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Patch v0.2.3.2

Patch v0.2.3.2
[p][/p][h3]Balance:[/h3]
  • [p]🟢Some Forged Blades from the Anvil was buffed.[/p]
  • [p]🟢Anvil (Legendary): 5s cooldown --> 4.8s cooldown. | 0 shield --> 50 shield. //Dev comment: You could theoretically use an anvil to block an arrow or two.[/p]
  • [p]🔴Healer's Oath (Rare): 35 gold --> 40 gold.[/p]
  • [p]🔴Redemption (Legendary): 4s cooldown --> 4.2s cooldown. | +2 dmg / +4 heal --> +2 dmg / +3 heal.[/p]
  • [p]🔴Amethyst Bow (Common): 3.8s cooldown --> 3.9s cooldown.[/p]
  • [p]🟢Molten Bow (Rare): 40 gold --> 35 gold.[/p]
  • [p]🔴Lightblade (Rare): 50 heal --> 45 heal | 30 gold --> 35 gold.[/p]
[p][/p][h3]Other:[/h3]
  • [p]Added a 2x combat speed-up that automatically kicks in day 1 + 2.[/p][p][/p]
[h3]Fixes:[/h3]
  • [p]Decay no longer has an oversized projectile.[/p]
  • [p]When Wild Magic transformes a tripled item into a new tripled item, the item will now correctly have 2x damage and stats as if it was tripled.[/p]

Patch v0.2.3

🪵Greetings, Oaklings🪵
[p][/p][h3]New legendary item: Anvil[/h3][p]50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"[/p][p]Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.[/p][p][/p][p]Late game sword build with all 5 Forge Blades:[/p][p][/p][p][/p][h3]New item: Healer's Oath.[/h3][p]Mace, Holy | Rare | 35 Gold | 20 damage | 2.9s cooldown | "When you heal, trigger this."[/p][p][/p][p][/p][p][/p][h3]Balance:[/h3]
  • [p]🟢Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown[/p]
  • [p]🟢Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.[/p]
  • [p]🟢Batwing (Legendary): 30 damage --> 40 damage.[/p]
  • [p]🟢Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.[/p]
  • [p]🟢Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."[/p]
  • [p]🟢Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.[/p]
  • [p]🟢Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.[/p]
  • [p]🔴Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.[/p]
  • [p]🟢High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."[/p]
  • [p]🔴Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.[/p]
  • [p]🟡Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.[/p]
  • [p]🟢Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.[/p]
  • [p]🟢Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.[/p]
  • [p]🟢Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.[/p]
  • [p]🟢Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.[/p]
  • [p]🟢Arcane Cleaver (Rare): 35 gold --> 30 gold.[/p]
  • [p]🔴Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.[/p]
[p][/p][h3]Crystal archetype: Reworks and focus on bleed.[/h3]
  • [p]🟡Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.[/p]
  • [p]🟡Shardfang rework: Now says "When another item applies bleed, trigger this.". [/p]
  • [p]🟡Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold. [/p]
  • [p]🟡Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.[/p]
[p][/p][h3]Encounters:[/h3]
  • [p]🔴Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold[/p]
  • [p]🔴Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.[/p]
  • [p]🟢Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.[/p]
[p][/p][h3]Other:[/h3]
  • [p]The word "Permanently" was added to Wild Magic's text.[/p]
  • [p]Refined Spear given a slight green tint to signal the "Elven" type.[/p]
  • [p]Silver Lance sprite completely reworked to better distinguish it from Refined Spear.[/p]
  • [p]The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.[/p]
  • [p]Void Stinger sprite slightly changed so it doesn't get confused for a dagger.[/p]
  • [p]Added "." separation for damage on The Oak. (I.e. 1.000.000)[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Some items that triggered other items, didn't trigger them as many times as they were supposed to.[/p]
  • [p]Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.[/p]
  • [p]Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.[/p]
[p][/p][p]Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.[/p][p]Expect balance changes / hotfixes in the next hours/days.[/p][p][/p][p]JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH[/p][p][/p][p]//Bocary[/p][p][/p][p][/p]

Patch v0.2.2.0

🪵🪵Greetings, Oaklings🪵🪵


Please wishlist the game ❤️🪵
https://store.steampowered.com/app/3400960/Oaken_Tower/

New day 6 encounter: Salesman


One of the options from the Salesman will give you discounts!

