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Critical Annihilation News

Status update

Unfortunately the update isn't quite ready yet so the first version of the voxel editor will be released in an update to the patchtest next week.

To give an idea of what's coming, here are some screenshots:

Viewing a model

The left side shows some basic information of the unit together with the used color palette. You can create custom palettes to be used over multiple models, the default palette shows only the colors used in the current model.

On the right side there's a list of individual parts the model exists off, currently you can't add/remove these as animations require the correct parts. In future versions this will likely change, at least for models that don't use animations.

Editing a model part

When selecting a part (by clicking on it in the part list or just on the model) you can switch to the edit mode for that part and start adding/removing or painting voxels. The toolset is still a bit limited but more will be added later.


It's possible to edit all voxel models currently in the game, for example:

Editing a player character


Editing a tile


Editing a weapon



You can either replace a single model or create a package that replaces a whole set of models.

Status update

Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.

Status update

Still working on the editor /workshop integration and some new weapons / enemies. Current plan is to release a patch containing these in about 2 to 3 weeks (end of this month) to the test branch.

Status update

Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date.

I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). There'll be a small patch next week to fix some minor issues and add a few other changes.

Status update

Been a while since we had an update, currently working on the in game editors. The character editor will be released first with a map editor coming at a later date.

I'm expecting to have the first version up in a few weeks (holiday's are coming up so might take a bit longer). There'll be a small patch next week to fix some minor issues and add a few other changes.