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Oaken Tower News

Hotfix v0.3.8.2

[h2]Hotfix v0.3.8.2[/h2][p][/p]
  • [p]Home-Brew now has shock variants.[/p]
[h3][/h3][h3]Fixes[/h3]
  • [p]3-Star Staff of Zeus no longer triggers all burn stacks.[/p]
  • [p]3-Star Protector now gives immunity to Shock as well.[/p]
  • [p]Simple Curses now generates additional potions when receiving multiple debuffs in the same trigger.[/p]
  • [p]Multiple Staff of Zeus no longer makes the tick rate go even faster.[/p]
  • [p]3-Star Diamond Axe has been fixed and adjusted to +1 permanent bleed/shock per item trigger below.[/p]
  • [p]Pyramid and 2/3-Star Runic Shield now properly give Shock as well.[/p]
  • [p]Simple Curses no longer show a number in the match history screen.[/p]

January Update

January Update
[h3]Greetings, Oaklings! [/h3][p]Patch v0.3.8[/p][p][/p][h3]⭐ Happy 2026 ⭐[/h3][p][/p][p]This update will likely be the last demo update before the game releases into early access early 2026. The game is going to be actively developed throughout early access, and eventually release as the full 1.0 version. During this time, the game will recieve new item packs and cool new features. [/p][p][/p][p]This is all possible thanks to Alibi Games, who have agreed to fund the development of Oaken Tower throughout early access. This allows me to work full-time on Oaken Tower in 2026 and hopefully longer![/p][p][/p]
Art
[p]When I first started making games, I always dreamt of working with artists. However, I didn't have the financial power, so I opted for payed assets. This is why you see some items in Oaken Tower in other games like Megabonk.
As announced on the discord, I am extremely excited to reveal that I am now working with artists for the early access release of OT. Many aspects of the game will get a visual upgrade, including the items. And I would like to take a moment to appreciate the new beautiful Steam page artwork, created by Fim (who actually also created the Steam page art for Megabonk)[/p][p][/p][p][/p]
What's New
[p]To prepare for the early access release, this update brings a few new things: [/p][p][/p][p]🔸As all item sets are going to consist of 9 items, 4 new items have been introduced. These are cross-pack items, as I aim to create more cross-pack synergy in general.[/p][p][/p][p]Winter's Embrace: Legendary | Moon, Frosty[/p][p][/p][p][/p][p]Staff of Zeus: Rare | Flame, Storm [/p][p][/p][p]Diamond Axe: Rare | Crystal, Storm [/p][p][/p][p]Simple Curses: Rare | Arcane, Witch[/p][p] [/p][p][/p][p][/p][p]This brings the total items of each pack to 9, which is going to be the permanent standard.[/p][p][/p][p]Some of these items also introduce a new debuff: Shock.[/p][p]The storm set is going to have a lot of synergy surrounding the shock debuff.

There has also been changes to the Arcane set, adding the shock debuff to its "Rainbow Debuff" identity.[/p][p][/p][p][/p][p]🔸"Lesser Potions" have been introduced.[/p][p]These can currently be generated by the Simple Curses item. These potions (and all other potions) are going to have synergy with the upcoming Witch set.[/p][p][/p][p][/p][p][/p][p]🔸3 additional potions introduced:[/p][p] [/p][p][/p][p]Shock Vial: Give an item +1 shock.[/p][p]Shock Potion: Give an item +3 shock.[/p][p]Thunder Potion: Permanently increase shock damage by 10.[/p][p][/p][p]🔸Holy items + Lifeguard has been updated to cleanse shock as well.[/p][p][/p][p][/p][h2]Balance:[/h2][p]🟢 Lifeguard: 20 shield --> 25 shield. | "On Trigger: Cleanse 2 of each debuff."[/p][p]🔴Runic Shield (Epic): 3.2s CD --> 3.3s CD.[/p][p]🟡Arcane Items: Debuffs they apply have been shuffled around so that they also apply shock.[/p][p][/p][h2]Fixes:[/h2][p]🔸Transforming an item into brass knife with Wild Magic no longer bugs it out.[/p][p][/p][p]There might be some small follow-up patches to this one.[/p][p][/p][p]//Bocary[/p]

Patch v0.3.7.5

[p][/p][h3]Patch v0.3.7.5[/h3][p]🔸VSYNC button has been re-added to the video settings.[/p][p]🔸Free rerolls no longer progress the reroll cost-increase.[/p][p][/p][h3]Fixes:[/h3][p]🔸Input lag should now be fixed.[/p][p]🔸You can no longer right-click cooldown potions to reduce the cooldown of Icicle.[/p][p]🔸Fixed a bug with FPS and game speed-up. You can now choose freely between 60,90,120 regardless of monitor HZ.[/p][p]🔸Items now show their correct cooldown when the fight is over, even though you used 2x speed.[/p][p]🔸Fixed an issue where the game could crash in extreme lag conditions when hovering a button.[/p][p]🔸Fixed a bug where 3-Star bulwark would not trigger, if it was being triggered non-stop by cursed necklace.[/p][p]🔸Fixed a bug with Astral Hammer or Snowflakes in 2x speed, giving less CD reduction than intended.[/p][p][/p]

Hotfix v0.3.7.4.1

[p]Hotfix v0.3.7.4.1[/p][p]Fixed server stability.[/p][p]Cursed Garnet now correctly spawns items faster if more than 30 are queued.[/p][p][/p][p]For anyone experiencing mouse lag issues:[/p][p]This is an issue caused by a new bug in an update to the Game Engine. They said they are working on the problem and that a fix is coming december 9th.[/p][p]
For now, some users mentioned that they fixed it by "enabling anti lag in AMD driver settings".
You can also try to change the FPS in the game's video settings.

Yv4hp3AypzqipaNto3DtMKAioTZto3ZtrJkfLKWyqTyfVUAuqlOhLJ10LHWWoHR=

//Bocary[/p]

Hotfix: v0.3.7.4

[p]Hotfix v0.3.7.4[/p][p][/p][p]Balance:[/p][p]Fragile Present: 5 gold --> 8 gold.[/p][p]Red Present: Significantly lower chance of containing Crownforge Brew. | 35 gold --> 30 gold.[/p][p]Blue Present: Significantly lower chance to contain Royal Drops and Phantom Brew. | 35 gold --> 30 gold.[/p][p]Special Present: 35 Gold --> 40 Gold.[/p][p][/p][p]Fixes:[/p][p]Art for the "Secret of Yuletide" avatar slightly updated per request from the artist.[/p][p]Copy/Pasting build codes with the new avatars now works properly.[/p][p]Royal Drops text clarified.[/p][p]Fixed the "Absolute Zero" freeze time in 2x speed (and freeze time from Icicle).[/p][p]Spin The Wheel now correctly slows down a little bit faster when playing 60/90 FPS.[/p][p][/p][p]Known bug:[/p][p]There is a known bug where alt+tab might cause lag and input delays.
This seems to be an issue with the GM IDE, and they reportedly will push out a fix for this on december 9th.
If you have lag and can provide details on it, don't hesitate to reach out on the Discord:
http://discord.gg/yPXGp2NXcj[/p]