Try our demo, check our upcoming goals, and see our music/artwork progress.
Hi everyone! My name is Tim, and I'm the creator of Negotiations Have Failed. I'm going to share weekly updates of the most relevant news and what I've been up to regarding NHF's development.
[h2]Play our early demo build and give your thoughts and feedback[/h2]
You can play a good chunk of the game by downloading it on Itch: NHF Demo Page There's a feedback form there that you can fill out to let us know what you like and would suggest for NHF, and you can also join our mailing list there. You can also leave feedback in our Steam community/news posts and itch comment section.
[h2]Short term goals[/h2]
After resolving these, I'll likely start working on the remaining artwork for the modes beyond the demo, which (I hope) is the majority of the work that is before me before the game is complete.
[h2]Last week's progress[/h2]
[h3]Music:[/h3]
I'm wrapping up the game's final credits music, which players will not hear until after they beat the final game mode in the full version of the game. The song is pretty upbeat, especially in contrast to a lot of the other songs in the soundtrack.
This is the last song that I'm arranging for the the soundtrack, as I've finished writing/arranging the rest of the songs on the soundtrack. The full soundtrack is about 13 songs, and some of those songs are multi-part tunes with different sections. The demo contains about 6 of the songs.
The songs are arranged in FamiStudio, which emulates the NES sound chip and its limitations. The songs look like this in the program when I'm arranging them:
A screenshot of the first few measures of the melody in the game's Patrol Mode
[h3]Steam page/cover art on the way[/h3]
While I've made all of the assets in the game, I am collaborating with an artist to make the game's cover art, which will be prominently featured on the game's Steam page. It will be a few weeks before it's added, and I'm looking forward to it.
[h2]Play our early demo build and give your thoughts and feedback[/h2]
You can play a good chunk of the game by downloading it on Itch: NHF Demo Page There's a feedback form there that you can fill out to let us know what you like and would suggest for NHF, and you can also join our mailing list there. You can also leave feedback in our Steam community/news posts and itch comment section.
[h2]Short term goals[/h2]
- Wrapping up arranging the end credits music. It's about 80% there.
- Seeing which ways I can make improvements to the gameplay based on collected demo feedback
- Making the demo's soundtrack available on YouTube, Spotify, and Bandcamp
After resolving these, I'll likely start working on the remaining artwork for the modes beyond the demo, which (I hope) is the majority of the work that is before me before the game is complete.
[h2]Last week's progress[/h2]
[h3]Music:[/h3]
I'm wrapping up the game's final credits music, which players will not hear until after they beat the final game mode in the full version of the game. The song is pretty upbeat, especially in contrast to a lot of the other songs in the soundtrack.
This is the last song that I'm arranging for the the soundtrack, as I've finished writing/arranging the rest of the songs on the soundtrack. The full soundtrack is about 13 songs, and some of those songs are multi-part tunes with different sections. The demo contains about 6 of the songs.
The songs are arranged in FamiStudio, which emulates the NES sound chip and its limitations. The songs look like this in the program when I'm arranging them:
A screenshot of the first few measures of the melody in the game's Patrol Mode[h3]Steam page/cover art on the way[/h3]
While I've made all of the assets in the game, I am collaborating with an artist to make the game's cover art, which will be prominently featured on the game's Steam page. It will be a few weeks before it's added, and I'm looking forward to it.