We're alive!
[p]Hello, friends! [/p][p]We are alive. And that is the first piece of good news![/p][p]Our Critical Shift was in information silence for some time, and we did not share progress, good or bad news.[/p][p]We are fixing this! 🫡
What has happened to us in the last few months?[/p][p]The last news was that we participated in Gamescom, where we showed gameplay video. In October, we conducted closed playtests of the alpha version among focus groups and… after it, we decided to do a complete rework of the combat system. We will tell you in more detail why we developed the "concentration system," how it was supposed to work, and why we abandoned it.
The second piece of good news. In November, we created an updated version of the gameplay and conducted a new playtest with 60 people. Most players said that it was interesting to play and that the project has great potential (Phew - we exhale)!
Now we are preparing a big update for the demo. Development and polishing are ahead, and we will gradually show you gameplay and allow small groups to play (first in Discord, then on Steam), improving the feeling after each update.
What is difficult? Funding. We have been developing the project for more than 5 years. The project grew from the initial idea of making a small project in 1–2 years, and the budget grew tenfold. We were not prepared for such an increase in the budget, and for the last few years, the founders have genuinely been working at the limit of their abilities to support development and launch the project.
What else is good? We are preparing a lot of interesting information for you about Critical Shift and ICHOR. We are doing everything in our power to let you get your hands on the demo as quickly as possible and tell us if the 6 years of life we spent on development are worth anything. 🙏
Stay in touch. Coming soon.[/p][p]Director Tim. S[/p]
What has happened to us in the last few months?[/p][p]The last news was that we participated in Gamescom, where we showed gameplay video. In October, we conducted closed playtests of the alpha version among focus groups and… after it, we decided to do a complete rework of the combat system. We will tell you in more detail why we developed the "concentration system," how it was supposed to work, and why we abandoned it.
The second piece of good news. In November, we created an updated version of the gameplay and conducted a new playtest with 60 people. Most players said that it was interesting to play and that the project has great potential (Phew - we exhale)!
Now we are preparing a big update for the demo. Development and polishing are ahead, and we will gradually show you gameplay and allow small groups to play (first in Discord, then on Steam), improving the feeling after each update.
What is difficult? Funding. We have been developing the project for more than 5 years. The project grew from the initial idea of making a small project in 1–2 years, and the budget grew tenfold. We were not prepared for such an increase in the budget, and for the last few years, the founders have genuinely been working at the limit of their abilities to support development and launch the project.
What else is good? We are preparing a lot of interesting information for you about Critical Shift and ICHOR. We are doing everything in our power to let you get your hands on the demo as quickly as possible and tell us if the 6 years of life we spent on development are worth anything. 🙏
Stay in touch. Coming soon.[/p][p]Director Tim. S[/p]