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Grand Class Melee 2 News

v1.1.1 changelog:

Workshop Features Added:
  • Custom Player Panes: The image used as the background for the player's heath, abilities, name and cooldowns is now customizable through modding.
  • Custom Sound Effects: new and custom classes can now have their own custom sound effects.
  • Check out the Workshop Guide for more details on modding and custom classes.


Bug Fixes:
Fixed some stability issues.

v1.1.0 changelog:

Features Added:
  • Workshop Support: Steam Workshop integration is now fully supported. You may now create your own classes and upload them to the workshop. Check out this link for more details!
  • Class Tree Screen: the class tree screen has been changed to accommodate the ability to have custom and worshop items. A Workshop button has also been added to the screen that will take the user to GCM2's workshop page.


Bug Fixes:
  • The Trigleam ability will no longer be destroyed upon contact with an opponent.


Cosmetic Changes:
  • Renamed FFA Ranked Battle to FFA Quickbattle.
  • Renamed Team Ranked Battle to Team Quickbattle.

Steam Workshop Grand Opening!

We're excited to announce the opening of Grand Class Melee 2's Steam Workshop! Be sure to take a look at our official modding guide: http://steamcommunity.com/sharedfiles/filedetails/?id=663155592
Whether you'd like to tweak any of the 66 classes there in the game right now or patch in completely new jobs & abilities, everything's ready to go. There are only a handful of class tree mods up on the workshop right now but we're hoping that changes sometime soon! :D

Check out the workshop here: http://steamcommunity.com/app/340440/workshop/

There's still a bit of fleshing out due for the modding guide and video tutorials are on the way. We're eager to see what sort of cool stuff you the Steam community cook up, don't hesitate to ask us anything on the community forums!

Steam Controller Support

We're happy to announce that we have recently patched build-in support for the Steam Controller. We've always believed that GCM2 is best played with a gamepad, and with the increasing popularity of the device we felt it was for the best to have an official controller configuration. So give it a try, and let us know what you think, or feel free to make your own and post it to the community.

We're also happy to announce that final preparations are being made for the steam workshop that will allow players to make their own classes and modifications to the class tree. Stay tuned!