[p]🎲
Thank you for playing the Menherarium demo! 🎲[/p][p][/p][p]Since its release, the demo has been downloaded over
10,000 times,
and the game has now surpassed
50,000 wishlists — a huge encouragement for our continued development of the full version.[/p][p][/p][p]Based on the feedback, reviews, and bug reports we’ve received,
we plan to implement a number of updates to make the experience with Menhera-chan even more enjoyable.[/p][p][/p][p]While maintaining the core
unreasonable charm of
Menherarium,
we’re focusing on reducing unnecessary stress and amplifying the catharsis that comes with surviving each day —so that when you finally clear it, the satisfaction will be all the greater.[/p][p][/p][p]✂-✂-✂-✂-✂-✂-✂-✂-✂[/p][p][/p][p]
🔧 Planned Improvements (in progress)[/p][p][/p][p]
・Selectable “Menhera-chan Rules”Many players noted that the unpredictable gimmicks sometimes made certain deck builds ineffective.
We’re exploring an option system that lets you choose among several rule sets —
with harder gimmicks offering greater rewards, giving players more control over risk and reward.[/p][p][/p][p]
・Rewards for “OVERKILL”Although it currently influences end-of-day ratings indirectly,
we plan to add a clear, direct reward for achieving “OVERKILL.”[/p][p][/p][p]
・HP Reduction on VictoryWe’re re-examining how HP reduction works after victory,
as the current system doesn’t align perfectly with recovery mechanics.
We’re adjusting this to make it more consistent — both mechanically and thematically.[/p][p][/p][p]
・Blood Visual EffectsWe’ve also received feedback about blood visuals.
We’re planning to add an option to
toggle blood effects ON/OFF for player comfort.[/p][p][/p][p]✂-✂-✂-✂-✂-✂-✂-✂-✂[/p][p]
In order to apply these improvements, the demo may be temporarily taken down.
We appreciate your understanding.[/p][p]Now, let’s end with a little image of Menhera-chan❤[/p][p]Thank you once again for supporting
Menherarium! [/p][p]
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