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Grand Class Melee 2 News

GCM2 v1.1.12 - AI Improvements

Patchnotes - v1.1.12

AI Improvements
AI's has been adjusted so that the classes now behave more like they should.(Mages keep their distance, Warriors approach, Thieves run around) This should help to create more dynamic situations in games with a lot of bots.

General
This patch will reset game options for all users.
The default scoring option for normal games has changed to 'Standard'. The FFA and 3v1 AI Challenges will continue to use the 'Tournament' setting.
The duration of Health Drops has increased to 6 from 3.

Round 4
The damage of Monk's Soul Strike has increased to 2 from 1.

GCM2 v1.1.11 - Class Balance and Improvements

Patchnotes - v1.1.11

Significant adjustments have been made to several classes in order to round out the class tree. Thanks for all your excellent feedback!

Round 1
The duration of Apprentice’s Sprint has been reduced to 4 from 5
The cooldown of Apprentice’s Sprint has been reduced to 8 from 10
The cooldown of Savant’s Scorch has been reduced to 1.25 from 1.5

Round 2
The cooldown of Militia’s Lunge has been decreased to 3 from 4
The cast time of Acolyte’s Pray has been increased to 0.65 from 0.5
The cooldown of Scribe’s Fireball has been increased to 0.4 from 0

Round 3
The cooldown of Halberdier’s Whirlwind has been decreased to 4 from 5
The cooldown of Archer’s Poison Arrow has been decreased to 3 from 4
The cast time of Disciple’s Pillar of Light has been decreased to 0 from 0.35
The cooldown of Disciple’s Pillar of Light has been increased to 2 from 0.4
The cast time of Sorcerer’s Flame Wisp has been increased to 0.75 from 0.5
The cooldown of Sorcerer’s Flame Wisp has been reduced to 0 from 0.4

Round 4
The cooldown of Lancer’s Jump has been decreased to 3.5 from 5
The cast time of Marksman’s Volley has been increased to 0.3 from 0.25
The cast time of Chemist’s Fortitude Potion has been increased to 1.25 from 1
Mage's Wreath of Flame now explodes after its 12 second duration

Round 5
The cooldown of Phalanx’s Heroism has been reduced to 6 from 10
The cast time of Mystic’s Kai Beam has been increased to 1.35 from 0.8
The cooldown of Mystic’s Kai Beam has been decreased to 3.5 from 8
The cast time of Sage’s Dukkha has been increased to 0.35 from 0
The cast time of Magus’s Fireblast has been decreased to 0 from 0.25
The cooldown of Magus’s Fireblast has been increased to 2 from 0.75

Round 6
The duration of Transcendent’s Reprisal has been decreased to 3 from 5
The cooldown of Dragoon’s Leap has been decreased to 5 from 7
The forward momentum of Dragoon’s Leap has been increased, making it easier to hit opponents
The cast time of Priest’s Afterlife has been decreased to 0 from 0.4
The cooldown of Priest’s Afterlife has been decreased to 18 from 25
The cast time of Transmuter’s Living Fire has been decreased to 0.25 from 0.4
The cooldown of Transmuter’s Living Fire has been increased to 0.75 from 0.5
The duration of Transmuter’s Living Fire has been increased to 2.65 from 2

Round 7
The effect of Angel's Eternal Warrior has been increased to 1 heart from 1/2
The duration of Vinewalker’s Wild Snare has been reduced to 6 from 10
The cooldown of Vinewalker’s Wild Snare has been reduced to 10 from 15
The cast time of Preserver’s Kai Bomb has been increased to 0.75 from 0.5
The cooldown of Preserver’s Kai Bomb has been decreased to 2 from 3
The cast time of Vicar’s White Fire has been increased to 1 from 0.75
Archmage's Arcane Mind will now also teleport you to a random location
The cooldown of Archmage's Arcane Mind has been increased to 8 from 5

Round 8
The duration of Lightblade’s Subduction has been reduced to 5 from 10
The effect of Lightblade’s Subduction has been reduced to 30% from 40%
The cast time of Archmagus’s Shadow Blast has been decreased to 0.35 from 0.9
The cooldown of Archmagus’s Shadow Blast has been increased to 4 from 0
The damage of Archmagus’s Shadow Blast has been decreased to 1 from 2

All 'white' magic will now correctly destroy 'fire' magic upon collision.

Edited Jul 14, 18 - To reflect changes not included in original patchnotes

GCM2 v1.1.10 - Sound Fixes

Patchnotes - v1.1.10

-Fixed various sound effects
-Adjusted volume levels of various sound effects

GCM2 v1.1.9 - Game Fixes

Patchnotes - v1.1.9

-Halloween has finally ended! The roaming monsters have reverted back to their default biome styles.

-Minor game fixes

Developer Change

Hello to all GCM fans!

The development of Grand Class Melee 2 is being handed over to Ogopogoid Entertainment.

We hope to bring you the relevant updates this game requires before a final release. We acknowledge the lack of recent updates in this game's history has been frustrating for many of you and we're aiming to change this.

We are currently working on version 1.1.9 and hope to have it available soon!

Important Note:
Some users may be experiencing problems launching the game. Navigate to your 'data' folder (Ex. C:\Program Files (x86)\Steam\steamapps\common\Grand Class Melee 2\Content\Data) and create 2 new folders inside the 'data' folder. Name one 'Custom' and the other 'Workshop' and the game should now launch properly. (Please leave a comment on our community page if this was relevant for you!)