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Grand Class Melee 2 News

v1.1.4 changelog

Balancing:
  • Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing.


Features Added:
  • Selection Hiding: while selection your job and abilities, you may hide your selection from the other players by pressing either of the ability buttons. You still move around and select your choices, but now no one can tell exactly what you're selection.


Cosmetics Changes:
  • Outro animation added for the health drop.
  • A Round Over sound effect has been added.
  • Tatsujin and Charge both given their own castflash.
  • Arcane Mind castflash changed to Globewink.


Bug Fixes:
  • Jump animation frame now properly displays for the "Jump" ability.

v1.1.3 changelog:

Balancing:
  • Players hit boxes have been readjusted.


Features Added:
  • Strafe-Locking: now when playing on a keyboard, a player may lock their looking direction by holding the "Slash" button.
  • Global health handicap can now be tweaked under Gameplay Options
  • Gameplay & Custom Terrain settings from the options menu are now persistent through game sessions.


Cosmetics Changes:
  • Large Structures: large structures have been added to all the biomes.
  • Every job sprite now has it's own unique weapon sprite.
  • Default option for uploading highscore after playing a Quick Battle has been changed to "yes".
  • Terrain generator defaults have been changed.
  • Removed the "rebind controls" prompt when the Xbox 360 gamepad demo is active.


Bug Fixes:
  • Player sprite now properly draws the "airborne frame" when using the Jump and Leap abilities.
  • A rare bug that caused the game to crash upon starting a Spectator Mode now fixed.
  • Healthbars now properly follow the player sprite when using the Jump and Leap abilities.

v1.1.3 changelog:

Balancing:
  • Players hit boxes have been readjusted.


Features Added:
  • Strafe-Locking: now when playing on a keyboard, a player may lock their looking direction by holding the "Slash" button.
  • Global health handicap can now be tweaked under Gameplay Options
  • Gameplay & Custom Terrain settings from the options menu are now persistent through game sessions.


Cosmetics Changes:
  • Large Structures: large structures have been added to all the biomes.
  • Every job sprite now has it's own unique weapon sprite.
  • Default option for uploading highscore after playing a Quick Battle has been changed to "yes".
  • Terrain generator defaults have been changed.
  • Removed the "rebind controls" prompt when the Xbox 360 gamepad demo is active.


Bug Fixes:
  • Player sprite now properly draws the "airborne frame" when using the Jump and Leap abilities.
  • A rare bug that caused the game to crash upon starting a Spectator Mode now fixed.
  • Healthbars now properly follow the player sprite when using the Jump and Leap abilities.

v1.1.3 changelog:

Balancing:
  • Players hit boxes have been readjusted.


Features Added:
  • Strafe-Locking: now when playing on a keyboard, a player may lock their looking direction by holding the "Slash" button.
  • Gameplay & Custom Terrain settings from the options menu are now persistent through game sessions.


Cosmetics Changes:
  • Large Structures: large structures have been added to all the biomes.
  • Every job sprite now has it's own unique weapon sprite.
  • Default option for uploading highscore after playing a Quick Battle has been changed to "yes".
  • Terrain generator defaults have been changed.
  • Removed the "rebind controls" prompt when using a gamepad.


Bug Fixes:
  • Player sprite now properly draws the "airborne frame" when using the Jump and Leap abilities.
  • A rare bug that caused the game to crash upon starting a Spectator Mode now fixed.
  • Healthbars now properly follow the player sprite when using the Jump and Leap abilities.

v1.1.2 changelog:

Features added:
  • Terrain Menu: You may now customize what terrain objects appear to what frequency in each biome with a real-time preview (and 'Start Biome' has been moved to this screen)


Here's a look at some of the objects referred to in the Terrain menu's various categories:

Flowers Flavour Patches Rocks Logs Stumps Trees Misc

Bug Fixes:
  • Fixed some stability issues.


Cosmetic Changes:
  • Fixed minor costume errors & inconsistencies in the animations for a number of job sprites
  • Replaced some of the ground flavour in all biomes with improved environment art
  • Added climate-specific details to each biome's screen border (see below for some samples!)
Wood Dune Mire Ruin