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Survivalist News

Survivalist is now in German!

I've updated the game with a German translation! This is the result of over a year's work by at least seven different Survivalist fans. Many thanks to all who contributed!

As usual there's a few other small changes, mostly relating to translation work. Here's the full changelist:
  • Added German Translation!
  • Added Italian to list of WIP translations (that are not enabled but recognise a .tsv file)
  • Added gender formulae to speech parser (for translators)
  • Fixed various issues in all the translations.
  • Fix for being able to uncover parts of the map too early by demolishing fences.
  • Fix for crash when shutting down early (due to another crash?)
  • Slight tweak to sensitivity when switching targets with mouse

Survivalist is now in German!

I've updated the game with a German translation! This is the result of over a year's work by at least seven different Survivalist fans. Many thanks to all who contributed!

As usual there's a few other small changes, mostly relating to translation work. Here's the full changelist:
  • Added German Translation!
  • Added Italian to list of WIP translations (that are not enabled but recognise a .tsv file)
  • Added gender formulae to speech parser (for translators)
  • Fixed various issues in all the translations.
  • Fix for being able to uncover parts of the map too early by demolishing fences.
  • Fix for crash when shutting down early (due to another crash?)
  • Slight tweak to sensitivity when switching targets with mouse

New patch with French Improvements

Raphael has been going through the game double-checking the French translation and he's given me a big list of improvements. These are now available in the latest patch!

Aside from that there are a few fixes for bugs that people reported to me. I've also increased the online co-op prediction timeout (that's how long it takes to display a message saying "Waiting for player..." if it isn't receiving any network messages from them) in the hopes of making it a better experience on slower connections - I'm not sure how much that helped though. Survivalist is a bit unusual in that it uses the "deterministic lockstep" networking model (due to having a large number of AI characters running at once), and I think it's actually okay on slower connections but bad on choppy connections where packets get lost.

Here's the full changelist:
  • Improved French translation.
  • Fixed 'Missing' quest getting stuck if Rachael dies during the 'El Dorado' quest.
  • Fix for not being able to reply to characters if they ask you for food.
  • Fix for crash on some PCs when alt-tabbing.
  • Fix for end of trail running quest sometimes not triggering.
  • Increased online co-op prediction timeout from 1 to 5 seconds.
  • Fixed crash when Joe gets zombified if he dies in online co-op and you leave the game running
  • Fixed a couple of rare crashes

Survivalist is now in French!

The new patch is now live! The main addition is a French translation, thanks to some dedicated community members: Raphaël and Jean-Charles!

It's also got a bunch of fixes to little bugs that I didn't want to leave in there, as I really hope it'll be the last patch - or at least the last major one, not including translations - so I can properly get on with making a sequel. But we'll see.

Here's the changelist:
  • Added French Translation!
  • Attempted to make notifications less intrusive (especially in multiplayer)
    Allow the player to reload sooner after they've fired (especially with sniper rifle)
  • Shadow map glitch fix
  • Fix for 'Don't Starve' awardment being given for empty communities or when player didn't do anything
  • Slightly decreased sensitivity of mouse when switching targets
  • Fix for ragdoll jitter when characters in pillboxes get shot
  • When a building containing gold gets destroyed it leaves the gold behind in rubble, so you can't fail the Money quest
  • Fix for panting and heartbeat not being affected by volume setting
  • RPG projectile sound fix
  • Fix dialog in Tom and Butch quest that didn't make sense if one of them started off dead
  • Give skill progress for repairing or demolishing buildings, planting crops, and watering plants at level 0
  • Make it possible to demolish buildings from defeated communities
  • Pause the music when minimised in Windows
  • Prevent co-op players from using cheats by default, enable it with an option
  • Fix for bug where someone with followers getting supplies could get into a state where they stand around doing nothing
  • Some fixes to combat AI
  • Some possible fixes for reported crashes

New patch in Public Beta Branch - includes French Translation!

I've put a new patch in the "publicbeta" branch for testing - if I don't hear of any major problems I'll make it live in a few days. The main addition is a French translation, thanks to some dedicated community members: Raphaël and Jean-Charles!

It's also got a bunch of fixes to little bugs that I didn't want to leave in there, as I really hope it'll be the last patch - or at least the last major one, not including translations - so I can properly get on with making a sequel. But we'll see.

Here's the changelist:
  • Added French Translation!
  • Attempted to make notifications less intrusive (especially in multiplayer)
    Allow the player to reload sooner after they've fired (especially with sniper rifle)
  • Shadow map glitch fix
  • Fix for 'Don't Starve' awardment being given for empty communities or when player didn't do anything
  • Slightly decreased sensitivity of mouse when switching targets
  • Fix for ragdoll jitter when characters in pillboxes get shot
  • When a building containing gold gets destroyed it leaves the gold behind in rubble, so you can't fail the Money quest
  • Fix for panting and heartbeat not being affected by volume setting
  • RPG projectile sound fix
  • Fix dialog in Tom and Butch quest that didn't make sense if one of them started off dead
  • Give skill progress for repairing or demolishing buildings, planting crops, and watering plants at level 0
  • Make it possible to demolish buildings from defeated communities
  • Pause the music when minimised in Windows
  • Prevent co-op players from using cheats by default, enable it with an option
  • Fix for bug where someone with followers getting supplies could get into a state where they stand around doing nothing
  • Some fixes to combat AI
  • Some possible fixes for reported crashes


You can help test it by doing the following:
  • Right-click on Survivalist in your Steam library and click Properties
  • Go to the Betas tab
  • Select publicbeta on the drop-down where it asks you what beta you want to opt in to
  • You may need to restart Steam to get it to update
  • PLEASE NOTE: any savegames you make with this branch will not be compatible if you switch back to the main branch. So don't overwrite anything that's important to you! Also if you play online co-op, all players need to be on the same branch.

If you find any problems, please let me know! You can post a reply to this news post or email me or post in the forums.