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VEGA Conflict News

Modulator: Two Ships In One

VEGA CONFLICT IS UNDERGOING DOWNTIME
WEDNESDAY, NOVEMBER 3RD @ 10AM PDT (Est. 1 hr)


Rebels,

Now is the time to bolster your base defenses with the newest Spectre technology in Dissipators and Base Specials. This month, you will be able to control enemy swarms with the Modulator hull and Hacksaw Vulcan, as well as charge up your Spectre fleets with the Spectre Fleet Commander, Annie.
[h2]
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[/h2][h2]SPECTRE MODULATOR[/h2]





[ENERGY SURGE] Burst into battle on Thursday, November 11th in the ENERGY SURGE feature event to earn the Modulator, Hacksaw Vulcan I-III, and Fulgor Beam III.


[Mobilization] Upgrade your Modulator MK II-IV by gathering pattern pieces from the newest Liberatus targets in the November Mobilization, then claim the Dart Wing III and Electron Sentry III. It starts Thursday, November 18th, at 3pm PST.


[Decimation] Be prepared to complete your Modulator Elite with the newest Liberatus Capacitor 129 and 131 appearing Thursday, November 25th at 3pm PST.


[Alliance War] Join your Alliance on Wednesday, November 24th at 3pm PST to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.




[MODULATOR] It’s a tank! It’s a fighter! No, it’s the Tier 10 Spectre Modulator! This Specialist hull uses its Prime Shift abilities to act as a tank with high resiliency, then transitions into a DPS hull using the stored energy to increase offense and return fire. The Modulator, unlike previous hulls, has a lower Prime Shift Threshold that is not tied to a conditional weapon.


[ADK-09 “ANNIE”] Fleet Commander ADJ-09, also known as “Annie”, was an officer recruit in the Spectre Division. With her advanced knowledge of Spectre, she optimizes Prime Shift systems to give your Spectre fleet a step up with an increased charge rate. 


[TRACKER TORPEDO TURRET] Based on its namesake, the Tracker Torpedo Turret uses an AoE torpedo that spreads on impact. Another tool to use against swarms of enemies. 


[EN/EX/KI DISSIPATORS] A new set of base dissipators are here. These dissipators feature a single resistance type (Energy, Kinetic, and Explosive) and include weapon counter tech for the expected behaviors of that type. 


[SPECTRE BASE WEAPON SPECIALS] New Base Specials are here, providing a boost to key stats for each damage type: Explosive, Energy, and Kinetic. These specials trade off by the benefits with mass. 


Hardened Munitions (Kinetic)

  • Projectile Speed Increase

  • Health Damage Increase


Ion Apertures (Energy)

  • Range increase

  • Shield Damage increase


Unstable Warheads (Explosive)

  • AOE increase

  • Ship Damage increase





  • Fixed Friendly Name for Flux Cannon

  • Fixed stats for T10 Crippling Field Generator

  • Updated Carbyne Armor Description

  • Updated Tracker Torpedo Description

  • Added Resistances to stat block for T10 Pyro/Electro/Shelling Sentry 

  • Removed Skin Slot from Warbird

  • Android Purchases are now Showing Up When Completed

  • Target Radar now shows what loot is dropped 

Warbird: The quintessential battleship

VEGA CONFLICT IS UNDERGOING DOWNTIME
TUESDAY, OCTOBER 12TH @ 10AM PST (EST. 1 HR)

Rebels,

In this release, look out for new content including the Spectre Warbird, Tracker Torpedo, Carbyne Armors, and Hangar Wings. For base defense, look forward to the Fulgor Beam Turret and Spawner Module Sentries. A change occurring in this release is for the Executor Dreadnought, affecting resistances. Read below for the full release notes.



