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Equipment System Improvement



Get ready for a major upgrade in our Equipment System!

We’re excited to introduce the new Attribute Gems, bringing a fresh way to enhance your character’s attributes.

Here’s everything you need to know:

Starting August 14 update, the Equipment will be renamed 'Attribute Gems'.


You may also refer to the table below containing information about the new Attribute Gem system.


Note:
- Season 1 End Date: December 31, 2024
- When a season changes, all items related to Attribute Gems in possession will be reset.
- The balance of attributes may be adjusted when the season changes.
Example 1: Slot types and the types of Attribute Gems that can be equipped.
Example 2: Activation conditions of Attribute Gems and attribute values.

[h3]-- What Are Attribute Gems? --[/h3] 1. Seasonal Enhancements:
Attribute Gems are seasonal items designed to enhance your character’s attributes.



[h3]-- How to Obtain Attribute Gem Coins? --[/h3]
- Disassemble Attribute Gems: You can obtain Attribute Gem Coins by disassembling Attribute Gems. These coins can be exchanged for desired items at the Attribute Gem Shop, accessible from the Attribute Gem menu.



- Mission System and Freeticket Shop: Attribute Gem Coins can also be obtained through the
Mission System and the Freeticket Shop.

[h3]-- How to gear up your new Attribute Gems? --[/h3]
- Navigate to your Attribute GemTab/Screen, choose the item, and then click the check button.

[h3]-- How to upgrade your Attribute Gems? --[/h3]
- Navigate to your Attribute Gem Tab/Screen, access 'Manage Attribute Gems,' choose the item you wish to upgrade, and then click on the upgrade button. (Ensure that you unequip the unlocked Attribute Gem before upgrading it)
- All Attribute Gems can be upgraded and disassembled, and successful upgrades increase attributes.
- The success rate and the required materials for upgrade vary according to the grade and upgrade level.



- When the upgrade fails, it remains on the same level status.
- Upon upgrade failure, a certain amount of upgrade materials may be returned to you.
- From certain grades and levels, you can use sub-upgrade materials, which increases the success rate
- The maximum number of sub-upgrade materials that can be applied varies by upgrade level, and these items can be obtained through events, etc.
- Materials used for upgrade and sub-upgrade materials are consumed regardless of whether the upgrade succeeds or fails.



[hr][/hr]
[h3]2. Types and Slots:[/h3]
There are three types of Attribute Gems, each of which can be equipped in one
of three slots: Hair, Top, or Bottom.

[h3]I. Attribute Gems: Hair[/h3]


[h3]II. Attribute Gems: Top[/h3]


[h3]III. Attribute Gems: Bottom[/h3]


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[h3]3. Activation Conditions:[/h3]
Each Attribute Gem has unique activation conditions. When these conditions are met during gameplay, the gem’s attributes are granted.



NOTE: You cannot equip multiple gems with the same activation conditions.
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[h3]4. Duration:[/h3]
The attributes granted by the gems last for a specified period, which depends on the gem's grade.



We have prepared a sample preview of each attribute gem with unique activation conditions. Please check the preview below.



Note: Only One (1) attribute is applied for every match.
[hr][/hr]
[h3]5. Enhancement and Disassembly:[/h3]
Enhance your Attribute Gems to increase their attributes. Disassemble them to receive "Attribute Gem Coins," which can be exchanged for various items at the "Attribute Gem Shop".

For existing items depending on the enhancement level, will be exchanged for Attribute Gem Coins. Please refer to the table below.



[h3]Used / Possession Item[/h3]


[h3]Enhancement Level[/h3]


[h3]Minimum/Maximum Attribute for Enhancement[/h3]
[h3][Attributes: Normal Grade][/h3]


Attribute Name

Grade

Level

Min Att.

Max Att.



Post Shot

Normal

0

0.5

0.5



Mid Shot

Normal

0

0.1

0.1



3pt Shot

Normal

0

0.1

0.1



Short Dunk Att.

Normal

0

0.5

0.5



Long Dunk Att.

Normal

0

0.5

0.5



Short Layup Att.

Normal

0

0.5

0.5



Long Layup Att.

