Thank You for Playing the Demo & Planned Updates for the Full Release đČ
[p]đČ Thank you for playing the Menherarium demo! đČ[/p][p][/p][p]Since its release, the demo has been downloaded over 10,000 times,
and the game has now surpassed 50,000 wishlists â a huge encouragement for our continued development of the full version.[/p][p][/p][p]Based on the feedback, reviews, and bug reports weâve received,
we plan to implement a number of updates to make the experience with Menhera-chan even more enjoyable.[/p][p][/p][p]While maintaining the core unreasonable charm of Menherarium,
weâre focusing on reducing unnecessary stress and amplifying the catharsis that comes with surviving each day âso that when you finally clear it, the satisfaction will be all the greater.[/p][p][/p][p]â-â-â-â-â-â-â-â-â[/p][p][/p][p]đ§ Planned Improvements (in progress)[/p][p][/p][p]ă»Selectable âMenhera-chan Rulesâ
Many players noted that the unpredictable gimmicks sometimes made certain deck builds ineffective.
Weâre exploring an option system that lets you choose among several rule sets â
with harder gimmicks offering greater rewards, giving players more control over risk and reward.[/p][p][/p][p]ă»Rewards for âOVERKILLâ
Although it currently influences end-of-day ratings indirectly,
we plan to add a clear, direct reward for achieving âOVERKILL.â[/p][p][/p][p]ă»HP Reduction on Victory
Weâre re-examining how HP reduction works after victory,
as the current system doesnât align perfectly with recovery mechanics.
Weâre adjusting this to make it more consistent â both mechanically and thematically.[/p][p][/p][p]ă»Blood Visual Effects
Weâve also received feedback about blood visuals.
Weâre planning to add an option to toggle blood effects ON/OFF for player comfort.[/p][p][/p][p]â-â-â-â-â-â-â-â-â[/p][p]
In order to apply these improvements, the demo may be temporarily taken down.
We appreciate your understanding.[/p][p]Now, letâs end with a little image of Menhera-chanâ€[/p][p]Thank you once again for supporting Menherarium! [/p][p]
[/p]
and the game has now surpassed 50,000 wishlists â a huge encouragement for our continued development of the full version.[/p][p][/p][p]Based on the feedback, reviews, and bug reports weâve received,
we plan to implement a number of updates to make the experience with Menhera-chan even more enjoyable.[/p][p][/p][p]While maintaining the core unreasonable charm of Menherarium,
weâre focusing on reducing unnecessary stress and amplifying the catharsis that comes with surviving each day âso that when you finally clear it, the satisfaction will be all the greater.[/p][p][/p][p]â-â-â-â-â-â-â-â-â[/p][p][/p][p]đ§ Planned Improvements (in progress)[/p][p][/p][p]ă»Selectable âMenhera-chan Rulesâ
Many players noted that the unpredictable gimmicks sometimes made certain deck builds ineffective.
Weâre exploring an option system that lets you choose among several rule sets â
with harder gimmicks offering greater rewards, giving players more control over risk and reward.[/p][p][/p][p]ă»Rewards for âOVERKILLâ
Although it currently influences end-of-day ratings indirectly,
we plan to add a clear, direct reward for achieving âOVERKILL.â[/p][p][/p][p]ă»HP Reduction on Victory
Weâre re-examining how HP reduction works after victory,
as the current system doesnât align perfectly with recovery mechanics.
Weâre adjusting this to make it more consistent â both mechanically and thematically.[/p][p][/p][p]ă»Blood Visual Effects
Weâve also received feedback about blood visuals.
Weâre planning to add an option to toggle blood effects ON/OFF for player comfort.[/p][p][/p][p]â-â-â-â-â-â-â-â-â[/p][p]
In order to apply these improvements, the demo may be temporarily taken down.
We appreciate your understanding.[/p][p]Now, letâs end with a little image of Menhera-chanâ€[/p][p]Thank you once again for supporting Menherarium! [/p][p]