  • [FLAME STRIKE] Launch into battle to earn the Warbird, Tracker Torpedo I-III, Carbyne Armor I-III, Electron Wings I-II. Flame Strike begins Thursday, October 14th @ 3PM PST.
  • [MOBILIZATION] Upgrade your Warbird to Mk4 using materials found in Mobilization, then earn the Electron Wing III.
  • [DECIMATION] Fully upgrade your Warbird using materials found in Decimation, but don’t forget to pick up materials to craft the Pyro Sentry III for the latest in base defense.
  • [ALLIANCE WAR] Join your Alliance in Alliance War, which is tentatively scheduled for Wednesday, October 27th @ 3PM PST. Gain Intel, Solar Shards, and Marauder Tech from a collapsing sector, but most of all, have fun with your Alliance.


  • [WARBIRD] The Spectre Warbird is the quintessential battleship, featuring area of denial capabilities including dual firing arcs (one on side of the hull) and allows for ample weapon loadout flexibility thanks to its 8 weapon slots. Independently of its Prime Shift state, upon losing its shields it fires a single projectile which splinters into three projectiles, which in turn, splinters into five additional projectiles.
  • [TRACKER TORPEDO] Using explosive damage along with AoE, the Tracker Torpedo brings the best of battleships into a single weapon - as the name suggests, it uses guided shots to help ensure it reaches its target accurately.
  • [CARBYNE ARMOR] Using a more effective health to mass ratio than previous armors, Carbyne Armors are the latest in Tier 10 defenses, providing not only a boost to Prime Shift charging, but also grants 50% resistance against Energy, Explosive, and Kinetic Damage at level 3.
  • [SENTRIES] The Shelling Sentry, Electro Sentry, and Pyro Sentry are included in this release and are planned to be introduced throughout the coming months. First is the Pyro Sentry, then keep an eye out for the Electro Sentry and Shelling Sentry in the coming months.
  • [HANGAR WINGS] Electron Wings, Scorch Wings, and Dart Wings will become available over the next few months in a similar pattern to Base Sentries: Electron Wings become available first through the Flame Strike event and Mobilization, then look out for the Scorch Wings and Dart Wings in the future.


EXECUTOR DREADNOUGHTDue to the Executor having 100% damage resistance under certain circumstances against new event targets, the Liberatus Resistance it features at Mk3 to Mk6 will be capped at 30% (currently 50%).

On Tuesday, September 21st, we completed a hotfix which capped Liberatus Resistance at 50% due to the Executor not taking any hull damage whatsoever using certain equipment loadouts. It was later discovered the most recent high level targets can be destroyed for free repairs, which was unintended. After further testing, it was deemed necessary to further reduce the amount of Liberatus Resistance to 30%. This change will be active directly after the server update.

  • Fixed an issue where Architect’s Prime Shift Boosts applied to Architect instead of its Spawned Ships.
  • Fixed an issue where Borophene Plate 1 and 2 may not display resistances in stat blocks.
  • Fixed an issue where Spectre Dissipators may not appear as available to equip on Mobile.
  • Fixed an issue where Fulgor Beam item XP was set to Tier 9 values.
  • Fixed various minor localization issues.

Architect: Spawned Ship Specialist

VEGA CONFLICT IS UNDERGOING DOWNTIME TUESDAY, SEPTEMBER 14TH @ 10AM PDT (Est. 1 hr)


Rebels,

Look forward to the latest in Spectre spawner technology in the September release, including the Architect, three Coadjutant Spawned Ships, the Fulgor Beam, Ternary Shields, and new Weapon Specials.



[h2]SPECTRE ARCHITECT[/h2]






[SOLAR BURST] Burst into battle on Thursday, September 16th in the SOLAR BURST feature event to earn the Architect, Pyro Coadjutant III, Fulgor Beam I-III, Ternary Shields I-III, and Compressed Rounds III.


[Mobilization] Upgrade your Architect to MK4 using materials found in the September Mobilization, then claim the Electro Coadjutant III and Shielded Conductors III.


[Decimation] Gain the power of the Elite Architect through Decimation. Gain the Kinetic-based Shelling Coadjutant III, then pick up the Nitro Munitions III.


[Alliance War] Join your Alliance on Wednesday, September 22nd @ 3pm pdt to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.




