Remove/Move parts (add/remove only for models without animations)
  • Add ability to Load/Save palette
  • Add ability to edit a voxel slice (Currently can only add to existing voxels)
  • Add preview window for animations
  • Add Undo/Redo functionality
  • Add Import/Export functionality
  • Replace edited tiles in game (currently only units/weapons get replaced)
  • Auto size matrices (currently limited to original size)
  • Fix older models so they work with the editor (some models might be missing at the moment)
  • Remove/Rename package (can currently only rename/remove in explorer)
  • Save only changed models (currently saves all models to the package)


How to enable the patchtest branch
  1. Go to Steam Library
  2. Right click on Critical Annihilation
  3. Click on Properties in the popup menu
  4. Click on the [Beta] tab in the screen that pops up
  5. It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  6. Close the window and it'll start applying the patch

Version 0.8.1244 (patchtest beta branch)

This patch introduces a number of fixes and the first version of the in-game editor, it's still pretty rough but the basics are functioning.


Changes
  • Added first version of model editor
  • Fixed scrollbar
  • Fixed projectile max distance
  • Fixed root motion (bug caused by unity update)
  • Fixed particle effects (bug caused by unity update)
  • Fixed resolution settings (bug caused by unity update)
  • Fixed ground paint (was missing a lot of paint)
  • Fixed ambient light intensity (bug caused by unity update)
  • Fixed smoke-ring/puff showing up on main screen
  • Moved screenshot path to documents folder
  • Improved explosions
  • Improved particle effects (particle motion blur will get a separate setting later)


Editor controls
All Views: Alt + Left mouse = Rotate Model (around selected part)
Alt + Right mouse = Move Model

press "..." button next to model name to select different model
press "..." next to color code to select a custom color

Model package is automatically saved on exit, or when you press the save button under the package name

Model View: Left mouse = Select part
Q - Switch to Part Editor

Editor View: Q - Switch to Model View
A - Add Voxel Tool
R - Remove Voxel Tool
P - Paint Tool
C - Color Picker
Left mouse - Use current tool

Todo


Here's a list of items that still need implementing and will be coming over the next few weeks. Feel free to post any other ideas on the forum.

  • Add upload to workshop
  • Add Toolbar
  • Add Copy/Paste tools
  • Add Shape tools (sphere/box etc.)
  • Add Settings screen for custom key bindings
  • Add Ammo models
  • Add Powerup models
  • Add ability to Show/Modify joints
  • Add ability to Add/Modify lights
  • Add ability to Add/Remove/Move parts (add/remove only for models without animations)
  • Add ability to Load/Save palette
  • Add ability to edit a voxel slice (Currently can only add to existing voxels)
  • Add preview window for animations
  • Add Undo/Redo functionality
  • Add Import/Export functionality
  • Replace edited tiles in game (currently only units/weapons get replaced)
  • Auto size matrices (currently limited to original size)
  • Fix older models so they work with the editor (some models might be missing at the moment)
  • Remove/Rename package (can currently only rename/remove in explorer)
  • Save only changed models (currently saves all models to the package)


How to enable the patchtest branch
  1. Go to Steam Library
  2. Right click on Critical Annihilation
  3. Click on Properties in the popup menu
  4. Click on the [Beta] tab in the screen that pops up
  5. It'll show a page with a dropdown to select a beta version, select "patchtest" (You can go back at any time by selecting "None" here)
  6. Close the window and it'll start applying the patch

Status update

Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week.

To give an idea of what's coming, here are some screenshots:

Viewing a model

The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model.

On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.

Editing a model part

When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later.


It's possible to edit all voxel models currently in the game, for example:

Editing a player character


Editing a tile


Editing a weapon



You can either replace a single model or create a package that replaces a whole set of models.

Status update

Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week.

To give an idea of what's coming, here are some screenshots:

Viewing a model

The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model.

On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.

Editing a model part

When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later.


It's possible to edit all voxel models currently in the game, for example:

Editing a player character


Editing a tile


Editing a weapon



You can either replace a single model or create a package that replaces a whole set of models.