Online Co-op Beta - Getting close to making it official!
I've released the latest patch for the online co-op beta and I think I'm pretty close to being able to move it into the main branch. This one's basically a grab bag of different fixes, many of which are too obscure to list here. I'm in that final stage of a project where you just keep thinking you're finished and then finding bugs and fixing them and introducing new ones in the process, but hopefully it should all be over soon!
I did manage to work on a commonly requested feature for the AI though: if you have NPCs following someone who is bringing supplies home, they will help bring more of the same supplies if they have room in their backpack. They should also be better at getting food for themselves etc while the leader is sleeping.
Here's the change log:
People who bought the game on XBox 360 might be interested to know I've pretty much got online co-op working on there as well, so I should be able to release that soon.
Oh yeah and I changed the colour of the menus too!
If you haven't tried the beta test yet, you can test it by doing the following:
If you find any problems, let me know! You can post a reply to this news post or email me or post in the forums.
I did manage to work on a commonly requested feature for the AI though: if you have NPCs following someone who is bringing supplies home, they will help bring more of the same supplies if they have room in their backpack. They should also be better at getting food for themselves etc while the leader is sleeping.
Here's the change log:
- Added AI for characters following someone who is gathering supplies, or getting water from a well, to do the same.
- Added Alternate Action shortcut (middle mouse button) to inventory controls for things like Eat, Drink, etc.
- Added ability for online co-op games to run at 60 fps, if all players have the option ticked.
- Changed autosaves to split between Single Player and Multiplayer so your progress can't get over-written by trolls
- Changed 'Don't allow anyone to join' mode to 'Invite Only'
- Fixed bug introduced in earlier online co-op beta versions where quicksaves or autosaves could get overwritten
- Fixed raiders bodies getting deleted immediately after they die
- Fixed a bunch of small bugs and occasional crashes
People who bought the game on XBox 360 might be interested to know I've pretty much got online co-op working on there as well, so I should be able to release that soon.
Oh yeah and I changed the colour of the menus too!
If you haven't tried the beta test yet, you can test it by doing the following:
- Right-click on Survivalist in your Steam library and click Properties
- Go to the Betas tab
- Select publicbeta on the drop-down where it asks you what beta you want to opt in to
- PLEASE NOTE: any savegames you make with this branch will not be compatible if you switch back to the main branch. So don't overwrite anything that's important to you!
If you find any problems, let me know! You can post a reply to this news post or email me or post in the forums.