[ARCHITECT] The Tier 10 Spawner Specialist has arrived! The Architect features a number of Spawner Slots, stats, and prime shift abilities to support Spawned Ships, including Prime Shift Boosts for speed, DPS, damage resistances, Counter-Chain, and Counter-Ricochet. Its Prime Shift Active features a Chained Stasis Energy projectile to help fend off any swarms of enemies.


[COADJUTANTS] Three types of Coadjutants, one for each damage type (Explosive, Energy, and Kinetic) will be released over the course of September. When they say the best offense is a good defense, point them to the Coadjutants, which provide both offense AND defense when used strategically.


[FULGOR BEAM] Introducing the Overcharge Beam in Tier 10, the Fulgor Beam ramps up damage the longer it continuously fires. It may also be paired with the Overcharge Beam Capacitor for maximum effectiveness.


[TERNARY SHIELD] Gain Prime Shift bonuses in addition to resistance against Explosive, Energy, and Kinetic damage types using the Ternary Shields I-III. 


[WEAPON SPECIALS] New Weapon Specials are here, providing a boost to key stats for each damage type: Explosive, Energy, and Kinetic.

Nitro Munitions (Explosive)

  • AoE Radius Increase

  • Spread decrease

  • Ship Damage increase
Silver Conductors (Energy)

  • Range increase

  • Health Damage increase

  • Shield Damage decrease
Compressed Rounds (Kinetic)

  • Weapon Speed increase

  • Health Damage increase

  • Shield Damage decrease





  • Fixed an issue where Borophene Plates may not be equippable while using Android or iOS.

  • Fixed an issue where Arc, Plexus, & Nerve Overdrives may increase Module health.

Downtime & Release Notes: PvP Improvements Edition

[h3]VEGA CONFLICT IS UNDERGOING DOWNTIME
THURSDAY, AUGUST 5TH @ 10AM PDT (EST. 1 HRS)[/h3]



Rebels,

Get ready for an exciting release! In the weeks leading up to this release, a semi-public PvP playtest was held and over 200 rebels gave us a massive amount of feedback on the current state of Fleet vs Base (FvB) combat. We listened, and in this release, not only does the Capitol Carrier arrive alongside three Field Generators and three Squadrons- there are also FvB improvements that are based entirely on community feedback. No FvB update would be complete without new base equipment though. Look out for Borophene Plates and Fission Missile Turrets.

[h2]SPECTRE CAPITOL CARRIER[/h2]




[FIRE BASE] Beginning on Thursday, August 12th @ 3pm pdt, earn the formidable Capitol Carrier in addition to:

  • Electron Squadron 1 & 2
  • Scorch Squadron 1 & 2
  • Dart Squadron 1-3
  • Warden Thruster
  • Rift Drive
  • Fission Missile Turret
  • Borophene Plates


[Mobilization]  Boost your Capitol to Mk4 using materials found in the August Mobilization, then pick up Electron Squadron III Fragments. Begins Thursday, August 19th @ 3pm pdt.

[Decimation] Reign supreme with the Elite Capitol Carrier using materials found in Decimation, then grab Pursuit Wings from the prize store. Begins Thursday, August 26th @ 3pm pdt.

[Alliance War]  Join your Alliance on Wednesday, August 25th @ 3pm pdt to gain Intel, Solar Shards, and Marauder Tech from a collapsing sector.



[CAPITOL CARRIER] Take out enemy fleets using the Capitol as the cornerstone, utilizing built-in long-range DoT weaponry and offering support in the form of a powerful offensive Prime Shift Active along with Field Generators.

[SQUADRONS] Swarm enemies using three brand new Squadrons arriving in this release. Each one deals damage using one of three main damage types: Energy, Explosive, and Kinetic. Support your fleet using the Electron Squadron, Scorch Squadron, or Dart Squadron… or use all three at once!

[BOROPHENE PLATES] 
Defend your base using the latest in base defense equipment: equip Borophene Plates to gain a boost to Shield Energy and resistance to Energy, Explosive, and Kinetic damage at level 3.

[RIFT DRIVE] 
Get a jumpstart on Prime Shift Charge rates in the beginning of combat after making a jump using the new Rift Drive.

