The Talos Principle Reawakened Demo Update #5
Hey everyone!
We're just two weeks away from the release of The Talos Principle: Reawakened! But that doesn’t mean we’re done updating the demo, there’s always room for more improvements!
Today, we’re rolling out another update focused on the Puzzle Editor. Check out the changelog below for all the details.
Stay tuned, and thanks for your support!
We're just two weeks away from the release of The Talos Principle: Reawakened! But that doesn’t mean we’re done updating the demo, there’s always room for more improvements!
Today, we’re rolling out another update focused on the Puzzle Editor. Check out the changelog below for all the details.
Stay tuned, and thanks for your support!
Changes
- Added Wire Markers. No more steel tubes/plasma door wiring!
- Lights Control – Lights can now be toggled on/off by activating devices.
- New Decorative Meshes – Decorative ladders have been added.
- Unread Terminal Indicator – Introduced a blinking eye animation for unread terminals.
- Mine Customization – Added an option to specify the initial wait time.
Bug Fixes
- Fixed a bug where dying while using a terminal would cause the game to crash.
- Fixed a bug where anti-stuck mechanisms teleported the player to an incorrect location in custom puzzles.
- Fixed a bug where dying inside a Tetromino Arranger left the mouse cursor on screen.
- Fixed a bug where items launched by fans onto a player carrying a platform did not snap onto the platform.
- Fixed an issue where the terminal reprinted the content of the current page before displaying the selected document.
- Fixed a bug where fan streams were not being blocked by plasma doors.
- Fixed a bug where cubes did not fully fall after a player dropped a platform carrying them.
- Adjusted collision on the Window Frame mesh to close gaps that allowed mines to kill players through a window.
- Fixed an issue where the End Game message appeared on level startup due to stars with the "End Game" option already being picked.
- Fixed a bug where collision on meshes was sometimes missing after stopping a playtest.
- Fixed a bug where random models would occasionally receive unusual coloring in editing mode.
- Fixed an issue where actor indices incremented when loading a level.
- Fixed a bug where spacebar navigation broke after using the "Focus view" command.
- Fixed missing actor links after redoing the "Clone" command.