Normal

0

0.1

0.1



Steal

Normal

0

0.1

0.1



Pass

Normal

0

0.5

0.5



Tussle

Normal

0

0.5

0.5



Block

Normal

0

0.1

0.1



Rebound

Normal

0

0.1

0.1



Speed

Normal

0

0.1

0.1



Stamina

Normal

0

0.5

0.5



Mid Shot

Normal

0

0.1

0.1



3pt : success%↑

Normal

0

0.1

0.1



Drive: speed↑

Normal

0

0.1

0.1



Shoot Touch : success↑

Normal

0

0.5

0.5



Long Layup: range↑

Normal

0

0.1

0.1



Short Dunk: success%↑

Normal

0

0.5

0.5



MId.Shot: def. resist↑ +8

Normal

0

0.1

0.1



Long Dunk: success%↑

Normal

0

0.5

0.5



Tip In Shot : success%↑

Normal

0

0.5

0.5



Putback Dunk:success%↑

Normal

0

0.5

0.5



Short Dunk: def. resist↑

Normal

0

0.5

0.5



Short Layup Att. def. resist↑

Normal

0

0.5

0.5



Post Shot: def. resist↑

Normal

0

0.5

0.5



Long Layup: def. resist↑

Normal

0

0.5

0.5



Manual block: range↑

Normal

0

0.1

0.1



Move: speed↑ +6

Normal

0

0.1

0.1



Steal: motion +8

Normal

0

0.1

0.1



Diving Catch: success%↑

Normal

0

0.5

0.5



Diving Catch: range↑

Normal

0

0.5

0.5



Stamina max↑

Normal

0

0.5

0.5



Stamina: recovery↑

Normal

0

0.5

0.5



Chip Out: range↑

Normal

0

0.5

0.5



Double Clutch: success%↑

Normal

0

0.5

0.5



Drift Shot: success%↑

Normal

0

0.5

0.5



Scoop shot: success%↑

Normal

0

0.5

0.5



Turning Shot: success%↑

Normal

0

0.5

0.5



Fade Away: success%↑

Normal

0

0.5

0.5



Floater: success%↑

Normal

0

0.5

0.5



Hook Shot: success↑

Normal

0

0.1

0.1



Post Shot

Normal

1

1.5

1.5



Mid Shot

Normal

1

1.1

1.1



3pt Shot

Normal

1

1.1

1.1



Short Dunk Att.

Normal

1

1.5

1.5



Long Dunk Att.

Normal

1

1.5

1.5



Short Layup At.

Normal

1

1.5

1.5



Long Layup Att.

Normal

1

1.1

1.1



Steal

Normal

1

1.1

1.1



Pass

Normal

1

1.5

1.5



Tussle

Normal

1

1.5

1.5



Block

Normal

1

1.1

1.1



Rebound

Normal

1

1.1

1.1



Speed

Normal

1

1.1

1.1



Stamina

Normal

1

1.5

1.5



Mid Shot

Normal

1

1.1

1.1



3pt : success%↑

Normal

1

1.1

1.1



Drive: speed↑

Normal

1

1.1

1.1



Shoot Touch : success%↑

Normal

1

1.5

1.5



Long Layup: range↑

Normal

1

1.1

1.1



Short Dunk: success%↑

Normal

1

1.5

1.5



Mid. Shot: def. resist.↑ +8

Normal

1

1.1

1.1



Long Dunk: success%↑

Normal

1

1.5

1.5



Tip In Shot : success%↑

Normal

1

1.5

1.5



Putback Dunk : success%↑

Normal

1

1.5

1.5



Short Dunk : def. resist.↑

Normal

1

1.5

1.5



Short Layup Att. def. resist. ↑

Normal

1

1.5

1.5



Post Shot: def. resist.↑

Normal

1

1.5

1.5



Long Layup: def. resist.↑

Normal

1

1.5

1.5



Manual block: range↑

Normal

1

1.1

1.1



Move: speed↑ +6

Normal

1

1.1

1.1



Steal: motion +8

Normal

1

1.1

1.1



Diving Catch: success%↑

Normal

1

1.5

1.5



Diving Cach: range↑

Normal

1

1.5

1.5



Stamina max↑

Normal

1

1.5

1.5



Stamina: recovery↑

Normal

1

1.5

1.5



Chip Out: range↑

Normal

1

1.5

1.5



Double Clutch: success%↑

Normal

1

1.5

1.5



Drift Shot: Success%↑

Normal

1

1.5

1.5



Scoop shot: success%↑

Normal

1

1.5

1.5



Turning shot: success%↑

Normal

1

1.5

1.5



Fade Away: success%↑

Normal

1

1.5

1.5



Floater: success%↑

Normal

1

1.5

1.5



Hook Shot: success%↑

Normal

1

1.1

1.1



To see the complete table of "Minimum/Maximum Attribute for Enhancement" please visit this link:
TABLE OF MINIMUM/MAXIMUM ATTRIBUTE FOR ENHANCEMENT

[h3]Disassembly Preview:[/h3]


[h3]Attribute Gem Shop:[/h3]


For more details on the Equipment System Changes, please check our Pre-Notice Update through this link: Advanced Announcement: Updates to the Character Generation and Equipment Systems
[hr][/hr]
Don’t miss out on these exciting new features! Enhance your gameplay with Attribute Gems and experience a new level of customization and power.

Be free to create your own style, Freestyle!

~ Freestyle 2 Team