[WARDEN THRUSTER] 
Get ahead of enemies using forward speed and acceleration bonuses provided by the Warden Thruster, which can be equipped to both the Executor and Torus Dreadnought.



  • SEE PVP IMPROVEMENTS POST

    • Base equipment XP values
    • Base XP Scaling
    • Modules no longer count towards triggering the overdrive for Arc, Plexus, & Nerve.




  • Fixed an issue where Pursuit Wings may not be shown as available to equip.

Downtime & Release Notes (3/25/20)

VEGA CONFLICT IS UNDERGOING DOWNTIME
WEDNESDAY, MARCH 25TH @ 9PM PDT (Est. 1hr)


Rebels,

This is it! Base updates have arrived, providing new turrets, module levels, and more - find the full details below. Also in this release, expect a new Umbra Fighter, the Wendigo, and Dyad Beam which debuts alongside it.

We’re listening to your thoughts on the recent resurgence enhancements and have begun investigating potential changes. There are two main focuses for these changes. The first is to retain the feeling of winning and the second is to resolve base guards, which may require an exceedingly large amount of attacks depending on the amount of guards used. As these details are finalized, additional information will be posted.

As previously mentioned, the browser version of VEGA Conflict is wrapping up. This is tentatively slated for the April release. This will let you play on the fly, and you’ll only have to load up KIXEYE.COM.




[INFILTRATION] Earn the Umbra Wendigo and Dyad Beam in the INFILTRATION event, starting Thursday, April 4th @ 3PM PDT.

[Mobilization] Wendigo Mk2-4 Upgrade Materials and Dyad Beam III Fragments are up for grab in the April Mobilization.

[Decimation] Upgrade the Wendigo all the way to Mk6 by earning upgrade materials found in Decimation.

[Alliance War] Reach peak performance by earning Grandmaster Upgrade Materials and Void Binary Torpedo III Fragments in this month’s Alliance War. Next month, look out for the Monolith Carrier!

[Civil War] Gear up for Civil War and fight for an all-out PvP war where you can score prizes by earning a top leaderboard rank.



[Hull] Thrive in combat using the Umbra Wendigo, which excels at close-ranged, aggressive encounters.

[Tech] The Dyad Beam is the first Tier 8 beam and uses Energy Damage. Convert these to Blight, Plasma, or Alien damage for additional combat flexibility.

[Trigger Ability] The Omni Blade fires at multiple angles of attack, blasting massive close-range energy at the push of a button.

[Hull] The Zettabyte is the first Tier 8 Pharmakon Dreadnought, using its Salvo Stutter Overdrive, Giga-Pulse Overdrive, and hit and run tactics to control the battlefield.

[Base Tech] Look out for the Nova Missile Turret, which provides explosive damage with AoE. These can be converted to Blight, Plasma, and Alien damage variants.

[Base Tech] The Atomic Driver Turret is a long-ranged Kinetic Driver, convertible to Blight, Plasma, and Alien damage variants.

[Base Tech] Resonant Plates provide additional defenses for your base and give a bonus boost to Shield Energy.

[Base Tech] Step up your base defenses with the Plasma Field, Blight Field, and Xeno Field, which provides Shield Energy, defenses, and damage-type specific resistance.



  • Ablative Suppression added to Bridge Module.
  • DPS Bonus added to Modules.
  • Module Upgrades: Bridge, Fleet Bay, Ship Factory, Combat Module, & Hangar Module.

  • Added more space between spawned targets in events, making them easier to select. 




  • Fixed an issue where components display as “Alien” instead of “Xeno”

  • Fixed an issue in the Fleet Manager where a blank line may be added to stats list while switching ships

  • Fixed an issue where Bloodthirst Stacks may not work with Eclipse Driver

  • Fixed an issue where Pharmakon Operator may display “Screen Damage” on Stats List

  • Fixed an issue where Void Binary Torpedo and Marauder Grandmaster XP values were incorrect.

  • Fixed an issue in Co-op battles where Pharmakon ships may take damage while phased.