[h3]Balance:[/h3]
🟢Healing Word (Common): 5 heal --> 10 heal
🟢Void Stinger (Legendary): 0 burn --> 2 burn | 0 bleed --> 2 bleed | 0 poison --> 2 poison | 40 gold --> 50 gold | Text rephrased to: "When you apply a debuff, permanently gain +2 damage."
🟢Runic Shield (Epic): 10 heal --> 0 heal | 0 multicast --> +1 multicast //Dev comment: This makes Runic Shield perfect in a Warrior Shield build, or a Void Stinger build.
🟢Voidspike (Common): Text rephrased to: "When you apply a debuff, gain +2 bonus damage." | 30 gold --> 25 gold | 15 damage --> 18 damage.
🟢Cobalt Spear (Legendary): The word "Permanently" added to its text. | 30 damage --> 35 damage | 4.2s cooldown --> 4.1s cooldown. | Quality of Life: Cobalt Spear will now trigger AFTER your other items' start of combat effects, meaning Trident and Nightfall will apply their SoC effects before getting consumed.
🟢Warrior Shield (Legendary): 3s cooldown --> 2.8s cooldown | 80 shield --> 100 shield.
🟢Decay (Epic): 3s cooldown --> 2.4s cooldown.
🟡Elvish Orb (Epic): Gained the Elven tag. Text adjusted to: "On trigger: Give elven item above +1 multicast permanently (Except Elvish Orb)."
🔴Lost Fragment (Legendary): 65 gold --> 60 gold | 5.8s cooldown --> 4s cooldown | Ability changed to: "On trigger: Give item above +1 bonus multicast and increase this item's cooldown by 4s."
🟢Hunters Tome (Rare): 3.4s cooldown --> 3.3s cooldown.
🟢Venom Ring (Legendary): 5.5s cooldown --> 5s cooldown.
🟢Life Essence (Epic): 4.1s cooldown --> 3.9s cooldown.
🟢Shardfang (Legendary): 1.4s cooldown --> 1.2s cooldown | 15 damage --> 25 damage | 55 gold --> 45 gold.
🟢Redemption (Legendary): 4.2s cooldown --> 4s cooldown | 10 damage --> 25 damage | 55 gold --> 50 gold | 100 heal --> 120 heal.
🟢Doom Guide (Legendary): 1500 damage --> 2000 damage.
🟢Woodchopping (Epic): "On trigger: Give all axes +5 damage permanently." --> "On trigger: Give all axes +7 damage permanently."
🟢Arcane Cleaver (Rare): 4.3s cooldown --> 3.9s cooldown
🔴Emerald Sword (Legendary): 5.7s cooldown --> 4.1s cooldown | 10 damage --> 30 damage | 2 bleed --> 5 bleed | Ability changed to: "When you apply bleed, gain +1 bonus bleed."
🟢Holy Sigil (Epic): 4.4s cooldown --> 4.2s cooldown | 30 heal --> 40 heal.

[h3]Moon items rework and more refined direction: Focus on Multicast.[/h3]
🟡Lunar Codex (Rare): Ability changed to: "When you level up, permanently gain +1 multicast." //Dev comment: My personal favourite change. Not only does this comply with the new moon archetype, but it is also an elegant buff to Arcane Secrets (Legendary).
🟡Moon Knife (Rare): 15% crit --> 0% crit | 0 multicast --> 1 multicast | 12 damage --> 10 damage. | 2.1s cooldown --> 2.5s cooldown.
🟡Lapis Lazuli (Epic): 0 multicast --> 1 multicast | Ability changed to: "On trigger: Permanently give your other moon items +2 damage." | 3.4s cooldown --> 5s cooldown. //Dev comment: A great support item that ties the moon build together. The new Lapis also provides a new source of getting damage on Astral Hammer in a mace build.
🟡Moonveil (Legendary): Ability changed to: "Start of Combat: Give your moon items +1 bonus multicast." | 6.7s cooldown --> 4.2s cooldown. | 1 multicast --> 2 multicast.
🟢Crescentshot (Rare): 3.7s cooldown --> 3.5 cooldown.



[h3]Fixes:[/h3]
  • Frozen Orb no longer activates frosty items outside of the tower.
  • Glacier and a few other items no longer get buffs from outside combat.
  • The ability text of items was not always in the intended spot on the infobox.
  • Sometimes, all items would not be uploaded to the database from your build. This bug has been fixed.
  • Chests gained from events now correctly spawn all the way to the right.


[h3]Other:[/h3]
  • Directional arrows of items now show in the end screen as well.
  • The victory/defeat text after battle will now stay behind item infoboxes.


Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.

JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary


Patch v0.2.1.3

Greetings, Oaklings


Please wishlist the game ❤️
https://store.steampowered.com/app/3400960/Oaken_Tower/

[h3]Balance:[/h3]
  • 🟢Warrior Shield (Legendary): 45 damage when you shield --> 50 damage when you shield | 70 shield --> 80 shield | 3.5s cooldown --> 3s cooldown.
  • 🟢Cobalt Spear (Legendary): 4.5s cooldown --> 4.2s cooldown.
  • 🔴Emerald Sword (Legendary): 5.5s cooldown --> 5.7s cooldown | 20 damage --> 10 damage | No longer Elven.
  • 🔴Amber (Epic): 3.5s cooldown --> 3.7s cooldown.
  • 🟢Venom Ring (Legendary): 5.8s cooldown --> 5.5s cooldown | Now has the Elven tag.
  • 🟢Protector (Legendary): 30 shield --> 50 shield | "On trigger: remove 8 burn, 5 poison and 3 bleed." --> "On trigger: remove 20% of your debuffs." | 20 heal --> 30 heal. | 60 gold --> 50 gold.
  • 🟢Redemption (Legendary): 4.4s cooldown --> 4.2s cooldown | 25 heal --> 100 heal.
  • 🟢Flamy War Axe (Legendary): 12 burn --> 15 burn. | Ability rephrased, now keeps the optained bonus damage throughout the combat.
  • 🟢Executioner (Epic): 50 gold --> 40 gold | 80 damage --> 70 damage | 0% crit --> 40% crit
  • 🔴Lost Fragment (Legendary): 5.3s cooldown --> 5.8s cooldown.
  • 🟢Frozen Orb (Epic): 7.4s cooldown --> 7.1s cooldown.
  • 🟢High Blade (Epic): 5s cooldown --> 4.8s cooldown | 25 damage --> 30 damage.
  • 🟡Mace Study (Rare): 5.8s cooldown --> 6s cooldown | "On trigger: Give adjacent maces +2 damage permanently." --> "On trigger: Give mace below +4 damage permanently."
  • 🔴Darksteel (Common): 80% crit --> 75% crit.
  • 🔴Bone Club (Common): 3s cooldown --> 3.2s cooldown.


[h3]Encounters:[/h3]
  • Elven Archer: "Take my bow" now gives an elven regular bow with +3 multicast instead of +2.
  • Blacksmith: "Heavy Armor" 120 shield --> 130 shield.
  • Shieldbearer: "Dark Path" option removed and replaced with: "Shield Mastery: Give a shield +1 multicast".


[h3]Other:[/h3]
  • Triple chests now appear on the far right of the inventory, while items does not appear in this spot.
  • Trigem and Mythic Rod now has a green/red indicator showing if you have only unique item types or not. Their ability texts slightly rephrased.
  • Directional arrow indicators made brighter.
  • Now shows a gold icon instead of "$" at the reroll button.
  • Leaving or losing connection mid-game no longer removes a flat 100 rating, but rather calculates your rating gain/loss based on trophies. I.e. leaving with 5 trophies result in no rating change.
  • Time Tonic encounter now states what Time Tonic actually does.


[h3]Fixes:[/h3]
  • Removed the "Dark" tag from Coldshot, which had been added by mistake.
  • Coldshot and Midas Diary no longer work from inventory during combat.
  • Cobalt Spear now correctly consumes bleed as well.
  • "Heavy Armor" and Dusk Shield now trigger Warrior Shield damage on start of combat shielding.
  • Pausing and then entering a new screen (like the combat screen) before unpausing no longer causes bugs.
  • Projectiles no longer slow down a lot when playing with 60/90 FPS.
  • The Elven tag and other added tags to items will now properly work on enemy items.


Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.

JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH

//Bocary


Small post-update patch

Patch v0.2.1.1

[h3]Balance:[/h3]
Executioner: 70 damage --> 80 damage.
Nature's Call: "After 5 seconds in combat: Give item below +1 multicast." --> "After 3 seconds in combat: Give item below +1 multicast." | 7s cooldown --> 3s cooldown //Dev comment: The cooldown change is a QoL change so you can see when the Nature's Call gives multicast. Lost Fragment: 5s cooldown --> 5.3s cooldown.
Emerald Sword: 5.3s cooldown --> 5.5s cooldown.
Dusk Shield: 2.3s cooldown --> 2.6s cooldown | 20 shield --> 25 shield.
Cobalt Spear: 6.7s cooldown --> 4.5s cooldown | "Start of Combat: Permanently gain the attack from other adjacent spears." --> "Start of Combat: Consume adjacent spears to gain their stats."
Ice Spear: 2.2s cooldown --> 2.4s cooldown

Encounters:
Elven Favor: Make an item Elven and gain 20 gold --> Make an item Elven and gain 10 gold.
Shieldbearer: Gain a Dusk Shield/Lifeguard with +10 shield --> Gain a Dusk Shield/Lifeguard with +20 shield

Fixes:
Mythic Rod text in the shop has been fixed.
The new encounters now show the encounter tooltip at the correct position.


//Bocary